Provided by: openshot-qt_3.1.1+dfsg1-2_all bug

NAME

       openshot-qt - OpenShot Video Editor Documentation

       OpenShot  Video Editor is an award-winning, open-source video editor, available on Linux, Mac, Chrome OS,
       and Windows. OpenShot can create stunning videos, films, and animations with an easy-to-use interface and
       rich set of features.  [image]

TABLE OF CONTENTS:

   Introduction
       OpenShot  Video  Editor  is  an  award-winning,  open-source  video  editor, available on Linux, Mac, and
       Windows. OpenShot can create stunning videos, films, and animations with  an  easy-to-use  interface  and
       rich feature-set.  [image]

   FeaturesFree & open-source (licensed under GPLv3)

       • Cross-platform (Linux, OS X, Chrome OS, and Windows)

       • Easy-to-use user interface (designed for beginners, built-in tutorial)

       • Supports most video, audio, & image formats (based on FFmpeg)

       • Includes popular video profiles & presets (over 70+ profiles, including YouTube HD)

       • Advanced timeline (including drag and drop, scrolling, panning, zooming, and snapping)

       • Advanced clips (including trimming, alpha, scaling, location, rotation, and shearing)

       • Real-time preview (multi-threaded, and optimized for performance)

       • Simple & advanced views (or customize your own unique view)

       • Powerful, curve-based Keyframe animations (linear, Bézier, and constant interpolation)

       • Compositing, image overlays, watermarks, & transparencyUnlimited tracks / layers (support for complex projects)

       • Video transitions, masks, & wipes (grayscale images and animated masks)

       • Video & audio effects (including brightness, gamma, hue, chroma key / blue screen, and more)

       • Image sequences & 2D animations (001.png, 002.png, 003.png, etc…)

       • Blender 3D integration (animated 3D title templates)

       • Vector file support & editing (SVG / scalable vector graphics used for titles and credits)

       • Audio mixing, waveform, & editingEmojis (open-source stickers & artwork included)

       • Frame accuracy (step through each frame of video)

       • Time mapping & speed changes (slow/fast, forward/backward)

       • Advanced AI (motion tracking, object detection, & stabilization effects)

       • Credits & captions (scrolling and animated)

       • Hardware accelerated (encoding & decoding supports NVIDIA, AMD, Intel and more)

       • Import & export (EDL and Final Cut Pro formats, supports most video editors)

       • Desktop integration (drag and drop from file managers)

       • JSON project format (compatible with OpenShot Cloud API for cloud-based automation)

       • Customizable keyboard shortcutsTranslations (available in 100+ languages)

       • Community support (Join our community to ask questions and discuss topics)

       • Professional support: Schedule a call

   Screenshot
       [image]

   System Requirements
       Video  editing  benefits  from  modern,  multi-core  CPUs  with fast clock speeds (GHz), large amounts of
       memory, and fast hard disk drives. Basically, you want the  best  computer  you  can  afford  when  video
       editing. Here are the minimum system requirements:

   TL;DR
       Most computers manufactured after 2017 will run OpenShot

   Minimum Specifications
       • 64-bit Operating System (Linux, OS X, Chrome OS, Windows 7/8/10/11)

       •

         Multi-core processor with 64-bit support

                • Minimum cores: 2 (recommended: 6+ cores)

                • Minimum threads: 4 (recommended: 6+ threads)

                • Minimum turbo clock speed: 2.7 Ghz (recommended: 3.4+ Ghz)

       • 4GB of RAM (16+ GB recommended)

       • 1  GB  of  hard-disk  space for installation & usage (recommended: 50+ GB available hard-disk space for
         media, videos, images, and storage)

       • Optional: Solid-state drive (SSD), if utilizing disk-caching add an additional 10GB of hard-disk space

   License
       OpenShot Video Editor is free software: you can redistribute it and/or modify it under the terms  of  the
       GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
       or (at your option) any later version.

       OpenShot Video Editor is distributed in the hope that it  will  be  useful,  but  WITHOUT  ANY  WARRANTY;
       without  even  the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       General Public License for more details.

   Installation
       The latest stable version of OpenShot Video Editor  for  Linux,  Mac,  Chrome  OS,  and  Windows  can  be
       downloaded from the official download page at https://www.openshot.org/download/. You can find our latest
       unstable versions (i.e. daily builds)  at  https://www.openshot.org/download#daily  (these  versions  are
       updated very frequently, and often contain many improvements not yet released in our stable build).

   Windows (Installer)
       Download  the  Windows  installer from the official download page (the download page contains both 64-bit
       and 32-bit versions), double click it, and follow the directions on screen. Once completed, OpenShot will
       be installed and available in your Start menu.  [image] [image]

   Windows (Portable)
       If  you need to install OpenShot on Windows without Administrator permissions, we also support a portable
       installation process. Download the Windows installer from the official download page,  open  the  command
       prompt, and type the following commands:

       Install portable version of OpenShot (no administrator permissions required)

          cd C:\Users\USER\Downloads\
          OpenShot-v2.6.1-x86_64.exe /portable=1 /currentuser /noicons
       [image]

   Mac
       Download  the  DMG  file  from  the  official  download page, double click it, and then drag the OpenShot
       application icon into your Applications shortcut. This is very similar to how most Mac  applications  are
       installed. Now launch OpenShot from Launchpad or Applications in Finder.  [image]

   Linux (AppImage)
       Most  Linux  distributions  have  a  version  of  OpenShot  in  their software repositories, which can be
       installed using your package manager / software store.  However, these packaged versions are  often  very
       outdated  (be  sure  to  check  the  version  number: Help→About OpenShot). For this reason, we recommend
       installing an AppImage from the official download page.

       Once downloaded, right click on the AppImage,  choose  Properties,  and  mark  the  file  as  Executable.
       Finally,  double  click the AppImage to launch OpenShot. If double clicking does not launch OpenShot, you
       can also right click on the AppImage, and choose Execute or Run. For a detailed guide on  installing  our
       AppImage and creating a launcher for it, see our AppImage Installation Guide.  [image]

   Linux (PPA)
       For Debian-based Linux distributions (Ubuntu, Mint, etc…), we also have a PPA (Personal Package Archive),
       which adds our official OpenShot software repository to your  package  manager,  making  it  possible  to
       install our latest version, without relying on our AppImages.

       Stable PPA (Contains only official releases)

          sudo add-apt-repository ppa:openshot.developers/ppa
          sudo apt update
          sudo apt install openshot-qt python3-openshot

       Daily PPA (Highly experimental and unstable, for testers)

          sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
          sudo apt update
          sudo apt install openshot-qt python3-openshot

   Chrome OS (Chromebook)
       Chrome  OS supports Linux apps, but this feature is off by default. You can turn it on in Settings.  Once
       Linux is enabled, you can install and run OpenShot Linux  AppImages  on  any  x86-based  Chromebook.  The
       command below will download our AppImage and configure your system to run OpenShot successfully.

       • Navigate to chrome://os-settings/crostini (Copy/Paste)

       • Under “Linux (Beta)” select “Turn On”. Default values are fine.

       •

         When the Terminal appears (i.e. black window), Copy/Paste the following command:bash <(wget -O - http://openshot.org/files/chromeos/install-stable.sh)

   Quick Tutorial
       Using OpenShot is very easy, and this tutorial will take you through the basics in under 5 minutes. After
       this tutorial, you will be able to make a simple photo slide-show with music.

   Basic Terminology
       To help understand the steps below, here are some definitions of a few basic terms used in this tutorial.

                                 ┌───────────┬───────────────────────────────────────┐
                                 │Term       │ Description                           │
                                 ├───────────┼───────────────────────────────────────┤
                                 │Project    │ A project includes references to  all │
                                 │           │ the    video    files    and    edits │
                                 │           │ (animations, titles, etc…), saved  in │
                                 │           │ a single file.                        │
                                 ├───────────┼───────────────────────────────────────┤
                                 │Timeline   │ The   timeline  is  an  editing  user │
                                 │           │ interface that represents  edits  and │
                                 │           │ clips  on  a  horizontal  ruler. Time │
                                 │           │ progresses from left to right.        │
                                 ├───────────┼───────────────────────────────────────┤
                                 │Track      │ A separate  layer  on  the  timeline, │
                                 │           │ which  can  hold clips. A timeline is │
                                 │           │ made  up  of  many  tracks,   stacked │
                                 │           │ vertically.                           │
                                 ├───────────┼───────────────────────────────────────┤
                                 │Clip       │ A trimmed portion of video, audio, or │
                                 │           │ both positioned on a track, and at  a │
                                 │           │ specific position in time. When files │
                                 │           │ are dropped on the timeline, they are │
                                 │           │ represented as a Clip.                │
                                 ├───────────┼───────────────────────────────────────┤
                                 │Transition │ A   method   to   blend  two  images. │
                                 │           │ Transitions  can  take  many   forms, │
                                 │           │ including cuts, dissolves, and wipes. │
                                 └───────────┴───────────────────────────────────────┘
   Video Tutorials
       If  you prefer to learn by watching videos instead of reading, we have many official video tutorials that
       cover a wide range of beginner and introductory topics. These videos are a great next step on your way to
       master OpenShot Video Editor!

       • Video: Getting StartedVideo: The Basics (Part 1)Video: The Basics (Part 2)Video: Basic AnimationVideo: Trim, Slice, and SplitVideo: Chroma KeyVideo: Masks & TransitionsVideo: Backup & Recovery

   Step 1  Import Photos & Music
       Before  we  can  begin making a video, we need to import media files into OpenShot. Most video, image and
       music file formats will work. Drag and drop a few videos or images and a music file from your Desktop  to
       OpenShot. Be sure to drop the files where the arrow in the illustration is pointing to.  [image]

       Alternative  methods  to  add files to your projects are described in the section Import Files. The “Show
       All”, “Video”, “Audio”, “Image” filters above the added files allows you to only see the file  types  you
       are interested in.

   Step 2  Add Photos to Timeline
       Next,  drag each video or photo onto a track in the timeline (as seen in the illustration).  The timeline
       represents your final video, so arrange your photos (i.e. clips) in whatever sequence you  want  them  to
       appear  in your video. If you overlap two clips, OpenShot will automatically create a smooth fade between
       them, displayed by blue rounded rectangles between the clips. Remember, you can rearrange  the  clips  as
       many times as needed by simply dragging and dropping them.

       You  can  also shorten or lengthen each clip, by clicking the left or right edge and dragging your mouse.
       For example, if you want a photo to last longer than 10 seconds (the default duration), simply  grab  the
       right  edge  of the photo (on the timeline), and drag it to the right (to increase the clip’s duration on
       the timeline).  [image]

   Step 3  Add Music to Timeline
       To make our creation more interesting, we need to add some music.  Click  on  the  music  file  that  you
       imported  in  step 1, and drag it onto the timeline. If the song is too long, grab the right edge of your
       music clip, and resize it smaller (that will make it end earlier). You could also insert  the  same  file
       multiple times, if your music is too short.  [image]

   Step 4  Preview your Project
       To  preview  what our video looks & sounds like, click the Play button under the preview window.  You can
       also pause, rewind, and fast-forward your video project by clicking the corresponding buttons.  [image]

   Step 5  Export your Video
       Once you have edited your photo slide-show video, the last step  is  to  export  the  project.  Exporting
       converts  your OpenShot project into a single video output file. By using the default settings, the video
       works on most media players (such as VLC) or websites (such as YouTube, Vimeo, …).

       Click on the Export Video icon at the top of the screen (or use the File→Export Video menu).  The default
       values will work fine, so just click the Export Video button to render your new video.  [image]

   Conclusion
       You  should  now  have a basic understanding of how OpenShot works. Importing, Arranging, Previewing, and
       Exporting. Hopefully this tutorial took less than 5 minutes for you to complete. Please read the rest  of
       this guide for a more detailed understanding of OpenShot and its advanced features.

       If  you  have  any  questions  after  reading  this  User  Guide, please consider joining our Reddit User
       Community to discuss topics, ask questions, and meet with other OpenShot users.

   Video Editing Basics
       You do not need to be a trained videographer to understand how to create videos well. Simple editing  can
       keep  your  viewers engaged longer, and add a professional feel, even if you are not a professional video
       editor.

       Basically, video editing is taking footage, cutting it up, removing the  pieces  you  do  not  want,  and
       keeping the bits you do. Back in the old days, editing was slicing reels of film and piecing it together.
       Thankfully software makes the whole process much more manageable.

       There are three main jobs of video editing:

       1. Remove mistakes or unwanted sections

       2. Keep the video moving at an engaging pace

       3. Insert supporting footage, audio, or titles

       Use these three points as a checklist as you edit.

   Computer
       Video editing does not require an expensive machine, especially if you are a beginner. It would  be  best
       if  you  had  a  decent  monitor  and  graphics  card.  If  you have an older computer, check your system
       specifications against  OpenShot’s  System  Requirements  to  make  sure  it  works  for  video  editing.
       Unfortunately,  many  older  computers are not fast enough for video editing, and you should upgrade your
       whole system, if possible.

   Accessories
       Before beginning a video project, ensure there is enough storage space on your computer to save  all  the
       necessary  clips. For example, one hour of 1080i video, such as from a mini-DV camcorder, takes up nearly
       11 GB of storage. If your computer’s internal storage device cannot store all the clips, the solution  is
       to buy an external drive.

       It would help if you had several cables, usually Firewire or USB, to connect your computer, external hard
       drive, and a camera. Different computers and cameras accept  other  connectors,  so  check  your  manuals
       before buying anything.

   Practical Tips
       Becoming  a great video editor isn’t effortless, but with practice and patience, you’ll be editing like a
       professional in no time. Here are a few of the essential tips and techniques you need to know to become a
       skilled video editor.

       1.

           Pick the Right Computer
                  While  having  a  great  computer  won’t  necessarily  make you a great video editor, a faster
                  computer will allow you to focus more of your time on the story you’re trying to  tell  rather
                  than  your computer rendering. Everyone has their own opinions about what computer is best for
                  editing, but it all depends on your own preferences.

       2.

           Keep Shooting
                  Record more video that you think you will need for your project. Include video  that  enhances
                  the  scene,  sets a mood, or tells a story. You can use the extra video for smooth transitions
                  in your project. If you are comfortable using multiple devices, use two devices simultaneously
                  the insert video from either device into your project.

       3.

           Organize Your Project Files
                  Composition  is  the  key  to  success,  whether you are running Linux, on a Mac, or a Windows
                  machine. Be sure to label video files, audio files, and even still images clearly and keep all
                  your  clips  on the same device and in the same folder for easy access. OpenShot tries to keep
                  up with your clips, but if you move them after your project is  saved,  you  could  lose  your
                  entire project. Organizing before you begin editing can be very advantageous.

       4.

           Watch Everything
                  Watching  everything  is  the  first  step  in the editing process. Writer and filmmaker David
                  Andrew Stoler says there is gold in the most unlikely of places: “Some of the  most  beautiful
                  expressions you’re going to get from the actors are after the cut.”

       5.

           Edit for a Story
                  Remember  that  as  you  edit,  you  are  telling a story. Editing is so much more than merely
                  cutting footage and adding effects. It is an opportunity to take your audience on  a  journey.
                  Whether  you  are  editing a complex narrative film or only putting together a personal video,
                  you tell a more in-depth story.

       6.

           Keyboard Shortcuts
                  One of the easiest ways to tell the difference between and professional  video  editor  and  a
                  novice  is  to  simply  look  at how much they use the keyboard. Editors that have been in the
                  business for some time know that a few seconds saved add up over the length of the project.

       7.

           Learn the Lingo
                  Video editing is not just a hobby or a profession; it  is  an  industry.  And  just  like  any
                  industry, there is a ton of jargon to learn. Practically speaking, you do not need to know all
                  the terms on the Glossary to become a better video editor, but a fundamental knowledge of  the
                  terms may help you communicate better with other video editors or clients.

       8.

           Assemble, Then Make a Rough Cut
                  Drag  and  drop all your video footage into a timeline and make sure your frame size and frame
                  rates are consistent. Begin a new timeline and drag-and-drop the best clips into what  becomes
                  your assembly cut. Remember to save your work frequently, and notate the date and time of each
                  version.

       9.

           Refine Your Video
                  In this phase, your rough cut begins to resemble a cohesive project.   Adjust  the  sound  and
                  color,  make  sure  the  dialog  is audible, and add music, titles, or graphics in this phase.
                  Color correction is the process of setting your footage to a color  baseline.  No  matter  how
                  great  your subject looks on set, you will almost always need to do some basic post-processing
                  for a consistent video.

       10.

           Refine Some More
                  A slow scene can set the mood and add tension or it can bore an audience.  A  fast  scene  can
                  add  adrenaline  to  your  audience’s  systems or it can give them headaches. Some editors cut
                  their projects several different ways before they find the right pace. Do not let cutting your
                  project several times discourage you.

