Provided by: pyzo_4.15.0-1_all bug

NAME

       pyzo - Pyzo Documentation

       API docs in progress.

       IEP  is organized in several subpackages, some of which can be used completely independent
       from the rest. Although IEP the IDE requires Qt and Python 3, some of its subpackages  can
       safely be imported without these dependencies…

       Contents:

CODEEDITOR - THE CORE EDITING COMPONENT

       This  subpackage is independent of any other components of IEP and only has Qt (PySide2 or
       PyQt5) as a dependency. It works on Python 3 and may also still work on Python2.

       Content and API will come here.

YOTON - INTER PROCESS COMMUNICATION

       Yoton is a Python package that provides a simple interface to communicate between  two  or
       more processes.

       Yoton  is  independent of any other component of IEP and has no dependencies except Python
       itself. It runs on any Python version from 2.4.

       Yoton is 

              • lightweight

              • written in pure Python

              • without dependencies (except Python)

              • available on Python version >= 2.4, including Python 3

              • cross-platform

              • pretty fast

                                                  ----

   Overview
       How it works:

          • Multiple contexts can be connected over TCP/IP; the interconnected contexts  together
            form a network.

          • Messages are send between channel objects (channels are attached to a context).

          • Channels are bound to a slot (a string name); a message send from a channel with slot
            X is received by all channels with slot X.

          • Yoton may be used procedurally, or in an event-driven fashion.

       Messaging patterns:

          • Yoton supports the pub/sub pattern, in an N to M configuration.

          • Yoton supports the req/rep pattern, allowing  multiple  requesters  and  repliers  to
            exist in the same network.

          • Yoton supports exchanging state information.

       Some features:

          • Yoton is optimized to handle large messages by reducing data copying.

          • Yoton  has  a  simple event system that makes asynchronous messaging and event-driven
            programming easy.

          • Yoton also has functionality for basic client-server (telnet-like) communication.

   A brief overview of the most common classesyoton.Context

                • Represents a node in the network.

                • Has a bind() and connect() method to connect to other nodes.

       •

         yoton.Connection

                • Represents a connection to another context.

                • Wraps a single BSD-socket, using a persistent connection.

                • Has signals that the user can connect to to be notified of timeouts and closing
                  of the connection.

       •

         Channel classes (i.e. yoton.BaseChannel )

                • Channels  are  associated with a context, and send/receive at a particular slot
                  (a string name).

                • Messages send at a particular slot can only be received by channels  associated
                  with the same slot.

   Example
       One end

          import yoton

          # Create one context and a pub channel
          ct1 = yoton.Context(verbose=verbosity)
          pub = yoton.PubChannel(ct1, 'chat')

          # Connect
          ct1.bind('publichost:test')

          # Send
          pub.send('hello world')

       Other end

          import yoton

          # Create another context and a sub channel
          ct2 = yoton.Context(verbose=verbosity)
          sub = yoton.SubChannel(ct2, 'chat')

          # Connect
          ct2.connect('publichost:test')

          # Receive
          print(sub.recv())

   Examples
   Abstract example
       This  example  shows  four  connected contexts. In principal, all contexts are the same (a
       context is neither a client nor a server). Yet,  different  contexts  can  play  different
       roles in the network, by using different channels:

              • The upper left context publishes a stream of messages.

              • The upper right context employs a reply-channel, thereby taking on a server role.

              • The  bottom  left  context  takes  on  a  client-like  role by subscribing to the
                "stream" channel and by having a request-channel on "data".

              • The bottom right context has no channels and thus  only  serves  as  a  means  of
                connecting the different contexts.
       [image]

   Simple client server
       Two contexts. One takes a server role by having a publish-channel and a reply-channel. The
       other takes on  a  client  role  by  deploying  the  corresponding  subscribe-channel  and
       request-channel.  [image]

   Multiple request/reply
       This network contains only two types of context: requesters and repliers. Yoton performs a
       simple load balancing scheme: when the user posts a request, the  req-channel  first  asks
       all  repliers whether they can want to handle it. Eventually all repliers will answer that
       they do, but the actual request is only send to the first to respond. Requesters that  are
       handling  a  previous  request  are  unable to respond quickly so that the request will be
       handled by a "free" replier automatically. If all requesters are busy, the first to  "come
       back" will handle the request.  [image]

   Chat
       This network consists of context which all take the same role; they all send chat messages
       and receive chat messages of the other nodes. One big chat room!  [image]

   IDE / kernel
       This network illustrates a simplified version of what yoton was  initially  designed  for:
       client-kernel communication. IEP uses yoton for its kernel-client communications, see here
       which channels IEP uses for that.

