Provided by: nihstro-tools_0.0~git20211107.e924e21-2_amd64 bug

NAME

     nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source
     code

SYNOPSIS

     nihstro-assemble [-e | --entrypoint label_name] [-g | --geo_shader] [-h | --help]
                      [-o | --output output_filename] file ...

DESCRIPTION

     nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-
     readable source code (the syntax of which is called "nihcode"). It is perfectly suitable for
     homebrew development. Shader source needs to follow the nihcode specification.

     Options:

     -e, --entrypoint label_name
             label name in the input source at which shader execution should start (defaults to
             "main")

     -g, --geo_shader
             Compile shader source as a geometry shader

     -h, --help
             Show command line usage

     -o, --output output_filename
             Filename of output shader binary

SEE ALSO

     nihstro-disassemble(1)

AUTHORS

     nihstro-assemble was written by
     Tony Wasserka

     This manual page was written by
     David James <davidjamescastor215@proton.me>