   Exporting
       People  view  most  of their projects on phones, tablets, or computers, so it is essential to know how to
       export for the web. The goal when exporting a video for the web is to create the highest quality possible
       with the smallest file size. Four main factors determine the file size of your finished video:

       •

         Codec: A  codec  determines  the type of file format (MP4, AVI, MOV). The more compression performed by
                the codec, the smaller your video’s size. Videos that are smaller in file size tend to be  lower
                in visual quality.

       •

         Resolution:
                Resolution  refers  to the number of horizontal and vertical pixels (dots on display) your video
                contains. For example, a 4K UHD (2160P) video has four  times  the  resolution  of  FHD  (1080P)
                video.  A  higher  resolution  means more information to store so that you will have larger file
                sizes.

       •

         Bit Rate:
                The Bit Rate is the measure of the speed of data processing of your video.  A  higher  bit  rate
                means  higher-quality video and larger files. OpenShot allows you to manually set the Bit Rate /
                Quality in the Advanced tab of the Export Video window.

       •

         Frame Rate:
                The frequency (in Hz) at which consecutive images, called frames, appear on the display  is  the
                Frame  Rate.  Typically,  you export your video in the film standard (24fps) or the TV broadcast
                standard of 30fps (or 25fps in PAL).  While there is not much wiggle room here, you should  note
                that if you decide to export your video in 48fps, 50fps, or 60fps, your file size doubles.

   Main Window
       OpenShot  Video  Editor  has  one  main window which contains most of the information, buttons, and menus
       needed to edit your video project.

   Overview
       [image]

                                ┌───┬───────────────────┬──────────────────────────────┐
                                │#  │ Name              │ Description                  │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │1  │ Main Toolbar      │ Contains  buttons  to  open, │
                                │   │                   │ save,  and export your video │
                                │   │                   │ project.                     │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │2  │ Function Tabs     │ Switch    between    Project │
                                │   │                   │ Files, Transitions, Effects, │
                                │   │                   │ and Emojis.                  │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │3  │ Project Files     │ All audio, video, and  image │
                                │   │                   │ files    that    have   been │
                                │   │                   │ imported into your project.  │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │4  │ Preview Window    │ This is the  area  that  the │
                                │   │                   │ video  will  playback on the │
                                │   │                   │ screen.                      │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │5  │ Edit Toolbar      │ This    toolbar     contains │
                                │   │                   │ buttons  used  for snapping, │
                                │   │                   │ inserting  markers,  slicing │
                                │   │                   │ razor,  and  jumping between │
                                │   │                   │ markers.                     │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │6  │ Zoom Slider       │ This slider will adjust  the │
                                │   │                   │ time-scale of your timeline. │
                                │   │                   │ Drag the left or right  edge │
                                │   │                   │ to  zoom in or out. Drag the │
                                │   │                   │ blue  area  to  scroll   the │
                                │   │                   │ timeline   left   or  right. │
                                │   │                   │ Clips  and  transitions  are │
                                │   │                   │ displayed      as     simple │
                                │   │                   │ rectangles,  to   give   you │
                                │   │                   │ context  for  adjusting  the │
                                │   │                   │ zoom to specific clips.      │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │7  │ Play-head / Ruler │ The    ruler    shows    the │
                                │   │                   │ time-scale, and the red line │
                                │   │                   │ is   the   play-head.    The │
                                │   │                   │ play-head   represents   the │
                                │   │                   │ current  playback  position. │
                                │   │                   │ Hold    Shift    key   while │
                                │   │                   │ dragging  the  playhead   to │
                                │   │                   │ snap to nearby clips.        │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │8  │ Timeline          │ The timeline visualizes your │
                                │   │                   │ video project, and each clip │
                                │   │                   │ and   transition   in   your │
                                │   │                   │ project. You  can  drag  the │
                                │   │                   │ mouse  to  select,  move, or │
                                │   │                   │ delete multiple items.       │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │9  │ Filter            │ Filter  the  list  of  items │
                                │   │                   │ shown     (project    files, │
                                │   │                   │ transitions,  effects,   and │
                                │   │                   │ emojis)   by   using   these │
                                │   │                   │ buttons and filter  textbox. │
                                │   │                   │ Enter  a few letters of what │
                                │   │                   │ you are looking for, and the │
                                │   │                   │ results will be shown.       │
                                ├───┼───────────────────┼──────────────────────────────┤
                                │10 │ Playback          │ Left   to   Right:  Jump  to │
                                │   │                   │ Start,  Rewind,  Play/Pause, │
                                │   │                   │ Fast  Forward,  and  Jump to │
                                │   │                   │ End                          │
                                └───┴───────────────────┴──────────────────────────────┘
       For step-by-step instructions on the basic usage of OpenShot, be sure to read the Quick Tutorial.

   Built-in Tutorial
       When you first launch OpenShot, you will  be  presented  with  a  friendly  built-in  tutorial.  It  will
       demonstrate  and  explain the basics. Clicking Next will jump to the next topic. You can always view this
       tutorial again from the Help→Tutorial menu.  [image]

   Tracks & Layers
       OpenShot uses tracks to layer videos and images. The top most track is the  top  layer,  and  the  bottom
       track  is  the  bottom  layer.  If  you are familiar with layers in a photo editing application, then you
       should be quite familiar with this concept. OpenShot will stack the layers and  mix  each  one  together,
       just like a photo editing application. You can have an unlimited number of tracks, but typically a simple
       video project will not need more than 5 tracks.

       For example, imagine a 3 track video project [image]

                                   ┌──┬──────────────┬──────────────────────────────┐
                                   │# │ Name         │ Description                  │
                                   ├──┼──────────────┼──────────────────────────────┤
                                   │1 │ Top Track    │ Clips  on  this  track  will │
                                   │  │              │ always   be   on   top   and │
                                   │  │              │ visible.  Often   watermarks │
                                   │  │              │ and  titles  are  placed  on │
                                   │  │              │ higher tracks.               │
                                   ├──┼──────────────┼──────────────────────────────┤
                                   │2 │ Middle Track │ Clips in the  middle  (might │
                                   │  │              │ or  might  not  be  visible, │
                                   │  │              │ depending on what  is  above │
                                   │  │              │ them)                        │
                                   ├──┼──────────────┼──────────────────────────────┤
                                   │3 │ Bottom Track │ Clips  on  this  track  will │
                                   │  │              │ always  be  on  the  bottom. │
                                   │  │              │ Often audio clips are placed │
                                   │  │              │ on lower tracks.             │
                                   └──┴──────────────┴──────────────────────────────┘
   Keyboard Shortcuts
       Here is a list of the default keyboard shortcuts supported by OpenShot. You can configure these shortcuts
       in the Preferences window, which is opened by selecting Edit→Preferences from the OpenShot menu bar.  (On
       macOS, choose OpenShot Video Editor→Preferences.)  Learning a few of these shortcuts can save you a bunch
       of time!

                                ┌───────────────────┬─────────────────────────────────┐
                                │Shortcut           │ Action                          │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+H             │ About OpenShot                  │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+M             │ Add Marker                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+T       │ Add Track                       │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+W             │ Add to Timeline                 │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+B             │ Animated Title                  │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Up            │ Center on Playhead              │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+P             │ Choose Profile                  │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+ESC     │ Clear All Cache                 │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+C             │ Copy                            │
                                ├───────────────────┼─────────────────────────────────┤
                                │Delete             │ Delete Item                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Backspace          │ Delete Item (Alternate 1)       │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+D             │ Details View                    │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+C       │ Duplicate Title                 │
                                ├───────────────────┼─────────────────────────────────┤
                                │Not Set            │ Edit Title                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+E             │ Export Video                    │
                                ├───────────────────┼─────────────────────────────────┤
                                │L                  │ Fast Forward                    │
                                ├───────────────────┼─────────────────────────────────┤
                                │F11                │ Fullscreen                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+F             │ Import Files…                   │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+E       │ Insert Keyframe                 │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+End           │ Jump To End                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Home          │ Jump To Start                   │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+N             │ New Project                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Right              │ Next Frame                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Right         │ Next Marker                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Shift+Left         │ Nudge left                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Shift+Right        │ Nudge right                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+O             │ Open Project…                   │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+V             │ Paste                           │
                                ├───────────────────┼─────────────────────────────────┤
                                │Space              │ Play/Pause Toggle               │
                                ├───────────────────┼─────────────────────────────────┤
                                │Up                 │ Play/Pause Toggle (Alternate 1) │
                                ├───────────────────┼─────────────────────────────────┤
                                │Down               │ Play/Pause Toggle (Alternate 2) │
                                ├───────────────────┼─────────────────────────────────┤
                                │K                  │ Play/Pause Toggle (Alternate 3) │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+P       │ Preferences                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Left               │ Previous Frame                  │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Left          │ Previous Marker                 │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+I             │ Properties                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Q             │ Quit                            │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Y             │ Redo                            │
                                ├───────────────────┼─────────────────────────────────┤
                                │J                  │ Rewind                          │
                                ├───────────────────┼─────────────────────────────────┤
                                │Not Set            │ Save Current Frame              │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+S             │ Save Project                    │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+S       │ Save Project As…                │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+A             │ Select All                      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+A       │ Select None                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+K             │ Slice All: Keep Both Sides      │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+L             │ Slice All: Keep Left Side       │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+J             │ Slice All: Keep Right Side      │
                                ├───────────────────┼─────────────────────────────────┤
                                │s                  │ Slice Selected: Keep Both Sides │
                                ├───────────────────┼─────────────────────────────────┤
                                │d                  │ Slice Selected: Keep Left Side  │
                                ├───────────────────┼─────────────────────────────────┤
                                │a                  │ Slice Selected: Keep Right Side │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+G             │ Snapping Enabled                │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+X             │ Split Clip…                     │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Shift+D       │ Thumbnail View                  │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+T             │ Title                           │
                                ├───────────────────┼─────────────────────────────────┤
                                │R                  │ Toggle Razor                    │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+R             │ Transform                       │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Z             │ Undo                            │
                                ├───────────────────┼─────────────────────────────────┤
                                │=                  │ Zoom In                         │
                                ├───────────────────┼─────────────────────────────────┤
                                │-                  │ Zoom Out                        │
                                ├───────────────────┼─────────────────────────────────┤
                                │Ctrl+Middle Button │ Scroll Timeline                 │
                                └───────────────────┴─────────────────────────────────┘
   Files
       To create a video, we need to make media files available to our project by importing files into OpenShot.
       Most media file types are recognized, such as videos, images, and audio files.  Files can be  viewed  and
       managed in the Project Files panel.

       Note  that  imported files are not copied anywhere, they remain in the physical location they were before
       and are simply being made available to your video project. So, they must  not  be  deleted,  renamed,  or
       moved  after  adding  them  to  your project. The “Show All”, “Video”, “Audio”, “Image” filters above the
       files allows you to only see the file types you are interested in.  You can also toggle the view  between
       details and thumbnails view of your files.

   Import Files
       These are all possible methods to import media files into OpenShot: [image]

   File Menu
       To  view  the file menu, right click on a file (in the Project Files panel). Here are the actions you can
       use from the file menu.  [image]

                             ┌────────────────────┬───────────────────────────────────────┐
                             │Name                │ Description                           │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Import Files…       │ Import files into your project        │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Thumbnail/Detail    │ Toggle the view between  details  and │
                             │                    │ thumbnails                            │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Preview File        │ Preview a media file                  │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Split Clip…         │ Split a file into many smaller clips  │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Edit Title          │ Edit an existing title SVG file       │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Duplicate Title     │ Make a copy, and then edit the copied │
                             │                    │ title SVG file                        │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Add to Timeline     │ Add many files to the timeline in one │
                             │                    │ step                                  │
                             ├────────────────────┼───────────────────────────────────────┤
                             │File Properties     │ View  the  properties of a file, such │
                             │                    │ as frame rate, size, etc…             │
                             ├────────────────────┼───────────────────────────────────────┤
                             │Remove from Project │ Remove a file from the project        │
                             └────────────────────┴───────────────────────────────────────┘
   Split Clip
       If you need to cut a file into many smaller clips before editing, the Split Clip dialog is built  exactly
       for  this purpose. Right click on a file, and choose Split Clip… from the file menu. This opens the Split
       Clip dialog. Use this dialog to quickly cut out as many small clips as you need. The  dialog  stays  open
       after  you  create  a  clip,  to allow you to repeat the steps for your next clip. When you are finished,
       simply close the dialog.  [image]

       Please refer to the section Trimming & Slicing for more ways to cut  and  slice  clips  directly  in  the
       timeline.

   Export Clips
       If  you want your clips available outside of your OpenShot project, or want to copy all your video assets
       to one place, you can do this with the Export Clips dialog. Simply Ctrl+Click  to  select  any  clips  or
       files  you  like,  then  Right  Click  and  choose  Export  Clips.  In  the dialog that appears, choose a
       destination folder, and click Export.

       NOTE: This will export each clip using it’s original video  profile  (width,  height,  framerate,  aspect
       ratio,  etc…).  It  also supports any Split Clip (described above). For example, if you have split a long
       video file into many different clips (and named them), you can now export all the clips as separate video
       files (using the original clip’s video profile).  [image]

   Add to Timeline
       In certain cases, you might need to add many files to the timeline at the same time. For example, a photo
       slide show, or a large number of short video clips. The Add to Timeline dialog can automate this task for
       you. First, select all files you need to add, right click, and choose Add to Timeline.  [image]

   Properties
       To  view  the  properties of any imported file in your video project, right click on the file, and choose
       File Properties.  This will launch the file properties dialog,  which  displays  information  about  your
       media  file.  For  certain  types of images (i.e. image sequences), you can adjust the frame rate on this
       dialog also.  [image]

                                 ┌──┬─────────────────┬──────────────────────────────┐
                                 │# │ Name            │ Description                  │
                                 ├──┼─────────────────┼──────────────────────────────┤
                                 │1 │ File Properties │ Select an image sequence  in │
                                 │  │                 │ the   Project  Files  panel, │
                                 │  │                 │ right click and choose  File │
                                 │  │                 │ Properties                   │
                                 ├──┼─────────────────┼──────────────────────────────┤
                                 │2 │ Frame Rate      │ For image sequences, you can │
                                 │  │                 │ also adjust the  frame  rate │
                                 │  │                 │ of the animation             │
                                 └──┴─────────────────┴──────────────────────────────┘
   Remove from Project
       This  will  remove  a  file  from the project. It will not delete the underlying physical file though, so
       removing a file from the project merely makes it unavailable for this video project.

   Clips
       Each media file you add to the OpenShot timeline is called a clip and is visualized by  a  dark,  rounded
       rectangle  (as  seen  in the screenshot below). A clip has many properties, which affect how and when the
       clip is rendered and composited, such as position, layer, scale, location, rotation, and alpha.  OpenShot
       can animate these properties over time, and when combined, can create some amazing effects.

       To  display  a  clip’s  properties, either right-click and choose Properties or double click on the clip.
       Clip properties appear in the properties dock, in alphabetical order. These properties can be filtered by
       typing a few letters in the filter box, at the top of the property panel.

       To adjust a property, you can:

       • click on its value and drag the slider from side to side for a coarse adjustment

       • double  click on its value and enter a value. Numerical values display to 2 decimal places, but you can
         enter more precise numbers. You can often enter valid values that are outside the range offered by  the
         slider adjustment.

       • right-click or double-click to select an option (for non-numerical values)

       Clip properties are part of the Animation system. If you change a clip property, you create a keyframe at
       the current position of the playhead. If you want a property to apply throughout the clip, you must place
       the  playhead  at  (or  before) the start of the clip before making the change. An easy way to locate the
       start of a clip is to use ‘next/previous marker’ on the Timeline toolbar.  [image]

                                    ┌──┬────────────┬──────────────────────────────┐
                                    │# │ Name       │ Description                  │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │1 │ Clip 1     │ A video clip                 │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │2 │ Transition │ A  gradual  fade  transition │
                                    │  │            │ between the 2 clips          │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │3 │ Clip 2     │ An image clip                │
                                    └──┴────────────┴──────────────────────────────┘
   Trimming & Slicing
       OpenShot  has  many  easy  ways  to adjust the start and end trim positions of a clip (otherwise known as
       trimming). The most common method is simply clicking and dragging the left (or right) edge of  the  clip.
       Here is a list of all methods for cutting or trimming clips in OpenShot:

       Keep in mind that the above cutting methods also have Keyboard Shortcuts, to save even more time.