       The network consists of one kernel and two clients which are connected via a broker.  Both
       clients  can  control  the  kernel  via  an stdin stream and receive output on stdout. The
       kernel also has a reply-channel so that the IDE's  can  obtain  introspection  information
       (think auto-completion). The broker also publishes some status messages. The bottom kernel
       is apparently only interested in kernel control.  [image]

   Context
       class yoton.Context(verbose=0, queue_params=None)
              Inherits from object

              A context represents a node in the  network.  It  can  connect  to  multiple  other
              contexts (using a yoton.Connection.  These other contexts can be in another process
              on the same machine, or on another machine connected via a network or the internet.

              This class  represents  a  context  that  can  be  used  by  channel  instances  to
              communicate to other channels in the network. (Thus the name.)

              The  context  is the entity that queue routes the packages produced by the channels
              to the other context in the network, where the  packages  are  distributed  to  the
              right  channels.  A  context queues packages while it is not connected to any other
              context.

              If messages are send on a channel registered at this context while the  context  is
              not connected, the messages are stored by the context and will be send to the first
              connecting context.

              Example 1

                 # Create context and bind to a port on localhost
                 context = yoton.Context()
                 context.bind('localhost:11111')
                 # Create a channel and send a message
                 pub = yoton.PubChannel(context, 'test')
                 pub.send('Hello world!')

              Example 2

                 # Create context and connect to the port on localhost
                 context = yoton.Context()
                 context.connect('localhost:11111')
                 # Create a channel and receive a message
                 sub = yoton.SubChannel(context, 'test')
                 print(sub.recv() # Will print 'Hello world!'

              Queue params

              The queue_params parameter allows one to specify the package  queues  used  in  the
              system.  It  is  recommended  to  use  the same parameters for every context in the
              network. The value of queue_params should be a  2-element  tuple  specifying  queue
              size  and discard mode. The latter can be ‘old’ (default) or ‘new’, meaning that if
              the queue is full, either the oldest or newest messages are discarted.

              PROPERTIES

              connection_count
                     Get the number of connected contexts. Can be used as a boolean to  check  if
                     the context is connected to any other context.

              connections
                     Get  a  list  of the Connection instances currently active for this context.
                     In addition to normal list indexing, the connections objects can be  queried
                     from this list using their name.

              connections_all
                     Get  a  list  of  all  Connection  instances  currently associated with this
                     context, including pending connections (connections waiting for another  end
                     to  connect).   In addition to normal list indexing, the connections objects
                     can be queried from this list using their name.

              id     The 8-byte UID of this context.

              METHODS

              bind(address, max_tries=1, name='')
                     Setup a connection with another Context, by being  the  host.   This  method
                     starts  a  thread  that  waits for incoming connections.  Error messages are
                     printed when an attempted connect fails. the thread  keeps  trying  until  a
                     successful connection is made, or until the connection is closed.

                     Returns  a  Connection  instance that represents the connection to the other
                     context.  These  connection  objects  can   also   be   obtained   via   the
                     Context.connections property.

                     Parameters

                     address
                            str  Should  be  of  the  shape  hostname:port. The port should be an
                            integer number between 1024 and 2**16. If port does not  represent  a
                            number, a valid port number is created using a hash function.

                     max_tries
                            int  The  number  of  ports  to  try;  starting  from the given port,
                            subsequent ports are tried until a free port is available.  The final
                            port  can  be  obtained  using  the  ‘port’  property of the returned
                            Connection instance.

                     name   string The name for the created Connection instance. It can  be  used
                            as a key in the connections property.

                     Notes on hostname

                     The hostname can be:

                            • The IP address, or the string hostname of this computer.

                            • ‘localhost’:  the  connections  is only visible from this computer.
                              Also some low level networking layers are bypassed,  which  results
                              in  a  faster  connection. The other context should also connect to
                              ‘localhost’.

                            • ‘publichost’: the connection is visible by other computers  on  the
                              same  network.  Optionally  an integer index can be appended if the
                              machine has multiple IP addresses (see socket.gethostbyname_ex).

              close()
                     Close the context in  a  nice  way,  by  closing  all  connections  and  all
                     channels.

