Provided by: nihstro-tools_0.0~git20211107.e924e21-2_amd64
NAME
nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code
SYNOPSIS
nihstro-assemble [-e | --entrypoint label_name] [-g | --geo_shader] [-h | --help] [-o | --output output_filename] file ...
DESCRIPTION
nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human- readable source code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader source needs to follow the nihcode specification. Options: -e, --entrypoint label_name label name in the input source at which shader execution should start (defaults to "main") -g, --geo_shader Compile shader source as a geometry shader -h, --help Show command line usage -o, --output output_filename Filename of output shader binary
SEE ALSO
nihstro-disassemble(1)
AUTHORS
nihstro-assemble was written by Tony Wasserka This manual page was written by David James <davidjamescastor215@proton.me>