   Preset Menu
       OpenShot  has tons of great preset animations and clip properties, such as fading, sliding, zooming, etc…
       These presets can be accessed by right clicking on a clip.  [image]

   Transform
       To quickly adjust the location, scale, rotation, and shear of a clip, select a clip on the  timeline.  By
       default,  the  selected  clip  appears  in  the  preview  window  with transform controls (blue lines and
       squares). Or if disabled, right click on a clip and choose Transform.  Dragging  the  blue  squares  will
       adjust  scale, and dragging the center will move the image. Dragging the mouse on the outside of the blue
       lines will rotate the image. Dragging along the blue lines  will  shear  the  image  in  that  direction.
       Dragging  the  circle  in  the middle will move the origin point that controls where we rotate the image.
       Note: Pay close attention to the play-head position (red playback line).  Key  frames  are  automatically
       created at the current playback position, to help create animations.  [image]

       For more info on key frames and animation, see Animation.

   Effects
       In  addition  to the many clip properties which can be animated and adjusted, you can also drop an effect
       directly onto a clip. Each effect is represented by a small letter icon. Clicking the  effect  icon  will
       populate  the  properties  of that effect, and allow you to edit (and animate) them. For the full list of
       effects, see Effects.  [image]

   Properties
       Below is a list of clip properties which can be edited, and in most cases, animated over time. To view  a
       clip’s  properties,  right  click  and  choose Properties. The property editor will appear, where you can
       change these properties. Note: Pay close attention to where the play-head (i.e. red  playback  line)  is.
       Key frames are automatically created at the current playback position, to help create animations.

                               ┌────────────────┬───────────────────────────────────────┐
                               │Name            │ Description                           │
                               ├────────────────┼───────────────────────────────────────┤
                               │Alpha           │ Curve representing the alpha (1 to 0) │
                               ├────────────────┼───────────────────────────────────────┤
                               │Channel Filter  │ A   number   representing   an  audio │
                               │                │ channel to filter (clears  all  other │
                               │                │ channels)                             │
                               ├────────────────┼───────────────────────────────────────┤
                               │Channel Mapping │ A   number   representing   an  audio │
                               │                │ channel to output  (only  works  when │
                               │                │ filtering a channel)                  │
                               ├────────────────┼───────────────────────────────────────┤
                               │Frame Number    │ The   format  to  display  the  frame │
                               │                │ number (if any)                       │
                               ├────────────────┼───────────────────────────────────────┤
                               │Duration        │ The length of the clip (in seconds)   │
                               ├────────────────┼───────────────────────────────────────┤
                               │End             │ The end trimming position of the clip │
                               │                │ (in seconds)                          │
                               ├────────────────┼───────────────────────────────────────┤
                               │Gravity         │ The  gravity  of  a  clip  determines │
                               │                │ where it snaps to its parent (details │
                               │                │ below)                                │
                               ├────────────────┼───────────────────────────────────────┤
                               │Enable Audio    │ An  optional override to determine if │
                               │                │ this clip  has  audio  (-1=undefined, │
                               │                │ 0=no, 1=yes)                          │
                               ├────────────────┼───────────────────────────────────────┤
                               │Enable Video    │ An  optional override to determine if │
                               │                │ this clip  has  video  (-1=undefined, │
                               │                │ 0=no, 1=yes)                          │
                               ├────────────────┼───────────────────────────────────────┤
                               │ID              │ A  randomly  generated GUID (globally │
                               │                │ unique identifier) assigned  to  each │
                               │                │ clip                                  │
                               ├────────────────┼───────────────────────────────────────┤
                               │Track           │ The   layer   which  holds  the  clip │
                               │                │ (higher tracks are rendered on top of │
                               │                │ lower tracks)                         │
                               ├────────────────┼───────────────────────────────────────┤
                               │Location X      │ Curve  representing  the  relative  X │
                               │                │ position  in  percent  based  on  the │
                               │                │ gravity (-1 to 1)                     │
                               ├────────────────┼───────────────────────────────────────┤
                               │Location Y      │ Curve  representing  the  relative  Y │
                               │                │ position  in  percent  based  on  the │
                               │                │ gravity (-1 to 1)                     │
                               ├────────────────┼───────────────────────────────────────┤
                               │Volume Mixing   │ The volume mixing choices control how │
                               │                │ volume  is  adjusted  before   mixing │
                               │                │ (None=don’t  adjust  volume  of  this │
                               │                │ clip, Reduce=lower the volume to 80%, │
                               │                │ Average=divide  volume  based on # of │
                               │                │ concurrent clips, details below)      │
                               ├────────────────┼───────────────────────────────────────┤
                               │Origin X        │ Curve   representing   the   rotation │
                               │                │ origin  point,  X position in percent │
                               │                │ (-1 to 1)                             │
                               ├────────────────┼───────────────────────────────────────┤
                               │Origin Y        │ Curve   representing   the   rotation │
                               │                │ origin  point,  Y position in percent │
                               │                │ (-1 to 1)                             │
                               ├────────────────┼───────────────────────────────────────┤
                               │Parent          │ The parent object to this clip, which │
                               │                │ makes  many  of these keyframe values │
                               │                │ initialize to the parent value        │
                               ├────────────────┼───────────────────────────────────────┤
                               │Position        │ The  position  of  the  clip  on  the │
                               │                │ timeline  (in  seconds,  0.0  is  the │
                               │                │ beginning of the timeline)            │
                               ├────────────────┼───────────────────────────────────────┤
                               │Rotation        │ Curve representing the rotation (0 to │
                               │                │ 360)                                  │
                               ├────────────────┼───────────────────────────────────────┤
                               │Scale           │ The   scale  determines  how  a  clip │
                               │                │ should be resized to fit  its  parent │
                               │                │ (details below)                       │
                               ├────────────────┼───────────────────────────────────────┤
                               │Scale X         │ Curve   representing  the  horizontal │
                               │                │ scaling in percent (0 to 1)           │
                               ├────────────────┼───────────────────────────────────────┤
                               │Scale Y         │ Curve   representing   the   vertical │
                               │                │ scaling in percent (0 to 1)           │
                               ├────────────────┼───────────────────────────────────────┤
                               │Shear X         │ Curve  representing  X shear angle in │
                               │                │ degrees (-45.0=left, 45.0=right)      │
                               ├────────────────┼───────────────────────────────────────┤
                               │Shear Y         │ Curve representing Y shear  angle  in │
                               │                │ degrees (-45.0=down, 45.0=up)         │
                               ├────────────────┼───────────────────────────────────────┤
                               │Start           │ The  start  trimming  position of the │
                               │                │ clip (in seconds)                     │
                               ├────────────────┼───────────────────────────────────────┤
                               │Time            │ Curve representing  the  frames  over │
                               │                │ time  to  play  (used  for  speed and │
                               │                │ direction of video)                   │
                               ├────────────────┼───────────────────────────────────────┤
                               │Volume          │ Curve representing the volume  (0  to │
                               │                │ 1)                                    │
                               ├────────────────┼───────────────────────────────────────┤
                               │Wave Color      │ Curve  representing  the color of the │
                               │                │ audio wave form                       │
                               ├────────────────┼───────────────────────────────────────┤
                               │Waveform        │ Should a waveform be used instead  of │
                               │                │ the clip’s image                      │
                               └────────────────┴───────────────────────────────────────┘
   Details
       Gravity:
          Gravity sets an initial position for the clip, once it has been scaled as above. The options are:

          • Top Left – the top and left edges of the clip align with the top and left edges of the screen

          • Top  Center  –  the  top  edge  of  the  clip  aligns  with  the top edge of the screen; the clip is
            horizontally centered on the screen.

          • Top Right – the top and right edges of the clip align with the top and right edges of the screen

          • Left – the left edge of the clip aligns with the left edge of the screen;  the  clip  is  vertically
            centered on the screen.

          • Center (default) – the clip is centered horizontally and vertically on the screen.

          • Right  – the right edge of the clip aligns with the right edge of the screen; the clip is vertically
            centered on the screen.

          • Bottom Left – the bottom and left edges of the clip align with the bottom  and  left  edges  of  the
            screen

          • Bottom  Center  – the bottom edge of the clip aligns with the bottom edge of the screen; the clip is
            horizontally centered on the screen.

          • Bottom Right – the bottom and right edges of the clip align with the bottom and right edges  of  the
            screen

       Scale:
          This is the initial resizing method, which may be further adjusted by Scale X and Scale Y (below). The
          options are:

          • Best Fit (default) – the clip is as large as possible without changing the aspect ratio.

          • Crop – the aspect ratio of the clip is maintained while the clip is  enlarged  to  fill  the  entire
            screen, even if that means some of it will be cropped.

          • None – the clip is its original size.

          • Stretch – the clip is stretched to fill the entire screen, changing the aspect ratio if necessary.

       Volume Mixing:
          Mixing audio involves adjusting volume levels so that they maintain a good range within each clip, and
          then adjusting them in proportion to other clips  used  in  the  project.  The  following  values  are
          available:

          • None - Make no adjustments to volume data before mixing audio

          • Average  -  Automatically  divide  the  volume of each clip based on the # of overlapping clips. For
            example, 2 overlapping clips would each have 50% volume.

          • Reduce - Automatically reduce the clip’s volume by 20%, allowing it to mix  with  other  clips,  and
            reducing the likelihood of over-volume loud events.

          Consider the following guidelines when adjusting volume levels:

          • If  you  combine  particularly loud audio clips on multiple tracks, clipping (a staccato distortion)
            may occur. To avoid clipping, reduce volume levels.

          • If you need to adjust the volume separately in different parts of a clip (for example, one  person’s
            voice  is  faint,  while  later  another’s  is  too  loud), you can use keyframes to vary the volume
            throughout the clip.

          • If the original level of a clip is much too high or low, you can change the  input  level.  However,
            adjusting  the  level  will not remove any distortion that may have resulted from recording the clip
            too high. In those cases, it is best to re-record the clip.

   More Information
       For more info on key frames and animation, see Animation.

   Transitions
       A transition is used to gradually fade  (or  wipe)  between  two  clips.  In  OpenShot,  transitions  are
       represented  by blue, rounded rectangles on the timeline. They are automatically created when you overlap
       two clips, and can be added manually by dragging one onto the timeline  from  the  Transitions  panel.  A
       transition  must  be  placed  on  top of a clip (overlapping it), with the most common location being the
       beginning or end.

   Overview
       [image]

                                    ┌──┬────────────┬──────────────────────────────┐
                                    │# │ Name       │ Description                  │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │1 │ Clip 1     │ A video clip                 │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │2 │ Transition │ A  gradual  fade  transition │
                                    │  │            │ between the 2 clips, created │
                                    │  │            │ automatically by overlapping │
                                    │  │            │ the clips.                   │
                                    ├──┼────────────┼──────────────────────────────┤
                                    │3 │ Clip 2     │ An image clip                │
                                    └──┴────────────┴──────────────────────────────┘
   Direction
       Transitions  adjust  the  alpha/transparency  of  the  clip  below it, and can either fade from opaque to
       transparent, or transparent to opaque. Right click and choose Reverse Transition to change the  direction
       of  the  fade. You can also manually adjust the Brightness curve, animating the fade in any way you wish.
       [image]

   Cutting & Slicing
       OpenShot has many easy ways to adjust the start and end positions of a  transition  (otherwise  known  as
       cutting).  The  most  common  method  is  simply  grabbing the left (or right) edge of the transition and
       dragging. Here is a list of methods for cutting transitions in OpenShot:

       Keep in mind that all of the above cutting methods also have Keyboard Shortcuts.

   Mask
       Like Clips, transitions also have properties which can be animated over time. The fade (or wipe)  can  be
       adjusted with the Brightness curve, or held at a constant value to create a transparency mask on top of a
       clip.

   Custom Transition
       Any  greyscale  image  can  be   used   as   a   transition   (or   mask),   by   adding   it   to   your
       /.openshot_qt/transitions/  folder. Just be sure to name your file something that is easily recognizable,
       and restart OpenShot. Your custom transition/mask will now show up in the list of transitions.

   Properties
       Below is a list of transition properties which can be edited, and in most cases, animated over  time.  To
       view a transition’s properties, right click and choose Properties. The property editor will appear, where
       you can change these properties. NOTE: Pay close attention to where  the  play-head  (i.e.  red  playback
       line)  is.  Key  frames  are  automatically  created  at  the  current  playback position, to help create
       animations.

   Effects
       Effects are used in OpenShot to enhance or modify the audio or video of a clip. They  can  modify  pixels
       and audio data, and can generally enhance your video projects. Each effect has its own set of properties,
       most which can be animated over time.

       Effects can be added to any clip by dragging and dropping them. Each effect is  represented  by  a  small
       colored icon and the first letter of the effect name. To view an effect’s properties, click on the effect
       icon.  The property editor will appear, where you can edit these properties. Note: Pay close attention to
       where  the  play-head  (i.e.  red  playback line) is. Key frames are automatically created at the current
       playback position, to help create animations.  [image]

   Video Effects
       Effects are generally divided into two categories: video and audio  effects.  Video  effects  modify  the
       image  and pixel data of a clip. Below is a list of video effects, and their properties. Often it is best
       to experiment with an effect, entering different values into the properties, and observing the results.

   Alpha Mask / Wipe Transition
       Uses a grayscale mask image to gradually wipe / transition between 2 images.

                                ┌──────────────┬───────────────────────────────────────┐
                                │Name          │ Description                           │
                                ├──────────────┼───────────────────────────────────────┤
                                │brightness    │ (float, -1 to 1) This curve  controls │
                                │              │ the motion across the wipe            │
                                ├──────────────┼───────────────────────────────────────┤
                                │contrast      │ (float,  0 to 20) This curve controls │
                                │              │ the hardness and softness of the wipe │
                                │              │ edge                                  │
                                ├──────────────┼───────────────────────────────────────┤
                                │reader        │ (reader)  This  reader  can  use  any │
                                │              │ image or  video  as  input  for  your │
                                │              │ grayscale wipe                        │
                                ├──────────────┼───────────────────────────────────────┤
                                │replace_image │ (int, choices: ['Yes', 'No']) Replace │
                                │              │ the  clips  image  with  the  current │
                                │              │ grayscale   wipe  image,  useful  for │
                                │              │ troubleshooting                       │
                                └──────────────┴───────────────────────────────────────┘
   Bars
       Add colored bars around your video.

                                   ┌───────┬───────────────────────────────────────┐
                                   │Name   │ Description                           │
                                   ├───────┼───────────────────────────────────────┤
                                   │bottom │ (float, 0 to 0.5) The curve to adjust │
                                   │       │ the bottom bar size                   │
                                   ├───────┼───────────────────────────────────────┤
                                   │color  │ (color) The curve to adjust the color │
                                   │       │ of bars                               │
                                   ├───────┼───────────────────────────────────────┤
                                   │left   │ (float, 0 to 0.5) The curve to adjust │
                                   │       │ the left bar size                     │
                                   ├───────┼───────────────────────────────────────┤
                                   │right  │ (float, 0 to 0.5) The curve to adjust │
                                   │       │ the right bar size                    │
                                   ├───────┼───────────────────────────────────────┤
                                   │top    │ (float, 0 to 0.5) The curve to adjust │
                                   │       │ the top bar size                      │
                                   └───────┴───────────────────────────────────────┘
   Blur
       Adjust the blur of the frame’s image.

                              ┌──────────────────┬───────────────────────────────────────┐
                              │Name              │ Description                           │
                              ├──────────────────┼───────────────────────────────────────┤
                              │horizontal_radius │ (float,  0  to  100)  Horizontal blur │
                              │                  │ radius  keyframe.  The  size  of  the │
                              │                  │ horizontal blur operation in pixels.  │
                              ├──────────────────┼───────────────────────────────────────┤
                              │iterations        │ (float,    0   to   100)   Iterations │
                              │                  │ keyframe. The #  of  blur  iterations │
                              │                  │ per pixel. 3 iterations = Gaussian.   │
                              ├──────────────────┼───────────────────────────────────────┤
                              │sigma             │ (float, 0 to 100) Sigma keyframe. The │
                              │                  │ amount  of   spread   in   the   blur │
                              │                  │ operation.   Should  be  larger  than │
                              │                  │ radius.                               │
                              ├──────────────────┼───────────────────────────────────────┤
                              │vertical_radius   │ (float,  0  to  100)  Vertical   blur │
                              │                  │ radius  keyframe.  The  size  of  the │
                              │                  │ vertical blur operation in pixels.    │
                              └──────────────────┴───────────────────────────────────────┘
   Brightness & Contrast
       Adjust the brightness and contrast of the frame’s image.