                     Closing  a  connection  means  disconnecting two contexts. Closing a channel
                     means disasociating a channel from  its  context.   Unlike  connections  and
                     channels,  a  Context  instance  can  be reused after closing (although this
                     might not always the best strategy).

              close_channels()
                     Close all channels associated with this context. This  does  not  close  the
                     connections. See also close().

              connect(self, address, timeout=1.0, name='')
                     Setup a connection with another context, by connection to a hosting context.
                     An error is raised when the connection could not be made.

                     Returns a Connection instance that represents the connection  to  the  other
                     context.   These   connection   objects   can   also  be  obtained  via  the
                     Context.connections property.

                     Parameters

                     address
                            str Should be of the shape  hostname:port.  The  port  should  be  an
                            integer  number  between 1024 and 2**16. If port does not represent a
                            number, a valid port number is created using a hash function.

                     max_tries
                            int The number of  ports  to  try;  starting  from  the  given  port,
                            subsequent ports are tried until a free port is available.  The final
                            port can be obtained  using  the  ‘port’  property  of  the  returned
                            Connection instance.

                     name   string  The  name for the created Connection instance. It can be used
                            as a key in the connections property.

                     Notes on hostname

                     The hostname can be:

                            • The IP address, or the string hostname of this computer.

                            • ‘localhost’: the connection is only  visible  from  this  computer.
                              Also  some  low level networking layers are bypassed, which results
                              in a faster connection. The  other  context  should  also  host  as
                              ‘localhost’.

                            • ‘publichost’:  the  connection is visible by other computers on the
                              same network. Optionally an integer index can be  appended  if  the
                              machine has multiple IP addresses (see socket.gethostbyname_ex).

              flush(timeout=5.0)
                     Wait  until  all  pending  messages  are  send. This will flush all messages
                     posted from the calling thread. However, it is not guaranteed  that  no  new
                     messages are posted from another thread.

                     Raises an error when the flushing times out.

   Connection
       The  connection  classes  represent  the connection between two context. There is one base
       class   (yoton.Connection)   and   currently   there   is    one    implementation:    the
       yoton.TcpConnection. In the future other connections might be added that use other methods
       than TCP/IP.

       class yoton.Connection(context, name='')
              Inherits from object

              Abstract base class for a connection between two Context objects.  This base  class
              defines  the  full  interface;  subclasses  only  need  to  implement a few private
              methods.

              The connection classes are intended as a simple interface for the user, for example
              to query port number, and be notified of timeouts and closing of the connection.

              All  connection  instances are intended for one-time use. To make a new connection,
              instantiate a  new  Connection  object.  After  instantiation,  either  _bind()  or
              _connect() should be called.

              PROPERTIES

              closed Signal  emitted  when  the  connection  closes.  The  first  argument is the
                     ContextConnection instance, the  second  argument  is  the  reason  for  the
                     disconnection (as a string).

              hostname1
                     Get the hostname corresponding to this end of the connection.

              hostname2
                     Get  the  hostname for the other end of this connection.  Is empty string if
                     not connected.

              id1    The id of the context on this side of the connection.

              id2    The id of the context on the other side of the connection.

              is_alive
                     Get whether this connection  instance  is  alive  (i.e.  either  waiting  or
                     connected, and not in the process of closing).

              is_connected
                     Get whether this connection instance is connected.

              is_waiting
                     Get  whether  this connection instance is waiting for a connection.  This is
                     the state after using bind() and before another context connects to it.

              name   Set/get the name that this connection is known by. This name can be used  to
                     obtain  the instance using the Context.connections property. The name can be
                     used in networks in which each context has  a  particular  role,  to  easier
                     distinguish between the different connections. Other than that, the name has
                     no function.

              pid1   The pid of the context on this side of the connection.  (hint: os.getpid())

              pid2   The pid of the context on the other side of the connection.

              port1  Get the port number corresponding to  this  end  of  the  connection.   When
                     binding, use this port to connect the other context.

              port2  Get  the  port number for the other end of the connection.  Is zero when not
                     connected.

              timedout
                     This signal is emitted when no data has been  received  for  over  ‘timeout’
                     seconds.  This  can  mean that the connection is unstable, or that the other
                     end is running extension code.