                                 ┌───────────┬───────────────────────────────────────┐
                                 │Name       │ Description                           │
                                 ├───────────┼───────────────────────────────────────┤
                                 │brightness │ (float, -1 to 1) The curve to  adjust │
                                 │           │ the brightness                        │
                                 ├───────────┼───────────────────────────────────────┤
                                 │contrast   │ (float, 0 to 100) The curve to adjust │
                                 │           │ the contrast (3 is typical, 20  is  a │
                                 │           │ lot, 100 is max. 0 is invalid)        │
                                 └───────────┴───────────────────────────────────────┘
   Caption
       Add text captions on top of your video.

                             ┌───────────────────┬───────────────────────────────────────┐
                             │Name               │ Description                           │
                             ├───────────────────┼───────────────────────────────────────┤
                             │background         │ (color)   Color   of   caption   area │
                             │                   │ background                            │
                             ├───────────────────┼───────────────────────────────────────┤
                             │background_alpha   │ (float,  0  to  1)  Background  color │
                             │                   │ alpha                                 │
                             ├───────────────────┼───────────────────────────────────────┤
                             │background_corner  │ (float,  0  to  60) Background corner │
                             │                   │ radius                                │
                             ├───────────────────┼───────────────────────────────────────┤
                             │background_padding │ (float, 0 to 60) Background padding   │
                             ├───────────────────┼───────────────────────────────────────┤
                             │caption_font       │ (font) Font name or family name       │
                             ├───────────────────┼───────────────────────────────────────┤
                             │caption_text       │ (caption)    VTT/Subrip     formatted │
                             │                   │ caption text (multi-line)             │
                             ├───────────────────┼───────────────────────────────────────┤
                             │color              │ (color) Color of caption text         │
                             ├───────────────────┼───────────────────────────────────────┤
                             │fade_in            │ (float,  0  to 3) Fade in per caption │
                             │                   │ (# of seconds)                        │
                             ├───────────────────┼───────────────────────────────────────┤
                             │fade_out           │ (float, 0 to 3) Fade out per  caption │
                             │                   │ (# of seconds)                        │
                             ├───────────────────┼───────────────────────────────────────┤
                             │font_alpha         │ (float, 0 to 1) Font color alpha      │
                             ├───────────────────┼───────────────────────────────────────┤
                             │font_size          │ (float, 0 to 200) Font size in points │
                             ├───────────────────┼───────────────────────────────────────┤
                             │left               │ (float, 0 to 0.5) Size of left margin │
                             ├───────────────────┼───────────────────────────────────────┤
                             │line_spacing       │ (float,  0  to  5)  Distance  between │
                             │                   │ lines (1.0 default)                   │
                             ├───────────────────┼───────────────────────────────────────┤
                             │right              │ (float,  0  to  0.5)  Size  of  right │
                             │                   │ margin                                │
                             ├───────────────────┼───────────────────────────────────────┤
                             │stroke             │ (color) Color of text border / stroke │
                             ├───────────────────┼───────────────────────────────────────┤
                             │stroke_width       │ (float, 0 to 10) Width of text border │
                             │                   │ / stroke                              │
                             ├───────────────────┼───────────────────────────────────────┤
                             │top                │ (float, 0 to 1) Size of top margin    │
                             └───────────────────┴───────────────────────────────────────┘
   Chroma Key (Greenscreen)
       Replaces the color (or chroma) of the frame with transparency (i.e. keys out the color).

                                  ┌──────────┬───────────────────────────────────────┐
                                  │Name      │ Description                           │
                                  ├──────────┼───────────────────────────────────────┤
                                  │color     │ (color) The color to match            │
                                  ├──────────┼───────────────────────────────────────┤
                                  │fuzz      │ (float, 0 to 125) The fuzz factor (or │
                                  │          │ threshold)                            │
                                  ├──────────┼───────────────────────────────────────┤
                                  │halo      │ (float,  0  to  125)  The  additional │
                                  │          │ threshold for halo elimination.       │
                                  ├──────────┼───────────────────────────────────────┤
                                  │keymethod │ (int,   choices:   ['Basic   keying', │
                                  │          │ 'HSV/HSL hue', 'HSV saturation', 'HSL │
                                  │          │ saturation',   'HSV   value',    'HSL │
                                  │          │ luminance',  'LCH  luminosity',  'LCH │
                                  │          │ chroma', 'LCH hue',  'CIE  Distance', │
                                  │          │ 'Cb,Cr vector']) The keying method or │
                                  │          │ algorithm to use.                     │
                                  └──────────┴───────────────────────────────────────┘
   Color Saturation
       Adjust the color saturation.

                                ┌─────────────┬───────────────────────────────────────┐
                                │Name         │ Description                           │
                                ├─────────────┼───────────────────────────────────────┤
                                │saturation   │ (float, 0 to 4) The curve  to  adjust │
                                │             │ the overall saturation of the frame’s │
                                │             │ image (0.0 = greyscale, 1.0 = normal, │
                                │             │ 2.0 = double saturation)              │
                                ├─────────────┼───────────────────────────────────────┤
                                │saturation_B │ (float,  0  to 4) The curve to adjust │
                                │             │ blue saturation of the frame’s image  │
                                ├─────────────┼───────────────────────────────────────┤
                                │saturation_G │ (float, 0 to 4) The curve  to  adjust │
                                │             │ green saturation of the frame’s image │
                                │             │ (0.0 = greyscale, 1.0 = normal, 2.0 = │
                                │             │ double saturation)                    │
                                ├─────────────┼───────────────────────────────────────┤
                                │saturation_R │ (float,  0  to 4) The curve to adjust │
                                │             │ red saturation of the frame’s image   │
                                └─────────────┴───────────────────────────────────────┘
   Color Shift
       Shift the colors of an image up, down, left, and right (with infinite wrapping).

       Each pixel has 4 color channels:

       • Red, Green, Blue, and Alpha (i.e. transparency)

       • Each channel value is between 0 and 255

       The Color Shift effect simply “moves” or “translates” a specific color channel on the X or  Y  axis.  Not
       all  video  and  image formats support an alpha channel, and in those cases, you will not see any changes
       when adjusting the color shift of the alpha channel.

                                   ┌────────┬───────────────────────────────────────┐
                                   │Name    │ Description                           │
                                   ├────────┼───────────────────────────────────────┤
                                   │alpha_x │ (float, -1 to 1) Shift  the  Alpha  X │
                                   │        │ coordinates (left or right)           │
                                   ├────────┼───────────────────────────────────────┤
                                   │alpha_y │ (float,  -1  to  1) Shift the Alpha Y │
                                   │        │ coordinates (up or down)              │
                                   ├────────┼───────────────────────────────────────┤
                                   │blue_x  │ (float, -1 to 1)  Shift  the  Blue  X │
                                   │        │ coordinates (left or right)           │
                                   ├────────┼───────────────────────────────────────┤
                                   │blue_y  │ (float,  -1  to  1)  Shift the Blue Y │
                                   │        │ coordinates (up or down)              │
                                   ├────────┼───────────────────────────────────────┤
                                   │green_x │ (float, -1 to 1) Shift  the  Green  X │
                                   │        │ coordinates (left or right)           │
                                   ├────────┼───────────────────────────────────────┤
                                   │green_y │ (float,  -1  to  1) Shift the Green Y │
                                   │        │ coordinates (up or down)              │
                                   ├────────┼───────────────────────────────────────┤
                                   │red_x   │ (float, -1 to  1)  Shift  the  Red  X │
                                   │        │ coordinates (left or right)           │
                                   ├────────┼───────────────────────────────────────┤
                                   │red_y   │ (float,  -1  to  1)  Shift  the Red Y │
                                   │        │ coordinates (up or down)              │
                                   └────────┴───────────────────────────────────────┘
   Crop
       Crop out any part of your video.

                                     ┌───────┬────────────────────────────────────┐
                                     │Name   │ Description                        │
                                     ├───────┼────────────────────────────────────┤
                                     │bottom │ (float, 0 to 1) Size of bottom bar │
                                     ├───────┼────────────────────────────────────┤
                                     │left   │ (float, 0 to 1) Size of left bar   │
                                     ├───────┼────────────────────────────────────┤
                                     │right  │ (float, 0 to 1) Size of right bar  │
                                     ├───────┼────────────────────────────────────┤
                                     │top    │ (float, 0 to 1) Size of top bar    │
                                     ├───────┼────────────────────────────────────┤
                                     │x      │ (float, -1 to 1) X-offset          │
                                     ├───────┼────────────────────────────────────┤
                                     │y      │ (float, -1 to 1) Y-offset          │
                                     └───────┴────────────────────────────────────┘
   Deinterlace
       Remove interlacing from a video (i.e. even or odd horizontal lines)

                                    ┌──────┬───────────────────────────────────────┐
                                    │Name  │ Description                           │
                                    ├──────┼───────────────────────────────────────┤
                                    │isOdd │ (bool, choices:  ['Yes',  'No'])  Use │
                                    │      │ odd or even lines                     │
                                    └──────┴───────────────────────────────────────┘
   Hue
       Adjust the hue / color of the frame’s image.

                                    ┌─────┬───────────────────────────────────────┐
                                    │Name │ Description                           │
                                    ├─────┼───────────────────────────────────────┤
                                    │hue  │ (float,  0  to 1) The curve to adjust │
                                    │     │ the percentage of hue shift           │
                                    └─────┴───────────────────────────────────────┘
   Negative
       Negates the colors, producing a negative of the image.

   Object Detector
       Detect objects through the video.

                            ┌──────────────────────┬───────────────────────────────────────┐
                            │Name                  │ Description                           │
                            ├──────────────────────┼───────────────────────────────────────┤
                            │class_filter          │ (string)  Type  of  object  class  to │
                            │                      │ filter (i.e. car, person)             │
                            ├──────────────────────┼───────────────────────────────────────┤
                            │confidence_threshold  │ (float,  0  to  1) Minimum confidence │
                            │                      │ value to display the detected objects │
                            ├──────────────────────┼───────────────────────────────────────┤
                            │display_box_text      │ (int, choices: ['Off', 'On']) Draw  a │
                            │                      │ rectangle around detected objects     │
                            ├──────────────────────┼───────────────────────────────────────┤
                            │objects               │ (list) List of detected object ids    │
                            ├──────────────────────┼───────────────────────────────────────┤
                            │selected_object_index │ (int,  0 to 200) Index of the tracked │
                            │                      │ object that was  selected  to  modify │
                            │                      │ its properties                        │
                            └──────────────────────┴───────────────────────────────────────┘
   Pixelate
       Pixelate (increase or decrease) the number of visible pixels.

                                ┌─────────────┬───────────────────────────────────────┐
                                │Name         │ Description                           │
                                ├─────────────┼───────────────────────────────────────┤
                                │bottom       │ (float,  0  to 1) The curve to adjust │
                                │             │ the bottom margin size                │
                                ├─────────────┼───────────────────────────────────────┤
                                │left         │ (float, 0 to 1) The curve  to  adjust │
                                │             │ the left margin size                  │
                                ├─────────────┼───────────────────────────────────────┤
                                │pixelization │ (float,  0  to  0.99)  The  curve  to │
                                │             │ adjust the amount of pixelization     │
                                ├─────────────┼───────────────────────────────────────┤
                                │right        │ (float, 0 to 1) The curve  to  adjust │
                                │             │ the right margin size                 │
                                ├─────────────┼───────────────────────────────────────┤
                                │top          │ (float,  0  to 1) The curve to adjust │
                                │             │ the top margin size                   │
                                └─────────────┴───────────────────────────────────────┘
   Shift
       Shift the image up, down, left, and right (with infinite wrapping).

                                    ┌─────┬───────────────────────────────────────┐
                                    │Name │ Description                           │
                                    ├─────┼───────────────────────────────────────┤
                                    │x    │ (float,  -1  to  1)   Shift   the   X │
                                    │     │ coordinates (left or right)           │
                                    ├─────┼───────────────────────────────────────┤
                                    │y    │ (float,   -1   to   1)  Shift  the  Y │
                                    │     │ coordinates (up or down)              │
                                    └─────┴───────────────────────────────────────┘
   Stabilizer
       Stabilize video clip to remove undesired shaking and jitter.

                                    ┌─────┬───────────────────────────────────────┐
                                    │Name │ Description                           │
                                    ├─────┼───────────────────────────────────────┤
                                    │zoom │ (float, 0 to 2)  Percentage  to  zoom │
                                    │     │ into   the  clip,  to  crop  off  the │
                                    │     │ shaking and uneven edges              │
                                    └─────┴───────────────────────────────────────┘
   Tracker
       Track the selected bounding box through the video. The tracked object can be  selected  as  a  parent  on
       other clips.

   Wave
       Distort the frame’s image into a wave pattern.

                                 ┌───────────┬───────────────────────────────────────┐
                                 │Name       │ Description                           │
                                 ├───────────┼───────────────────────────────────────┤
                                 │amplitude  │ (float,  0  to  5)  The height of the │
                                 │           │ wave                                  │
                                 ├───────────┼───────────────────────────────────────┤
                                 │multiplier │ (float, 0 to 10) Amount  to  multiply │
                                 │           │ the wave (make it bigger)             │
                                 ├───────────┼───────────────────────────────────────┤
                                 │shift_x    │ (float,  0  to  1000) Amount to shift │
                                 │           │ X-axis                                │
                                 ├───────────┼───────────────────────────────────────┤
                                 │speed_y    │ (float, 0 to 300) Speed of  the  wave │
                                 │           │ on the Y-axis                         │
                                 ├───────────┼───────────────────────────────────────┤
                                 │wavelength │ (float,  0  to  3)  The length of the │
                                 │           │ wave                                  │
                                 └───────────┴───────────────────────────────────────┘
   Audio Effects
       Audio effects modify the waveforms and audio sample data of a clip. Below is a list of audio effects, and
       their  properties.  Often  it  is  best  to experiment with an effect, entering different values into the
       properties, and observing the results.

   Compressor
       Reduce the volume of loud sounds or amplify quiet sounds.

                                          ┌────────────┬─────────────────────┐
                                          │Name        │ Description         │
                                          ├────────────┼─────────────────────┤
                                          │attack      │ (float, 0.1 to 100) │
                                          ├────────────┼─────────────────────┤
                                          │bypass      │ (bool)              │
                                          ├────────────┼─────────────────────┤
                                          │makeup_gain │ (float, -12 to 12)  │
                                          ├────────────┼─────────────────────┤
                                          │ratio       │ (float, 1 to 100)   │
                                          ├────────────┼─────────────────────┤
                                          │release     │ (float, 10 to 1000) │
                                          ├────────────┼─────────────────────┤
                                          │threshold   │ (float, -60 to 0)   │
                                          └────────────┴─────────────────────┘
   Delay
       Adjust the synchronism between the audio and video track.

                                            ┌───────────┬─────────────────┐
                                            │Name       │ Description     │
                                            ├───────────┼─────────────────┤
                                            │delay_time │ (float, 0 to 5) │
                                            └───────────┴─────────────────┘
   Distortion
       Alter the audio by clipping the signal.

                               ┌────────────────┬───────────────────────────────────────┐
                               │Name            │ Description                           │
                               ├────────────────┼───────────────────────────────────────┤
                               │distortion_type │ (int,  choices:   ['Hard   Clipping', │
                               │                │ 'Soft Clipping', 'Exponential', 'Full │
                               │                │ Wave    Rectifier',    'Half     Wave │
                               │                │ Rectifier'])                          │
                               ├────────────────┼───────────────────────────────────────┤
                               │input_gain      │ (int, -24 to 24)                      │
                               ├────────────────┼───────────────────────────────────────┤
                               │output_gain     │ (int, -24 to 24)                      │
                               ├────────────────┼───────────────────────────────────────┤
                               │tone            │ (int, -24 to 24)                      │
                               └────────────────┴───────────────────────────────────────┘
   Echo
       Reflection of sound with a delay after the direct sound.

                                             ┌──────────┬─────────────────┐
                                             │Name      │ Description     │
                                             ├──────────┼─────────────────┤
                                             │echo_time │ (float, 0 to 5) │
                                             ├──────────┼─────────────────┤
                                             │feedback  │ (float, 0 to 1) │
                                             ├──────────┼─────────────────┤
                                             │mix       │ (float, 0 to 1) │
                                             └──────────┴─────────────────┘
   Expander
       Louder parts of audio becomes relatively louder and quieter parts becomes quieter.

                                          ┌────────────┬─────────────────────┐
                                          │Name        │ Description         │
                                          ├────────────┼─────────────────────┤
                                          │attack      │ (float, 0.1 to 100) │
                                          ├────────────┼─────────────────────┤
                                          │bypass      │ (bool)              │
                                          ├────────────┼─────────────────────┤
                                          │makeup_gain │ (float, -12 to 12)  │
                                          ├────────────┼─────────────────────┤
                                          │ratio       │ (float, 1 to 100)   │
                                          ├────────────┼─────────────────────┤
                                          │release     │ (float, 10 to 1000) │
                                          ├────────────┼─────────────────────┤
                                          │threshold   │ (float, -60 to 0)   │
                                          └────────────┴─────────────────────┘
   Noise
       Random signal having equal intensity at different frequencies.

                                               ┌──────┬─────────────────┐
                                               │Name  │ Description     │
                                               ├──────┼─────────────────┤
                                               │level │ (int, 0 to 100) │
                                               └──────┴─────────────────┘
   Parametric EQ
       Filter that allows you to adjust the volume level of a frequency in the audio track.

                                 ┌────────────┬───────────────────────────────────────┐
                                 │Name        │ Description                           │
                                 ├────────────┼───────────────────────────────────────┤
                                 │filter_type │ (int,  choices:  ['Low  Pass',  'High │
                                 │            │ Pass',  'Low  Shelf',  'High  Shelf', │
                                 │            │ 'Band  Pass',  'Band  Stop', 'Peaking │
                                 │            │ Notch'])                              │
                                 ├────────────┼───────────────────────────────────────┤
                                 │frequency   │ (int, 20 to 20000)                    │
                                 ├────────────┼───────────────────────────────────────┤
                                 │gain        │ (int, -24 to 24)                      │
                                 ├────────────┼───────────────────────────────────────┤
                                 │q_factor    │ (float, 0 to 20)                      │
                                 └────────────┴───────────────────────────────────────┘
   Robotization
       Transform the voice present in an audio track into a robotic voice effect.

                                 ┌────────────┬───────────────────────────────────────┐
                                 │Name        │ Description                           │
                                 ├────────────┼───────────────────────────────────────┤
                                 │fft_size    │ (int, choices: ['128', '256',  '512', │
                                 │            │ '1024', '2048'])                      │
                                 ├────────────┼───────────────────────────────────────┤
                                 │hop_size    │ (int, choices: ['1/2', '1/4', '1/8']) │
                                 ├────────────┼───────────────────────────────────────┤
                                 │window_type │ (int,  choices: ['Rectangular', 'Bart │
                                 │            │ Lett', 'Hann', 'Hamming'])            │
                                 └────────────┴───────────────────────────────────────┘
   Whisperization
       Transform the voice present in an audio track into a whispering voice effect.

                                 ┌────────────┬───────────────────────────────────────┐
                                 │Name        │ Description                           │
                                 ├────────────┼───────────────────────────────────────┤
                                 │fft_size    │ (int, choices: ['128', '256',  '512', │
                                 │            │ '1024', '2048'])                      │
                                 ├────────────┼───────────────────────────────────────┤
                                 │hop_size    │ (int, choices: ['1/2', '1/4', '1/8']) │
                                 ├────────────┼───────────────────────────────────────┤
                                 │window_type │ (int,  choices: ['Rectangular', 'Bart │
                                 │            │ Lett', 'Hann', 'Hamming'])            │
                                 └────────────┴───────────────────────────────────────┘
       For more info on key frames and animation, see Animation.

   Export
       Exporting converts your OpenShot project (clips, effects, animations, titles) into a single video  output
       file  (using  a process called video encoding). By using the default settings, the exported video will be
       compatible with most media players (such as VLC) and websites (such as YouTube, Vimeo, Facebook).

       Click on the Export Video icon at the top of the screen (or use the File→Export Video menu).  The default
       values  will  work  fine,  so  just  click the Export Video button to render your new video. You can also
       create your own custom export profiles, see Profiles.

   Simple Mode
       While video encoding is very complicated, with dozens of  interrelated  settings  and  options,  OpenShot
       makes  it  easy,  with  sensible defaults, and most of this complexity hidden away behind our Simple tab,
       which is the default export view.  [image]

                                ┌──────────────┬───────────────────────────────────────┐
                                │Name          │ Description                           │
                                ├──────────────┼───────────────────────────────────────┤
                                │Profile       │ Common   presets   (combinations   of │
                                │              │ presets and video profiles grouped by │
                                │              │ category, for example: Web)           │
                                ├──────────────┼───────────────────────────────────────┤
                                │Target        │ Target presets related to the current │
                                │              │ profile    (collections   of   common │
                                │              │ formats,    codecs,    and    quality │
                                │              │ settings, see Preset List)            │
                                ├──────────────┼───────────────────────────────────────┤
                                │Video Profile │ Video profiles related to the current │
                                │              │ target (collections of  common  size, │
                                │              │ frame  rate,  and  aspect ratios, see │
                                │              │ Profile  List  or  create  your   own │
                                │              │ Profiles)                             │
                                ├──────────────┼───────────────────────────────────────┤
                                │Quality       │ Quality  settings  (low,  med, high), │
                                │              │ which relate  to  various  video  and │
                                │              │ audio bitrates.                       │
                                └──────────────┴───────────────────────────────────────┘
   Advanced Mode
       Most  users  will never need to switch to the Advanced tab, but if you need to customize any of the video
       encoding settings, for example, custom bitrates, different  codecs,  or  limiting  the  range  of  frames
       exported, this is the tab for you.

   Advanced Options
       [image]

                                 ┌────────────┬───────────────────────────────────────┐
                                 │Name        │ Description                           │
                                 ├────────────┼───────────────────────────────────────┤
                                 │Export To   │ Export   both  video  &  audio,  only │
                                 │            │ audio,  only  video,  or   an   image │
                                 │            │ sequence                              │
                                 ├────────────┼───────────────────────────────────────┤
                                 │Start Frame │ The first frame to export (default is │
                                 │            │ 1)                                    │
                                 ├────────────┼───────────────────────────────────────┤
                                 │End Frame   │ The final frame to export (default is │
                                 │            │ the  last  frame  in  your project to │
                                 │            │ contain a clip)                       │
                                 └────────────┴───────────────────────────────────────┘
   Profile
       [image]

                                ┌─────────────┬───────────────────────────────────────┐
                                │Name         │ Description                           │
                                ├─────────────┼───────────────────────────────────────┤
                                │Profile      │ The  video  profile  to  use   during │
                                │             │ export  (collection  of  size,  frame │
                                │             │ rate, and aspect ratios, see  Profile │
                                │             │ List)                                 │
                                ├─────────────┼───────────────────────────────────────┤
                                │Width        │ The  width  of  the  video export (in │
                                │             │ pixels)                               │
                                ├─────────────┼───────────────────────────────────────┤
                                │Height       │ The height of the  video  export  (in │
                                │             │ pixels)                               │
                                ├─────────────┼───────────────────────────────────────┤
                                │Aspect Ratio │ The   aspect   ratio   of  the  final │
                                │             │ exported video. 1920x1080 reduces  to │
                                │             │ 16:9.  This  also  takes into account │
                                │             │ the  pixel  ratio,  for  example  2:1 │
                                │             │ rectangular  pixels  will  affect the │
                                │             │ aspect ratio.                         │
                                ├─────────────┼───────────────────────────────────────┤
                                │Pixel Ratio  │ The ratio representing  pixel  shape. │
                                │             │ Most  video profiles use a 1:1 square │
                                │             │ pixel  shape,  but  others  will  use │
                                │             │ rectangular pixels.                   │
                                ├─────────────┼───────────────────────────────────────┤
                                │Frame Rate   │ The frequency that the frames will be │
                                │             │ displayed at.                         │
                                ├─────────────┼───────────────────────────────────────┤
                                │Interlaced   │ Is this format  used  on  alternating │
                                │             │ scan lines (i.e. broadcast and analog │
                                │             │ formats)                              │
                                └─────────────┴───────────────────────────────────────┘
   Image Sequence Settings
       [image]

                                ┌─────────────┬───────────────────────────────────────┐
                                │Name         │ Description                           │
                                ├─────────────┼───────────────────────────────────────┤
                                │Image Format │ The string format that represents the │
                                │             │ output  file  name  in an sequence of │
                                │             │ images. For example,  %05d.png  would │
                                │             │ pad   a   number   with   5   digits: │
                                │             │ 00001.png, 00002.png.                 │
                                └─────────────┴───────────────────────────────────────┘
   Video Settings
       [image]

                             ┌───────────────────┬───────────────────────────────────────┐
                             │Name               │ Description                           │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Video Format       │ The  name  of  the  container  format │
                             │                   │ (mp4, mov, avi, webm, etc…)           │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Video Codec        │ The  name  of  the  video  codec used │
                             │                   │ during   video   encoding   (libx264, │
                             │                   │ mpeg4, libaom-av1, etc…)              │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Bit Rate / Quality │ The   bitrate   to   use   for  video │
                             │                   │ encoding.   Accepts   the   following │
                             │                   │ formats:  5  Mb/s,  96  kb/s, 23 crf, │
                             │                   │ etc…                                  │
                             └───────────────────┴───────────────────────────────────────┘
   Audio Settings
       [image]

                             ┌───────────────────┬───────────────────────────────────────┐
                             │Name               │ Description                           │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Audio Codec        │ The name  of  the  audio  codec  used │
                             │                   │ during   audio  encoding  (aac,  mp2, │
                             │                   │ libmp3lame, etc…)                     │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Sample Rate        │ The  number  of  audio  samples   per │
                             │                   │ second.  Common  values are 44100 and │
                             │                   │ 48000.                                │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Channel Layout     │ The  number  and  layout   of   audio │
                             │                   │ channels   (Stereo,  Mono,  Surround, │
                             │                   │ etc…)                                 │
                             ├───────────────────┼───────────────────────────────────────┤
                             │Bit Rate / Quality │ The  bitrate   to   use   for   audio │
                             │                   │ encoding.   Accepts   the   following │
                             │                   │ formats: 96 kb/s, 128 kb/s, 192 kb/s, │
                             │                   │ etc…                                  │
                             └───────────────────┴───────────────────────────────────────┘
   Animation
       OpenShot  has  been  designed  specifically  with  animation  in mind. The powerful curve-based animation
       framework can handle most jobs with ease, and is flexible enough to create just about any animation.  Key
       frames  specify  values at certain points on a clip, and OpenShot does the hard work of interpolating the
       in-between values.

   Overview
       [image]

                                ┌──┬───────────────────┬──────────────────────────────┐
                                │# │ Name              │ Description                  │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │1 │ Green Property    │ When the play-head is  on  a │
                                │  │                   │ key   frame,   the  property │
                                │  │                   │ appears green                │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │1 │ Blue Property     │ When the play-head is on  an │
                                │  │                   │ interpolated    value,   the │
                                │  │                   │ property appears blue        │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │2 │ Value Slider      │ Click and drag your mouse to │
                                │  │                   │ adjust   the   value   (this │
                                │  │                   │ automatically creates a  key │
                                │  │                   │ frame if needed)             │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │3 │ Play-head         │ Position  the play-head over │
                                │  │                   │ a clip where you need a  key │
                                │  │                   │ frame                        │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │4 │ Key frame Markers │ Small icons are displayed on │
                                │  │                   │ the bottom of the  clip  for │
                                │  │                   │ each     active     keyframe │
                                │  │                   │ (circle=Bézier,              │
                                │  │                   │ diamond=linear,              │
                                │  │                   │ square=constant).      These │
                                │  │                   │ icons  are filtered based on │
                                │  │                   │ the  property  window.   For │
                                │  │                   │ example,  if you filter only │
                                │  │                   │ scale_x, you will  only  see │
                                │  │                   │ the    icons   for   scale_x │
                                │  │                   │ keyframes, for example.      │
                                └──┴───────────────────┴──────────────────────────────┘
   Key Frames
       To create a key frame in OpenShot, simply position the play-head (i.e. playback position)  at  any  point
       over  a  clip,  and  edit properties in the property dialog. If the property supports key frames, it will
       turn green, and a small icon (circle=Bézier, diamond=linear, square=constant) will appear on  the  bottom
       of  your  clip  at  that  position.  Move  your play-head to another point over that clip, and adjust the
       properties again. All animations require at least 2 key frames, but can support an  unlimited  number  of
       them.

       To adjust the interpolation mode, right click on the small graph icon next to a property value.
       For more info on creating key frames for location, rotation, scale, shear, and location, see Transform.
       For more info on preset animations, see Preset Menu.
       For more info on clip properties, see Properties.

   Bézier Presets
       When  using  a Bézier curve for animation, OpenShot includes more than 20 curve presets (which affect the
       shape of the curve). For example, Ease-In has a more gradual slope at the beginning, making an  animation
       move  slower  at  the  beginning,  and  faster at the end. Ease-In/Out (Back) has a gradual beginning and
       ending, but actually goes past the expected value and then back (producing a bounce effect).

       To choose a curve preset, right click on the small graph icon next to a key frame.  [image]

   Image Sequences
       If you have a sequence of similarly named images (such as, cat001.png, cat002.png, cat003.png, etc…), you
       can  simply  drag  and  drop  one  of  them  into OpenShot, and you will be prompted to import the entire
       sequence.  [image]

       To adjust the frame rate of the animation, right click and choose File Properties in  the  Project  Files
       panel,  and  adjust the frame rate. Once you have set the correct frame rate, drag the animation onto the
       timeline.  [image]

   Titles
       Adding text and titles is an important aspect of video editing, and OpenShot comes with an  easy  to  use
       Title  Editor.  Use the Title menu (located in the main menu of OpenShot) to launch the Title Editor. You
       can also use the keyboard shortcut Ctrl+T.

   Overview
       [image]

   Custom Titles
       OpenShot can use any vector SVG image file as a title template. Just  add  an  SVG  image  file  to  your
       .openshot_qt/title_templates/  folder,  and  it  will  appear  the  next  time  you open the Title Editor
       interface. You can also right click on any SVG files in your Project Files panel, and choose  Edit  Title
       or Duplicate Title.

   3D Animated Titles
       Adding  a 3D animated title is just as easy, using our Animated Title dialog. Use the Title menu (located
       in the main menu of OpenShot) to launch the Animated Title editor. You can also use the keyboard shortcut
       Ctrl+B.  [image]

                                ┌──┬───────────────────┬──────────────────────────────┐
                                │# │ Name              │ Description                  │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │1 │ Choose a Template │ Choose from any available 3D │
                                │  │                   │ title templates              │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │2 │ Preview Title     │ Preview your  title  as  you │
                                │  │                   │ make changes                 │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │3 │ Title Properties  │ Change the text, colors, and │
                                │  │                   │ advanced properties          │
                                ├──┼───────────────────┼──────────────────────────────┤
                                │4 │ Render            │ Render the 3D animation, and │
                                │  │                   │ add it to your project       │
                                └──┴───────────────────┴──────────────────────────────┘
   Installing Inkscape & Blender
       These  features require the latest version of Blender (https://www.blender.org/download/) and Inkscape (‐
       https://inkscape.org/release/) be installed, and the OpenShot Preferences updated with the correct  paths
       to the Blender & Inkscape executable. See the General tab in Preferences.

       For a detailed guide on how to install these dependencies, see Blender & Inkscape Guide.

   Profiles
       A  video  profile is a collection of common video settings (size, frame rate, aspect ratio). Profiles are
       used during editing, previewing,  and  exporting  to  provide  a  quick  way  to  switch  between  common
       combinations of these settings.

       If you often use the same profile, you can set a default profile: Edit→Preferences→Preview.