                     Handlers are called with two arguments: the ContextConnection instance,  and
                     a  boolean. The latter is True when the connection times out, and False when
                     data is received again.

              timeout
                     Set/get the amount of seconds that no data is received from the  other  side
                     after which the timedout signal is emitted.

              METHODS

              close(reason=None)
                     Close  the  connection,  disconnecting  the  two  contexts  and stopping all
                     trafic. If the connection was waiting for a connection, it stops waiting.

                     Optionally, a reason for closing  can  be  specified.  A  closed  connection
                     cannot be reused.

              close_on_problem(reason=None)
                     Disconnect  the  connection,  stopping  all  trafic. If it was waiting for a
                     connection, we stop waiting.

                     Optionally,  a  reason  for  stopping  can  be  specified.  This  is  highly
                     recommended in case the connection is closed due to a problem.

                     In contrast to the normal close() method, this method does not try to notify
                     the other end of the closing.

              flush(timeout=3.0)
                     Wait until all pending packages are  send.  An  error  is  raised  when  the
                     timeout passes while doing so.

       class yoton.TcpConnection(context, name='')
              Inherits from Connection

              The  TcpConnection  class  implements a connection between two contexts that are in
              differenr processes or on different machines connected via the internet.

              This  class   handles   the   low-level   communication   for   the   context.    A
              ContextConnection  instance  wraps  a  single BSD socket for its communication, and
              uses TCP/IP as the underlying communication protocol.  A  persisten  connection  is
              used  (the  BSD  sockets stay connected). This allows to better distinguish between
              connection problems and timeouts caused by the other side being busy.

   Channels
       The channel classes represent the mechanism for the user to send messages into the network
       and  receive  messages  from  it.  A  channel  needs  a  context  to function; the context
       represents a node in the network.

   Slots
       To be able to route messages to the right channel, channels are associated with a slot  (a
       string  name). This slot consists of a user-defined base name and an extension to tell the
       message type and messaging pattern. Messages send from a channel with  slot  X,  are  only
       received by channels with the same slot X. Slots are case insensitive.

   Messaging patterns
       Yoton  supports  three  base  messaging  patterns.  For  each  messaging pattern there are
       specific channel classes. All channels derive from yoton.BaseChannel.

       publish/subscribe The yoton.PubChannel  class  is  used  for  sending  messages  into  the
       network,  and  the  yoton.SubChannel  class  is used to receiving these messages. Multiple
       PubChannels and SubChannels  can  exist  in  the  same  network  at  the  same  slot;  the
       SubChannels simply collect the messages send by all PubChannels.

       request/reply  The yoton.ReqChannel class is used to do requests, and the yoton.RepChannel
       class is used to reply to requests. If multiple ReqChannels are present at the same  slot,
       simple load balancing is performed.

       state  The  yoton.StateChannel class is used to communicate state to other state channels.
       Each yoton.StateChannel can set and get the state.

   Message types
       Messages are of a specific type (text, binary, …), the default  being  Unicode  text.  The
       third  (optional)  argument  to  a  Channel’s  initializer  is  a  MessageType object that
       specifies how messages should be converted to bytes and the other way around.

       This way, the channels classes themself can be agnostic about the message type, while  the
       user can implement its own MessageType class to send whatever messages he/she likes.

       class yoton.BaseChannel(context, slot_base, message_type=yoton.TEXT)
              Inherits from object

              Abstract class for all channels.

              Parameters

              context
                     yoton.Context  instance  The context that this channel uses to send messages
                     in a network.

              slot_base
                     string The base slot name. The channel  appends  an  extension  to  indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              message_type
                     yoton.MessageType  instance  (default  is  yoton.TEXT)  Object  to   convert
                     messages  to  bytes  and  bytes  to  messages.   Users  can create their own
                     message_type class to enable communicating any type of message they want.

              Details

              Messages send via a channel are  delivered  asynchronically  to  the  corresponding
              channels.

              All  channels  are  associated  with  a context and can be used to send messages to
              other channels in the network. Each channel is also associated with a  slot,  which
              is  a string that represents a kind of address. A message send by a channel at slot
              X can only be received by a channel with slot X.

              Note that the channel appends an extension to the  user-supplied  slot  name,  that
              represents  the  message type and messaging pattern of the channel. In this way, it
              is prevented that for example a PubChannel can communicate with a RepChannel.