   Project Profile
       The  project  profile is used when previewing your project and editing. The default project profile is HD
       720p 30fps.  It is best practice to always switch to your target profile before you  begin  editing.  For
       example,  if you are targeting 1080p 30fps, switch to that profile before you begin editing your project.
       For a full list of included profiles see Profile List.  [image]

                                  ┌──┬────────────────┬──────────────────────────────┐
                                  │# │ Name           │ Description                  │
                                  ├──┼────────────────┼──────────────────────────────┤
                                  │1 │ Title Bar      │ The title  bar  of  OpenShot │
                                  │  │                │ displays the current profile │
                                  ├──┼────────────────┼──────────────────────────────┤
                                  │2 │ Profile Button │ Launch the profiles dialog   │
                                  ├──┼────────────────┼──────────────────────────────┤
                                  │3 │ Choose Profile │ Select a profile for editing │
                                  │  │                │ and preview                  │
                                  └──┴────────────────┴──────────────────────────────┘
   Choose Profile Dialog
       [image]

                                 ┌──┬──────────────────┬──────────────────────────────┐
                                 │# │ Name             │ Description                  │
                                 ├──┼──────────────────┼──────────────────────────────┤
                                 │1 │ Filter / Search  │ Filter     the     available │
                                 │  │                  │ profiles  by  typing  a  few │
                                 │  │                  │ characters (i.e. FHD,  720p, │
                                 │  │                  │ 16:9, etc…)                  │
                                 ├──┼──────────────────┼──────────────────────────────┤
                                 │2 │ Selected Profile │ Click    on    the   desired │
                                 │  │                  │ profile,  and  then  the  OK │
                                 │  │                  │ button.  You can also double │
                                 │  │                  │ click a  profile  to  select │
                                 │  │                  │ it.                          │
                                 ├──┼──────────────────┼──────────────────────────────┤
                                 │3 │ Filtered Count   │ Count of filtered profiles   │
                                 ├──┼──────────────────┼──────────────────────────────┤
                                 │4 │ Accept Profile   │ Click   the   OK  button  to │
                                 │  │                  │ switch   to   the   selected │
                                 │  │                  │ profile.                     │
                                 └──┴──────────────────┴──────────────────────────────┘
   Export Profile
       The  export  profile  always  defaults  to  your  current  project  profile, but can be changed to target
       different profiles.  [image]

                                 ┌──┬─────────────────┬──────────────────────────────┐
                                 │# │ Name            │ Description                  │
                                 ├──┼─────────────────┼──────────────────────────────┤
                                 │1 │ Choose Profile  │ Select  an  export   profile │
                                 │  │                 │ from  a  dropdown. This list │
                                 │  │                 │ is   sorted   from   largest │
                                 │  │                 │ resolution   at   the   top, │
                                 │  │                 │ smallest resolution  at  the │
                                 │  │                 │ bottom.                      │
                                 ├──┼─────────────────┼──────────────────────────────┤
                                 │2 │ Search Profiles │ Open   Profile   dialog   to │
                                 │  │                 │ filter  and  search  for  an │
                                 │  │                 │ export  profile,  which  can │
                                 │  │                 │ sometimes be much quicker to │
                                 │  │                 │ find a specific profile.     │
                                 └──┴─────────────────┴──────────────────────────────┘
   Custom Profile
       Although OpenShot has more than 400 profiles (Profile List) included by default, you can also create your
       own   custom   profiles.   Create   a   new   text    file    in    the    ~/.openshot_qt/profiles/    or
       C:\Users\USERNAME\.openshot_qt\profiles  folder.  Use  the following text as your template (i.e. copy and
       paste this into the new file):

          description=Custom Profile Name
          frame_rate_num=30000
          frame_rate_den=1001
          width=1280
          height=720
          progressive=1
          sample_aspect_num=1
          sample_aspect_den=1
          display_aspect_num=16
          display_aspect_den=9

                             ┌───────────────────┬───────────────────────────────────────┐
                             │Profile Property   │ Description                           │
                             ├───────────────────┼───────────────────────────────────────┤
                             │description        │ The  friendly  name  of  the  profile │
                             │                   │ (this  is  what  OpenShot displays in │
                             │                   │ the user interface)                   │
                             ├───────────────────┼───────────────────────────────────────┤
                             │frame_rate_num     │ The frame rate numerator.  All  frame │
                             │                   │ rates are expressed as fractions. For │
                             │                   │ example, 30 FPS == 30/1.              │
                             ├───────────────────┼───────────────────────────────────────┤
                             │frame_rate_den     │ The frame rate denominator. All frame │
                             │                   │ rates are expressed as fractions. For │
                             │                   │ example, 29.97 FPS == 30,000/1001.    │
                             ├───────────────────┼───────────────────────────────────────┤
                             │width              │ The number of  horizontal  pixels  in │
                             │                   │ the  image.  By  reversing the values │
                             │                   │ for width and height, you can  create │
                             │                   │ a vertical profile.                   │
                             ├───────────────────┼───────────────────────────────────────┤
                             │height             │ The  number of vertical pixels in the │
                             │                   │ image                                 │
                             ├───────────────────┼───────────────────────────────────────┤
                             │progressive        │ `(0 or 1)` If 1, both  even  and  odd │
                             │                   │ rows  of  pixels are used. If 0, only │
                             │                   │ odd or even rows of pixels are used.  │
                             ├───────────────────┼───────────────────────────────────────┤
                             │sample_aspect_num  │ The    numerator    of    the     SAR │
                             │                   │ (sample/pixel  shape  aspect  ratio), │
                             │                   │ 1:1 ratio would  represent  a  square │
                             │                   │ pixel,  2:1  ratio  would represent a │
                             │                   │ 2x1 rectangle pixel shape, etc…       │
                             ├───────────────────┼───────────────────────────────────────┤
                             │sample_aspect_den  │ The   denominator    of    the    SAR │
                             │                   │ (sample/pixel shape aspect ratio)     │
                             ├───────────────────┼───────────────────────────────────────┤
                             │display_aspect_num │ The  numerator  of  the  DAR (display │
                             │                   │ aspect   ratio),   (width/height)   X │
                             │                   │ (sample  aspect  ratio).  This is the │
                             │                   │ final ratio of the image displayed on │
                             │                   │ screen,   reduced   to  the  smallest │
                             │                   │ fraction possible (common ratios  are │
                             │                   │ 16:9 for wide formats, 4:3 for legacy │
                             │                   │ television formats).                  │
                             ├───────────────────┼───────────────────────────────────────┤
                             │display_aspect_den │ The denominator of the  DAR  (display │
                             │                   │ aspect ratio)                         │
                             └───────────────────┴───────────────────────────────────────┘
       Once you restart OpenShot, you will see your custom profile appear in the list of Profiles.

   Preset List
       OpenShot  includes  a  large  list  of  common profiles and their associated video export settings (video
       codec, audio codec, audio channels, audio  sample  rate,  etc…),  which  targets  specific  websites  and
       devices.

   All Formats
   AVI (h.264)
   AVI (mpeg2)
   AVI (mpeg4)
   GIF (animated)
   MKV (h.264 dx)
   MKV (h.264 nv)
   MKV (h.264 qsv)
   MKV (h.264 va)
   MKV (h.264 videotoolbox)
   MKV (h.264)
   MKV (h.265)
   MOV (h.264)
   MOV (mpeg2)
   MOV (mpeg4)
   MP3 (audio only)
   MP4 (AV1 rav1e)
   MP4 (AV1 svt)
   MP4 (HEVC va)
   MP4 (Xvid)
   MP4 (h.264 dx)
   MP4 (h.264 nv)
   MP4 (h.264 qsv)
   MP4 (h.264 va)
   MP4 (h.264 videotoolbox)
   MP4 (h.264)
   MP4 (h.265)
   MP4 (mpeg4)
   MPEG (mpeg2)
   OGG (theora/flac)
   OGG (theora/vorbis)
   WEBM (vp9)
   WEBM (vp9) lossless
   WEBM (vpx)
   WEBP (vp9 va)
   Device
   Apple TV
   Chromebook
   Nokia nHD
   Xbox 360
   Web
   Flickr-HD
   Instagram
   Metacafe
   Picasa
   Twitter
   Vimeo
   Vimeo-HD
   Wikipedia
   YouTube HD
   YouTube HD (2K)
   YouTube HD (4K)
   YouTube HD (8K)
   YouTube Standard
   DVD
   DVD-NTSC
   DVD-PAL
   Blu-Ray/AVCHD
   AVCHD Disks
   Profile List
       OpenShot includes a large list of common profiles.

   DefinitionsProfile Name: This is a short, friendly name for a video profile (FHD 1080p 30 fps, for example)

       • FPS: Frames Per Second

       • DAR: Display Aspect Ratio (i.e. 1920:1080 reduces to 16:9 aspect ratio)

       • SAR:  Sample  Aspect  Ratio (i.e. 1:1 ratio == square pixel, 2:1 horizontal rectangular pixel). The SAR
         directly affects the display aspect ratio. For example, a 4:3 video can be displayed  as  16:9,  if  it
         uses rectangular pixels. However, rectangular pixels will cause the final display width to be adjusted.

       • PAR: Pixel Aspect Ratio (identical to SAR - but some people prefer this term instead)

       • SAR  Adjusted  Width: This is the width of the final display image, taking SAR (i.e. non-square pixels)
         into account

       • Interlaced: Display alternating lines of the video image (odd lines, even lines), mostly used by analog
         broadcasting

       • NTSC: NTSC is an analog TV color system used mostly in America (usually 29.97 fps)

       • PAL:  PAL  is  an  analog  TV color system used in Europe, Australia, and much of the rest of the world
         (usually 25 fps)

       • UHD: Ultra High Definition

       • QHD: Quad High Definition

       • FHD: Full High Definition

       • HD: High Definition (usually defined as any resolution at equal or greater than 1280x720 pixels)

       • SD: Standard Definition (usually defined as any resolution smaller than 1280x720 pixels)

   Import & Export
       Video editing projects (including tracks, clips,  and  keyframes)  can  be  imported  and  exported  from
       OpenShot  Video  Editor  in  widely  supported  formats (EDL: Edit Decision Lists, and XML: Final Cut Pro
       format). For example, if you start editing a video in a different program (Adobe Premier, Final Cut  Pro,
       etc…), but later need to move all your edits to OpenShot (or vice versa).

   EDL (Edit Decision Lists)
       The following features are supported when importing and exporting an EDL file with OpenShot.

       Example EDL format supported by OpenShot:

           TITLE: Clips - TRACK 5
           FCM: NON-DROP FRAME

           001  BL       V     C        00:00:00:01 00:00:03:17 00:00:00:01 00:00:03:17
           001  AX       V     C        00:00:00:01 00:00:10:01 00:00:03:17 00:00:13:17
           * FROM CLIP NAME: Intro.png

           002  BL       V     C        00:00:00:01 00:00:05:09 00:00:13:17 00:00:18:25
           002  AX       V     C        00:00:00:01 00:00:10:01 00:00:18:25 00:00:28:25
           * FROM CLIP NAME: FileName.mp4
           * OPACITY LEVEL AT 00:00:00:01 IS 0.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:01:01 IS 100.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:09:01 IS 100.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:10:01 IS 0.00%  (REEL AX)

           003  BL       V     C        00:00:00:01 00:00:33:15 00:00:28:25 00:01:02:09
           003  AX       V     C        00:00:14:25 00:00:34:29 00:01:02:09 00:01:22:13
           003  AX       A     C        00:00:14:25 00:00:34:29 00:01:02:09 00:01:22:13
           * FROM CLIP NAME: FileName2.mp4

           004  BL       V     C        00:00:00:01 00:00:26:25 00:01:22:13 00:01:49:07
           004  AX       A     C        00:00:00:01 00:02:20:01 00:01:49:07 00:04:09:07
           * FROM CLIP NAME: Music.wav
           * AUDIO LEVEL AT 00:00:00:01 IS -99.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:00:03:01 IS 0.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:02:17:01 IS 0.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:02:20:01 IS -99.00 DB  (REEL AX A1)

   XML (Final Cut Pro format)
       The  following  features  are  supported when importing and exporting an XML file with OpenShot. This XML
       format is supported in many video editors (not just Final  Cut  Pro).  In  fact,  most  commercial  video
       editors have some support for importing and exporting this same XML format.

   Example XML Output (tree view)
       [image]

   Preferences
       The  Preferences window contains many important settings and configuration options for OpenShot. They can
       be found in the top menu under Edit→Preferences. Many settings will  require  OpenShot  to  be  restarted
       after your changes are applied.

       NOTE:  Some  features  such  as  Animated  Titles  and external SVG editing require setting the paths for
       Blender and Inkscape under the General tab. And if you notice audio playback issues, such as audio drift,
       you many need to adjust the audio settings under the Preview tab.

   General
       [image]

       The  General  tab of the Preferences window allows you to modify the settings that apply to OpenShot as a
       whole.

   Preview
       [image]

       The Preview tab of the Preferences window allows you to set a Default Video Profile for your project,  if
       you  have  a  preference  for  a  specific editing profile. More about Profiles. Also, you can adjust the
       real-time preview audio settings, for example, which audio device and sample rate to use.

   Autosave
       [image]

       Autosave is a saving function in OpenShot which automatically saves the current changes to  your  project
       after a specific number of minutes, helping to reduce the risk or impact of data loss in case of a crash,
       freeze or user error.

   Recovery
       Before each save, a copy of the current project is created in a recovery folder, to  further  reduce  the
       risk    of    data    loss.   The   recovery   folder   is   located   at   ~/.openshot_qt/recovery/   or
       C:\Users\USERNAME\.openshot_qt\recovery. If you need to recover a corrupt or broken *.osp  project  file,
       please find the most recent copy in the recovery folder, and copy/paste the file in your original project
       folder location (i.e. the folder that contains your broken project), and then open this recovered project
       file  in OpenShot. Many versions of each project are stored in the recovery folder, and if you still have
       issues with the recovered *.osp file, you can repeat this process with older versions  contained  in  the
       recovery folder.

   Cache
       [image]

       Cache settings can be adjusted to make real-time playback faster or less CPU intensive. The cache is used
       to store image and audio data for each frame of video requested. The more frames  that  are  cached,  the
       smoother  the  real-time playback will be. However, the more that needs to be cached requires more CPU to
       generate the cache. There is a balance, and the default settings provide a generally sane  set  of  cache
       values, which should allow most computers to playback video and audio smoothly.

                         ┌────────────────────────────┬───────────────────────────────────────┐
                         │Setting                     │ Description                           │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Mode                  │ Choose between Memory or Disk caching │
                         │                            │ (memory caching is  preferred).  Disk │
                         │                            │ caching writes image data to the hard │
                         │                            │ disk for later retrieving, and  works │
                         │                            │ best with an SSD.                     │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Limit (MB)            │ How  many  MB are set aside for cache │
                         │                            │ related data. Larger numbers are  not │
                         │                            │ always  better,  since  it takes more │
                         │                            │ CPU to generate more frames  to  fill │
                         │                            │ the cache.                            │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Image Format (Disk Only)    │ Image  format  to  store  disk  cache │
                         │                            │ image data                            │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Scale Factor (Disk Only)    │ Percentage (0.1 to 1.0) to reduce the │
                         │                            │ size of disk based image files stored │
                         │                            │ in the disk  cache.  Smaller  numbers │
                         │                            │ make writing and reading cached image │
                         │                            │ files faster.                         │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Image Quality (Disk Only)   │ Quality of the image  files  used  in │
                         │                            │ disk  cache.  The  higher compression │
                         │                            │ can cause more slowness, but  results │
                         │                            │ in smaller file sizes.                │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Pre-roll: Min Frames: │ Minimum  #  of  frames  that  must be │
                         │                            │ cached before  playback  begins.  The │
                         │                            │ larger  the  #,  the  larger the wait │
                         │                            │ before playback begins.               │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Pre-roll: Max Frames: │ Maximum  #  of  frames  that  can  be │
                         │                            │ cached  during  playback (in front of │
                         │                            │ the playhead). The larger the #,  the │
                         │                            │ more CPU is required to cache ahead - │
                         │                            │ vs display the already cached frames. │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Ahead (Percent):      │ Between 0.0 and 1.0. This  represents │
                         │                            │ how  much  %  we  cache  ahead of the │
                         │                            │ playhead.  For  example,  0.5   would │
                         │                            │ cache 50% behind and 50% ahead of the │
                         │                            │ playhead. 0.8 would cache 20%  behind │
                         │                            │ and 80% ahead of the playhead.        │
                         ├────────────────────────────┼───────────────────────────────────────┤
                         │Cache Max Frames:           │ This  is  an  override  on  the total │
                         │                            │ allowed frames that can be cached  by │
                         │                            │ our  caching  thread. It is defaulted │
                         │                            │ to 600 frames, but even if you give a │
                         │                            │ huge  amount  of  RAM  to  OpenShot’s │
                         │                            │ cache size, this  will  override  the │
                         │                            │ max  #  of  frames cached. The reason │
                         │                            │ is… sometimes when the preview window │
                         │                            │ is  very small, and the cache size is │
                         │                            │ set   very   high,   OpenShot   might │
                         │                            │ calculate  that  we  can cache 30,000 │
                         │                            │ frames, or something silly which will │
                         │                            │ take  a  huge  amount of CPU, lagging │
                         │                            │ the system. This setting is  designed │
                         │                            │ to clamp the upper limit of the cache │
                         │                            │ to  something  reasonable…  even   on │
                         │                            │ systems   that   give  OpenShot  huge │
                         │                            │ amounts of RAM to work with.          │
                         └────────────────────────────┴───────────────────────────────────────┘
   Debug
       [image]

       Here you can modify how much data should be logged. Normally, Debug Mode (verbose) is off.   The  default
       port is 5556. If you want to help improve OpenShot you can enable Send Anonymous Metrics and Errors.

   Performance
       [image]

       Please  keep  in  mind  that  hardware acceleration is experimental at the moment. OpenShot supports both
       decoding and encoding acceleration. For more information take a look at our Github HW-ACCEL  Doc.   NOTE:
       On systems with older graphics cards, hardware acceleration may not always be faster than CPU encoding.

   Keyboard
       [image]

       This is where hotkeys can be seen and re-assigned, as described under Keyboard Shortcuts.

   Location
       [image]

       Default  file  path  locations  for saving/opening projects, importing files, and exporting videos can be
       configured here. This can save you time by defaulting the open/save file dialogs to the most  appropriate
       starting folder (options described below).

                            ┌─────────────────────┬───────────────────────────────────────┐
                            │Setting              │ Description                           │
                            ├─────────────────────┼───────────────────────────────────────┤
                            │File Import          │ Default   folder   to   choose   when │
                            │                     │ importing a file                      │
                            ├─────────────────────┼───────────────────────────────────────┤
                            │Save or Open Project │ Default folder to choose when  saving │
                            │                     │ or opening a project file             │
                            ├─────────────────────┼───────────────────────────────────────┤
                            │Video Export         │ Default   folder   to   choose   when │
                            │                     │ exporting a video                     │
                            └─────────────────────┴───────────────────────────────────────┘
                               ┌───────────────┬───────────────────────────────────────┐
                               │Values         │ Description                           │
                               ├───────────────┼───────────────────────────────────────┤
                               │Recent Folder  │ The last folder used  for  this  same │
                               │               │ operation.  Project  folders,  Import │
                               │               │ folders,  and  Export   folders   are │
                               │               │ tracked separately.                   │
                               ├───────────────┼───────────────────────────────────────┤
                               │Project Folder │ The  current  project  folder (or the │
                               │               │ user’s home folder, if the project is │
                               │               │ not yet saved)                        │
                               └───────────────┴───────────────────────────────────────┘
   Developers
       If  you are a programmer (or want to become a programmer), and are interested in developing new features,
       fixing bugs, or improving the user interface for OpenShot, the following sections will explain how to get
       started and get involved!

   The Big Picture
       OpenShot  Video  Editor  has 3 main components, a Python & PyQt user interface (openshot-qt), a C++ audio
       library (libopenshot-audio) and a C++ video library (libopenshot). If you are not familiar  with  Python,
       PyQt, or C++, those would be great topics to research and learn more about at this point.

       However,  many  bugs  can  be  fixed  and  new  features  added with only Python knowledge, since the C++
       components are not involved in the user interface at all. Python is an amazing language, and is super fun
       to learn, and is the only prerequisite skill needed to become an OpenShot developer!

       WARNING:
          The  instructions  that follow are for Ubuntu Linux, which is the easiest environment to configure for
          OpenShot development.  If you are using another OS, I suggest running a virtual  machine  with  Ubuntu
          LTS before continuing any further.

          If  you must use a Windows or Mac system for development, start by referring to the build notes in the
          libopenshot wiki.  Building the library with all of its dependencies is the most challenging  part  of
          the process.

          • Windows Build InstructionsMac Build Instructions

   Getting the Latest Source Code
       Before we can fix any bugs or add any features, we need to get the source code onto your computer.

       Use git to clone our 3 repositories:

          git clone https://github.com/OpenShot/libopenshot-audio.git
          git clone https://github.com/OpenShot/libopenshot.git
          git clone https://github.com/OpenShot/openshot-qt.git

   Configuring your Development Environment
       In  order  to  actually compile or run OpenShot, we need to install some dependencies on your system. The
       easiest way to accomplish this is with our Daily PPA. A PPA is an unofficial Ubuntu repository, which has
       our software packages available to download and install.

          sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
          sudo apt-get update
          sudo apt-get install openshot-qt \
                               cmake \
                               libx11-dev \
                               libasound2-dev \
                               libavcodec-dev \
                               libavdevice-dev \
                               libavfilter-dev \
                               libavformat-dev \
                               libavresample-dev \
                               libavutil-dev \
                               libfdk-aac-dev \
                               libfreetype6-dev \
                               libjsoncpp-dev \
                               libmagick++-dev \
                               libopenshot-audio-dev \
                               libprotobuf-dev \
                               libqt5svg5-dev \
                               libswscale-dev \
                               libunittest++-dev \
                               libxcursor-dev \
                               libxinerama-dev \
                               libxrandr-dev \
                               libzmq3-dev \
                               pkg-config \
                               python3-dev \
                               protobuf-compiler \
                               qtbase5-dev \
                               libqt5svg5-dev \
                               libxcb-xfixes0-dev \
                               qtmultimedia5-dev \
                               swig

       At  this  point,  you  should  have  all 3 OpenShot components source code cloned into local folders, the
       OpenShot daily PPA installed, and all of the required development  and  runtime  dependencies  installed.
       This is a great start, and we are now ready to start compiling some code!

   libopenshot-audio (Build Instructions)
       This  library is required for audio playback and audio effects.  It is based on the JUCE audio framework.
       Here are the commands to build it:

          cd libopenshot-audio
          mkdir build
          cd build
          cmake -DCMAKE_INSTALL_PREFIX=dist ..
          make
          make install

       Essentially, we are switching to the libopenshot-audio/build folder, then running cmake .. on the  parent
       folder.  This finds dependencies and creates all the needed Makefiles used to compile this library.  Then
       make uses those Makefiles to compile this library, and make install installs  them  in  the  location  we
       specified.   If  CMAKE_INSTALL_PREFIX  isn’t  set, the files will install to /usr/local/ (by default) and
       make install will require administrative privileges to run.

   libopenshot (Build Instructions)
       This library is required for video decoding, encoding, animation, and just  about  everything  else.   It
       does all the heavy lifting of video editing and video playback.  Here are the commands to build it:

          cd libopenshot
          mkdir build
          cd build
          cmake -DLIBOPENSHOT_AUDIO_DIR=../../libopenshot-audio/build/dist ..
          make

       Essentially,  we  are  switching  to  the  libopenshot/build  folder, then running cmake .. on the parent
       folder.  This finds dependencies and creates all the needed Makefiles used to compile this library.  Then
       make  uses  those  Makefiles  to  compile this library.  Because we provided the location of our compiled
       libopenshot-audio installation, that version of the library will be used instead of  the  system  version
       (if any).

       We  don’t install our libopenshot after building, because we don’t need to.  For testing purposes, we can
       tell OpenShot to use libopenshot right from our build directory.

   openshot-qt (Launch Instructions)
       This is our main PyQt Python application.  Because it is written in  Python,  it  does  not  require  any
       compiling  to  run.   To  launch OpenShot from the source code with our newly-built libopenshot-audio and
       libopenshot libraries, use the following commands:

          cd openshot-qt
          PYTHONPATH=../libopenshot/build/src/bindings/python
          python3 src/launch.py

       This should launch the OpenShot user interface.  Any changes you have made to the source code files (*.py
       Python  files,  *.ui  PyQt  UI  files,  etc…)  will be included.  This requires the libopenshot-audio and
       libopenshot libraries, and if anything went wrong with the steps above, OpenShot will likely not launch.

       If OpenShot launches at this point, congratulations!  You now have a working local version  of  OpenShot,
       which  is  running  off your local source code.  Try making some changes to the source code and re-launch
       OpenShot… you should now see your changes!

   GitHub Issues
       Now that you have successfully compiled and launched OpenShot Video Editor from source code, be  sure  to
       check  out  our list of bug reports on GitHub: OpenShot Issues.  Also, you are encouraged to fill out our
       quick contributor form and introduce yourself!

   Share your Changes
       Once you have fixed a bug or added an amazing new feature, be sure to share it with  the  OpenShot  team.
       Ideally, we can merge this into our main source code branch.  The easiest way to share your changes is by
       creating a fork of our repo, pushing your changes back to GitHub, and creating a Pull  Request.   A  Pull
       Request lets the OpenShot team know you have changes ready to be merged.  Then we can review things, give
       feedback, and hopefully merge your changes into the main branch.

   Contributing
       Want to help improve OpenShot (and make some  friends  in  the  process)?  Please  consider  joining  our
       open-source  team  by  filling out this quick contributor form and introduce yourself! All volunteers are
       welcome, regardless of skills or skill level.  Let’s build something amazing!

   How to Contribute
       There are many different ways to help and support OpenShot, including:

       • Testing

       • TranslationsDocumentation

       • Customer Service

       • Social Media / Marketing

       • Software Development

       • Art / Design / UI

       • User CommunityDonations

       All of these areas are equally important, so we would love to know which ones appeal  to  you  the  most.
       Please take a moment and fill-out our quick contributor form.

   Did you find a bug?
       Please  use  our  step-by-step  bug  reporting  page:  https://openshot.org/issues/new/ to troubleshoot a
       potential new bug. This guide will instruct you on how to delete you log  files,  test  with  the  latest
       daily  build,  and  search for duplicate bug reports (in case someone else has already reported this same
       issue). At the end of the guide, it will help you create  a  detailed  and  useful  bug  report  for  our
       development team and volunteers.

   Software Developers
       OpenShot uses GitHub to manage issues and source code: https://github.com/OpenShot. Please read our guide
       on Becoming a Developer for a step-by-step guide on compiling OpenShot and making your first pull request
       on GitHub.

   Made with Love
       OpenShot  Video  Editor  is a volunteer effort and a labor of love. Please be patient with any issues you
       find, and feel free to get involved and help us fix them!
       Thank you for your support!
        OpenShot Team

   Learn More
       We are working hard to expand this user guide and to improve OpenShot Video Editor, but if you are  stuck
       and don’t know where to turn, OpenShot has several sources for additional information.

          1. OpenShot has several YouTube Tutorials available to help you learn more.

          2. OpenShot  has  a  Reddit  User Community dedicated to users helping users, answering questions, and
             discussing video editing and OpenShot topics.

          3. If you would like to help improve this User Guide, view source on GitHub.

          4. If you have discovered a new bug, please Report a Bug.

          5. If  you  need  professional  support,  you  can  open  a  ticket  by  sending  an  message   to   ‐
             support@openshot.org or Schedule a call.

   Glossary
       There  is  much  technical  terminology in today’s fast-moving media-centric world.  If you find yourself
       wondering what a video production term or an acronym means,  you  are  certainly  not  alone.  Like  most
       industries,  video production has a language all its own. Here is a list of terms commonly found in video
       editing. Becoming familiar with these terms only makes your job easier.  [image]

   Definitions
       These definitions are a work-in-progress. Please let us know if you need a term defined by  contacting  ‐
       support@openshot.org.


       -A- -B- -C- -D- -E- -F- -G- -H- -I- -J- -K- -L- -M- -N- -O- -P- -Q- -R- -S- -T- -U- -V- -W- -X- -Y- -Z-
   -A-
       A-Roll:
              The Principal video that is usually someone speaking.

       Aliasing:
              The undesirable jagged or stair-stepped appearance of angled lines in an image, graphic, or text.

       Alpha: Alpha blending is a convex combination of two colors allowing for transparency effects in computer
              graphics.  The value of alpha in the color code ranges from 0.0 to 1.0,  where  0.0  represents  a
              fully transparent color, and 1.0 represents a fully opaque color.

       Alpha Channel:
              An alpha channel is a channel in an image or movie clip that controls the opacity region.

       Ambient Noise:
              Ambient noise is background noise specific to the shooting location.

       Animation:
              The  technique  of  making  inanimate  objects  or  drawings  appear to move in motion pictures or
              computer graphics.

       Anti-Aliasing:
              Anti-aliasing is a process for smoothing jagged lines in an image.  Anti-aliasing can also mean  a
              method of filtering out erroneous frequencies in an audio signal.

       Artifact:
              An artifact is undesired data in an image because of digital processing.

       Aspect Ratio:
              The  ratio of width to height in a flat surface or 2-dimensional abstract construction, such as an
              image, video, character, or pixel.  The standard ratios for NTSC SD videos are 4:3 (or 1.33:1) and
              HD 16:9 (or 1.77:1).  The most common aspect ratios for motion pictures are 1.85:1 and 2.35:1.

       ATSC:  ATSC  is  a digital broadcast standard that replaced the older analog NTSC standard.  The standard
              covers both standard and high-definition formats.

       Audio Sample Rate:
              The number of samples taken per second to reproduce audio digitally.  The higher the sample  rate,
              the  higher  the  quality  of  the  digital  audio.   A rate of 44,100 samples per second produces
              CD-quality audio and captures the range of human hearing.

   -B-
       B-roll:
              B-roll is supplemental footage that provides  supporting  details  and  greater  flexibility  when
              editing  video.   Common  examples  include the footage used to cut away from an interview or news
              report to help tell the story.

       Bit:   The elementary unit for digital storage.  A BIT can be either a 1 (one) or a 0 (zero).

       Bit Depth:
              In digital graphics and video, bit depth indicates the number of colors an image can  display.   A
              high-contrast (no gray tones) black and white image is 1bit, meaning it can be off or on, black or
              white.  As bit depth increases, more colors become available.  24-bit color allows for displays of
              millions  of  colors.   Similarly,  in  digital  audio, bit depth indicates the number of bits per
              sample.  The higher the number, the better the sound quality.

       Bitrate:
              The frequency at which bits (binary digits) pass a given physical or metaphorical point,  measured
              in  bps  (bits  per  second).   For  every second in the video, the Bit Rate, or Data Rate, is the
              amount of data used each second.  The  bitrate,  in  Kilobits  per  second,  can  be  variable  or
              constant.

       Blue Screen:
              A  blue  screen  is  a blue background that the subject stands in front of that the computer later
              replaces with another background in post-production.  See also blue screen compositing  and  green
              screen.

       Blue Screen Compositing:
              The process of making all blue elements in an image transparent and placing a different background
              underneath.

   -C-
       Capture:
              The process of transferring source video from a camcorder or tape deck  to  a  computer.   If  the
              source video is analog, the capture process converts the video to digital.

       Channel:
              A  channel  is one of several grayscale components used to make up a color image.  Red, green, and
              blue channels make up RGB images, with an optional alpha channel for transparency.

       Chromakey:
              Chromakey is a method of creating transparency in a video source  by  selecting  a  specific  “key
              color”  to  create  an  alpha  matte.   It  is frequently used on news programs to display weather
              graphics behind talent and for visual effects compositing.

       Clip:  A digitized or captured portion of video, audio, or both.  Clips are  media  files  added  to  the
              Timeline, usually part of a more extensive recording.

       Codec: Codec  is  a video compression technology used to compress data in a video file.  Codec stands for
              “Compression Decompression.” An example of a popular codec is H.264.

       Color Correction:
              The process of altering the  color  of  a  video,  especially  one  shot  under  less  than  ideal
              conditions, such as low light.

       Compositing:
              Construction of a composite image by combining multiple images and other elements.

       Coverage:
              Coverage  is  the  process of shooting additional footage and camera angles to cover the action in
              the scene.  Coverage is so that the editor has a more excellent range of  choices  when  the  film
              reaches the post-production stage.

       Compression:
              The  process  of  reducing data, such as in an audio or video file, into a form that requires less
              space.

       Crop Factor:
              Crop factor is a number (typically from 1.3-2.0) that represents the ratio of a  sensor’s  imaging
              area to that of a full-frame sensor.  Try multiplying the focal length of your lens by your camera
              sensor’s crop factor.  It gives you the focal length for the lens/sensor combination.

       Crawl: Crawl is a text effect where the text moves right-to-left (in the English-speaking world).

       Cross-fade:
              A cross-fade is a simultaneous fade-in of one audio or video source as another fades out  so  that
              they overlap temporarily.  Also called a dissolve.

       Cut:   A cut is an instantaneous change from one shot to another.

       Cut-in (Insert Shot):
              It  is  a  type  of  shot  that  most  often  shows  the objects the subject is in contact with or
              manipulating.  Cut-in shots are correspondingly helpful to b-roll  because  they  stray  from  the
              subject for a short time.

       Cutting on Action:
              Cutting  on  action is a technique used to create a more interesting scene. The concept is simple…
              when you cut in the middle of an action, it will appear less jarring and more visual interesting.

   -D-
       Data Rate:
              The amount of data moved over time (for example, 10 MB per second).  Often used to describe a hard
              drive’s ability to retrieve and deliver information.

       Denominator:
              The number or expression below the line in a fraction (such as 2 in ½).

       Digital Video:
              Digital  video  is  an  electronic  representation  of moving visual images (video) in the form of
              encoded digital data.  In contrast, analog video  represents  moving  visual  images  with  analog
              signals.  Digital video comprises a series of digital images displayed in rapid succession.

       Digitize:
              To convert analog video or audio to digital form.

       Dissolve:
              Dissolve  is an image transition effect where one picture gradually disappears as another appears.
              Also called a cross-fade.

   -E-
       Editing:
              Editing is the process or result of selectively sequencing video and audio clips into a new  video
              file.   Typically  involves  reviewing  raw  footage and transferring desired segments from source
              footage into a new predetermined sequence.

       Effect:
              Synthetic sounds and animations created in the digital domain  applied  to  a  clip  to  change  a
              specific parameter of video or audio.  Examples: the color of a visual element or the reverb on an
              audio track.

       Encode:
              To merge the individual video signals (for example, red, green, and blue) into a combined  signal,
              or to convert a video file to a different format using a codec.

       Export:
              Export  refers to the process of assembling your edited video project into a single file that then
              plays back on its own, shared, or uploaded.

   -F-
       Fade:  A fade is the gradual diminishing or heightening of visual or audio intensity.   Usage:  fade-out,
              fade to black, fade-in, or fade up from black.

       Fade-in:
              1.(n.) a shot that begins in total darkness and gradually lightens to full brightness.  2. (v.) To
              gradually bring sound from inaudibility to the required volume.

       Fade-out:
              1.(n.) a shot that begins in full brightness and gradually dims to total  darkness.   2.  (v.)  To
              gradually bring sound from the required volume to inaudibility.

       Filter:
              A  video  filter  is  a  software  component  that performs some operation on a multimedia stream.
              Multiple filters used in a chain, known as a filter graph, are the process in  which  each  filter
              receives  input  from  its  upstream filter.  The filter graph processes the input and outputs the
              processed video to its downstream filter.

       Final Cut:
              The final video production, assembled from  high-quality  clips,  and  ready  for  export  to  the
              selected delivery media.

       Finishing:
              The  stage  that  brings  together  all  assets  of  a piece.  Your output from this stage is your
              master/sub-master.

       Footage:
              Derived from having feet of film, this is almost synonymous with video clips.

       Frame: In filmmaking, video production, animation, and related fields, a frame is one of the  many  still
              images which compose the complete moving picture.

       Frames Per Second (fps):
              The  number  of  frames  played  every  second.   At  15  fps  and lower, the human eye can detect
              individual frames, causing the video to appear jerky.

       Frame Rate:
              Frame rate (expressed in frames per second or FPS) is the frequency  (rate  expressed  in  Hz)  at
              which  consecutive  images  called frames appear on display.  The term applies equally to film and
              video cameras, computer graphics, and motion capture systems.  Common Frame Rate Examples: 24, 25,
              29.97, 30, 50, 60.

       Frequency:
              The number of audio cycles per second, expressed in hertz (Hz).  Frequency determines the pitch of
              a sound.

   -G-
       Gamma: A measurement of the intensity of mid-tones in an image.  Adjusting the gamma adjusts the level of
              the mid-tones while leaving the blacks and whites untouched.

       GPU:   Graphics  processing  unit.   A microprocessor with built-in capabilities for handling 3D graphics
              more efficiently than a CPU (central processing unit).

       Gravity:
              Gravity in OpenShot is a property of each clip that  sets  the  clip’s  initial  position  on  the
              screen.

       Green screen
              A  green  background  that  the  subject  stands  in  front  of  that  is  another  background  in
              post-production.

       Green Screen Compositing
              The process of making all  green  elements  in  an  image  transparent  and  placing  a  different
              background underneath, so it appears that the subject is in a different location.

   -H-
       High Definition (HD):
              A general term for a video signal with a significantly higher resolution than standard definition.

       HDMI:  High  Definition  Multimedia  Interface.  Interface for transmitting high definition digital audio
              and video data.

       HDR:   HDR (high dynamic range) is the  compositing  of  two  images,  one  that  correctly  exposes  the
              highlights, and another that properly exposes the dark areas.  When composited together, you get a
              properly exposed image.

       HDTV:  High Definition TV.  A broadcast format that allows  for  a  higher  resolution  signal  than  the
              traditional formats, NTSC, PAL, and SECAM.

       HDV:   High Definition Video.  The format used to record HDTV-quality data with video camcorders.

       Headroom:
              The space between the top of a character’s head and the top of the frame.

       Hiss:  Noise caused by imperfections in the recording medium.

       Hue:   The  shade  of  a  color.   This  is  the  general color category into which the color falls.  For
              example, pink, crimson, and plum are different colors, but they all fall under  the  hue  of  red.
              White, black, and gray tones are not hues.

   -I-
       Image Stabilizer:
              Also  referred  to  as  an  electronic  image stabilizer.  A technique used to remove the movement
              caused by camera shake.

       Importing:
              Importing is the process of transferring videos from your camera onto  your  computer  or  into  a
              piece of editing software.

       Interframe Compression:
              A  compression  scheme,  such as MPEG that reduces the amount of video information by storing only
              the differences between a frame and those preceding it.

       Interpolation:
              Used in animation to calculate the motion in between two  user-generated  keyframes  so  that  the
              editor  does  not  need  to animate each frame manually.  This speeds up the process and makes the
              resulting animation smoother.

       Intertitles:
              Titles that appear on their own between footage.  Commonly seen in  silent  movies  to  substitute
              dialogue, also used as chapter headings.

   -J-
       J-Cut: An  edit  in  which  the  audio starts before the video, giving the video a dramatic introduction.
              Also known as an audio lead.

       Jog    To move forward or backward through video by playing it one field or frame at a time.

       Jump Cut:
              A jump cut is an unnatural, abrupt switch between shots identical  in  the  subject  but  slightly
              different in screen location, so the subject appears to jump from one screen location to another.

   -K-
       Key:   A method for creating transparency, such as a bluescreen key or a chroma key.

       Keyframe:
              A  keyframe  is  a  frame  that  contains  a  record  of specific settings (e.g., scale, rotation,
              brightness).  Start and endpoints for animated effects.  By setting multiple  keyframes,  you  can
              adjust these parameters as the video plays to animate certain aspects.

   -L-
       L-Cut: An  L-cut  is an edit in which the video ends before the audio.  L-cuts act as a subtle transition
              from one scene to the next.

       Letterbox:
              A technique used to preserve the original aspect ratio of a motion picture when played  on  a  TV.
              Letterboxing adds black bars to the top and bottom of the screen.

       Linear Editing:
              A  form of video editing which lays out cuts sequentially, one by one, to produce the final scene.
              This contrasts with non-linear editing which allows cutting in any order.

       Log:   A record of start and end timecode, reel numbers, scene descriptions, and other information for  a
              specified clip.

       Lossless:
              A  compression scheme that results in no loss of data from decompressing the file.  Lossless files
              are generally quite large (but still smaller than uncompressed  versions)  and  sometimes  require
              considerable processing power to decode the data.

       Lossy: Lossy  compression  is  a  compression  scheme  that  degrades quality.  Lossy algorithms compress
              digital data by eliminating the data least sensitive to  the  human  eye  and  offer  the  highest
              compression rates available.

   -M-
       Mark In:
              Placing a marker at the beginning of where you want your clip to start.

       Mark Out:
              Placing a marker at the beginning of where you want your clip to end.

       Match Action:
              Match  action  (or  match  cut)  is a technique where an editor will cut from one visually similar
              scene to another.

       Memory Bank:
              A Memory Bank is a video that documents specific periods or events in someone’s life.  It  can  be
              set  to  music,  make  use of natural sound, record vacations, or just capture moments in everyday
              life.

       Marker:
              An object used to mark a location.  Clip markers signify essential points within a clip.  Timeline
              markers indicate scenes, locations for titles, or other significant points within an entire movie.
              Use clip markers and timeline markers for positioning and trimming clips.

       Mask:  The transparent area of an image, typically defined by a graphic shape or a bluescreen background.
              Also called a matte.

       Matte: Matte  is  an  image mask used in visual effects to control applying an effect to certain parts of
              the image.

       Montage:
              A montage is a self-contained sequence of shots  assembled  in  juxtaposition  to  each  other  to
              communicate  an  idea  or  mood.   The  implied  relationship between seemingly unrelated material
              creates a new message.

       Motion Artifact:
              Visual interference caused by the difference between the frame rate of the camera and  the  motion
              of  the  object.  The most common display of this is when filming a computer or television screen.
              The screen flickers or a line scans down it, which is the difference in frame rates and a lack  of
              synchronization between the camera and television.

   -N-
       Noise: Undesired data in a video or audio signal.  See also artifact.

       Non-linear Editing:
              An  editing  system  that performs edits at any time, in any order.  Access is random, which means
              that the system can jump to specific pieces of data without  having  to  look  through  the  whole
              footage to find it.

       Numerator:
              The number or expression above the line in a fraction (such as 1 in ½).

       NTSC:  NTSC  is  an  abbreviation  for  National  Television Standards Committee.  NTSC is the group that
              initially developed the black & white  and  subsequently  color  television  system.   The  United
              States,  Japan, and many other countries use NTSC.  Five-hundred twenty-five interlaced lines make
              up NTSC that display at a rate of 29.97 frames per second.  ATSC Has now superseded by NTSC.

   -O-
       Offline Editing:
              Editing a rough cut using low-quality clips, and then producing the final  cut  with  high-quality
              clips, usually on a more sophisticated editing system than that used for developing the rough.

       Online Editing:
              Doing all editing (including the rough cut) on the same clips that produce the final cut.

       Opacity:
              An  inverse  measure  of  the  level  of  transparency  in  an  image, which is of importance when
              compositing.  An image’s alpha channel stores its opacity information.

   -P-
       PAL:   PAL is an abbreviation for Phase Alternate Line.  This is the video format standard used  in  many
              European  countries.   Six-hundred twenty-five lines make up a PAL picture that displays at a rate
              of 25 frames per second.

       Pan:   A horizontal movement of the camera on a fixed axis.

       Pan and Scan:
              A method of converting widescreen images to a 4:3 aspect ratio.  Cropping the  video  so  that  it
              fills the entire screen and panning it into position shows the essential parts of the scene.

       Picture in Picture (PIP):
              An  effect of superimposing a small window of footage over a larger window and the two play at the
              same time.

       Pixel: One of the tiny dots that make up the representation of an image  in  a  computer’s  memory.   The
              smallest unit of a digital image.

       Pixel Aspect Ratio:
              Aspect  ratio  is  the ratio between the width and height of your video; the Pixel Aspect Ratio is
              the ratio between the width and height of the pixels.  A standard Pixel Aspect Ratio is 1:1.

       Pixelation:
              The display of large, blocky pixels in an image caused by over-enlarging it.

       Playhead:
              When editing audio or video in a current computer, the Playhead is a graphic line in the  Timeline
              that represents the current accessed position, or frame, of the material.

       Post-production (Post):
              Post-production  (post)  is  any  video  production  activity  following  the  initial  recording.
              Typically, post involves editing, the addition of background  music,  voice-over,  sound  effects,
              titles, and various visual effects resulting in completed production.

       Poster Frame:
              A single frame of a clip, selected as a thumbnail to indicate the clip’s contents.

       Project:
              A  project  is  all  the  files,  transitions, effects, and animations that you make or use within
              OpenShot.

   -R-
       Raw Footage:
              Raw footage is pre-edited footage, usually direct from the camera.

       Real-time:
              Real-time occurs immediately, without delay for rendering.  If a transition occurs  in  real-time,
              there  is  no  waiting,  the  computer creates the effect or transition on-the-fly, showing it the
              results immediately.

       Rendering:
              The process by which the video editing software and  hardware  convert  the  raw  video,  effects,
              transitions, and filters into a new continuous video file.

       Render Time:
              The render time is the time it takes an editing computer to composite source elements and commands
              into a single video file.  Rendering allows the sequence, including titles and transition effects,
              to play in full motion.

       Resolution:
              Resolution  refers  to  the  actual  number of horizontal and vertical pixels your video contains.
              Common resolution Examples: (SD) 640×480, (HD) 854x480,  (HD)  1280×720,  (FHD)  1920×1080,  (QHD)
              2560x1440,  (UHD) 3840x2160, and (FUHD) 7680x4320.  Often the numbers that appear vertically refer
              to the resolution.  The examples listed would appear as SD, 480p, 720p, 1080p, 1440p, 4K  and  8K,
              respectively.

       RGB:   Monitors,  cameras,  and digital projectors use the primary colors of light (Red, Green, and Blue)
              to make images.

       RGBA:  A file containing an RGB image plus an alpha channel for transparency information.

       Roll:  Roll is a text effect commonly seen in end credits, where text typically moves from the bottom  to
              the top of the screen.

       Rough cut:
              A rough cut is a preliminary edit of footage in the approximate sequence, length, and content of a
              finished program.

   -S-
       Sample Rate:
              In digital audio, the number of samples per second.  The higher the number, the better  the  sound
              quality.

       Scene: Action that occurs in one location at one time.

       Scrub: Scrubbing  is an act of moving the cursor or playhead across the Timeline manually.  Once specific
              to audio tracks, the term now also refers to video tracks.

       Shot:  A recording of a single take.

       Slow-motion:
              A shot in which action  takes  place  at  a  slower  than  average  speed.   The  camera  achieves
              slow-motion  by  speeding up the frame rate during recording and then playing back the frames at a
              slower speed.

       Snap:  Snapping quickly positions an object in alignment with grid lines, guidelines, or another  object.
              Snapping  causes  the  object to automatically jump to an exact position when the user drags it to
              the proximity of the desired location.

       Splice:
              The process of physically attaching two pieces of film using tape or cement.

       Split cut (L-cut or J-cut):
              An edit in which the audio starts before or after the picture cut.  Used for easing the transition
              from one scene or shot to another.

       Splitscreen:
              A unique effect that displays two or more scenes simultaneously on different parts of the screen.

       Sound Effects:
              Sound  effects  are  contrived audio, usually prerecorded, incorporated with a video soundtrack to
              resemble a real occurrence.  Blowing  on  a  microphone,  for  example,  might  simulate  wind  to
              accompany hurricane images.

       Soundtrack:
              The  soundtrack  is the audio portion of a video recording, often multifaceted with natural sound,
              voiceovers, background music, or other sounds.

       Stabilization:
              Image stabilization is a family of techniques that reduce blurring associated with the motion of a
              camera or other imaging device during exposure.

       Standard Definition (SD):
              Television broadcasting standard with a lower resolution than high definition.

       Step:  The act of moving forward or backward through video one frame at a time.

       Still Frame:
              A single frame of video is repeated, so it appears to have no motion.

       Straight Cut:
              The most common edit, consecutive clips placed one after another in the Timeline window.  Straight
              cuts are preferable to transitions when the scenes are similar, and you do not want  edits  to  be
              noticeable.

       Superimposing:
              Combining images, where one or more layers involve transparency.

       Sync (Synchronization):
              Synchronization  refers  to  the  relative  timing of audio (sound) and video (image) parts during
              creation, post-production (mixing), transmission, reception, and play-back processing.

       SECAM: Systeme Electronique Couleur Avec Memoire, a TV format used mainly in Eastern Europe, Russia,  and
              Africa.

   -T-
       Tilt:  Tilting  is  a cinematographic technique in which the camera stays in a fixed position but rotates
              up/down in a vertical plane.

       Timecode:
              The timecode is the discrete address given to each frame of the video (for  example,  1:20:24:09).
              Timecode  makes frame-accurate editing possible and allows editors to identify scenes precisely in
              a log.

       Time-lapse:
              It is a technique for capturing each frame in a video at a much  slower  rate  than  usual.   When
              played  back  at regular speed, time appears to go by faster.  An editing program achieves this by
              fast-forwarding or increasing the speed of your video.

       Timeline:
              The Timeline is an editing interface that lays out a video project in a linear fashion  consisting
              of clips laid horizontally across the screen.

       Timeline Editing:
              Timeline  editing  is a computer-based method of editing, in which bars proportional to the length
              of a clip, represent video and audio clips on a computer screen.

       Titling:
              Titling is the process or result of incorporating on-screen text  as  credits,  captions,  or  any
              other alphanumeric communication.

       Track: A separate audio or video layer on a timeline.

       Transcode:
              Converting  a  digital file to another digital file format.  This usually involves audio and video
              compression.

       Transparency:
              Percentage of the opacity of a video clip or element.

       Transition:
              A method of juxtaposing two scenes.  Transitions can take many forms, including  cuts,  dissolves,
              and wipes.

       Trim:  Removing frames from the beginning, middle, or end of a clip.

   -V-
       Video Format:
              The  video  format  is  a  standard  that  determines the way a video signal records on videotape.
              Standards include DV, 8-mm, Beta, and VHS.

       Voiceover:
              A term used to describe off-camera narration that is not part of a scene (non-diegetic).

       VTR:   A Videotape recorder also referred to as a ‘deck’.  Decks duplicate videotapes and  inputting  and
              outputting from a computer.

   -W-
       Widescreen:
              A  format  in  which  the  width-to-height  ratio  of  the frame is greater than 4:3 so that it is
              significantly wider than it is tall.

       Wipe:  A wipe is a transition from one shot to another.  The edge of  the  transition  moves  across  the
              original image as a line or a pattern, revealing the new shot.

   -Z-
       Zoom:  A shot where the image grows more substantial or smaller by adjusting the focal length of the lens
              instead of physically moving the camera.

AUTHOR

       Jonathan Thomas

COPYRIGHT

       OpenShot Studios, LLC