              PROPERTIES

              closed Get whether the channel is closed.

              pending
                     Get the number of pending incoming messages.

              received
                     Signal that is emitted when new data is received. Multiple arrived  messages
                     may  result  in  a  single  call to this method.  There is no guarantee that
                     recv() has not been called in the mean time. The signal is emitted with  the
                     channel instance as argument.

              slot_incoming
                     Get the incoming slot name.

              slot_outgoing
                     Get the outgoing slot name.

              METHODS

              close()
                     Close  the  channel, i.e. unregisters this channel at the context.  A closed
                     channel cannot be reused.

                     Future attempt to send() messages will result in an  IOError  being  raised.
                     Messages currently in the channel’s queue can still be recv()’ed, but no new
                     messages will be delivered at this channel.

       class yoton.PubChannel(context, slot_base, message_type=yoton.TEXT)
              Inherits from BaseChannel

              The publish part of the publish/subscribe messaging  pattern.   Sent  messages  are
              received by all yoton.SubChannel instances with the same slot.

              There are no limitations for this channel if events are not processed.

              Parameters

              context
                     yoton.Context  instance  The context that this channel uses to send messages
                     in a network.

              slot_base
                     string The base slot name. The channel  appends  an  extension  to  indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              message_type
                     yoton.MessageType  instance  (default  is  yoton.TEXT)  Object  to   convert
                     messages  to  bytes  and  bytes  to  messages.   Users  can create their own
                     message_type class to let channels any type of message they want.

              METHODS

              send(message)
                     Send a message over the channel. What is send as one message  will  also  be
                     received as one message.

                     The  message  is queued and delivered to all corresponding SubChannels (i.e.
                     with the same slot) in the network.

       class yoton.SubChannel(context, slot_base, message_type=yoton.TEXT)
              Inherits from BaseChannel

              The subscribe part of the publish/subscribe messaging pattern.   Received  messages
              were sent by a yoton.PubChannel instance at the same slot.

              This  channel  can  be  used as an iterator, which yields all pending messages. The
              function yoton.select_sub_channel can be used to  synchronize  multiple  SubChannel
              instances.

              If no events being processed this channel works as normal, except that the received
              signal will not be emitted, and sync mode will not work.

              Parameters

              context
                     yoton.Context instance The context that this channel uses to  send  messages
                     in a network.

              slot_base
                     string  The  base  slot  name.  The channel appends an extension to indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              message_type
                     yoton.MessageType   instance  (default  is  yoton.TEXT)  Object  to  convert
                     messages to bytes and  bytes  to  messages.   Users  can  create  their  own
                     message_type class to let channels any type of message they want.

              METHODS

              next() Return the next message, or raises StopIteration if non available.

              recv(block=True)
                     Receive  a  message  from  the channel. What was send as one message is also
                     received as one message.

                     If block is False, returns empty message if no data is available.  If  block
                     is  True,  waits  forever  until  data  is available.  If block is an int or
                     float, waits that many seconds.  If the channel  is  closed,  returns  empty
                     message.

              recv_all()
                     Receive a list of all pending messages. The list can be empty.

              recv_selected()
                     Receive  a list of messages. Use only after calling yoton.select_sub_channel
                     with this channel as one of the arguments.

                     The returned messages are all received before the first pending  message  in
                     the other SUB-channels given to select_sub_channel.

                     The  combination  of this method and the function select_sub_channel enables
                     users to combine multiple SUB-channels in a way that preserves the  original
                     order of the messages.

              set_sync_mode(value)
                     Set  or  unset  the SubChannel in sync mode. When in sync mode, all channels
                     that send messages to this  channel  are  blocked  if  the  queue  for  this
                     SubChannel reaches a certain size.

                     This  feature can be used to limit the rate of senders if the consumer (i.e.
                     the one that calls recv()) cannot keep up with processing the data.

                     This feature requires the yoton event  loop  to  run  at  the  side  of  the
                     SubChannel (not necessary for the yoton.PubChannel side).

       yoton.select_sub_channel(channel1, channel2, ...)
              Returns   the   channel   that   has  the  oldest  pending  message  of  all  given
              yoton.SubCannel instances. Returns None if there are no pending messages.

              This function can be used to read from SubCannels instances in the order  that  the
              messages were send.

              After  calling  this  function,  use channel.recv_selected() to obtain all messages
              that are older than any pending messages in the other given channels.

       class yoton.ReqChannel(context, slot_base)
              Inherits from BaseChannel

              The request part of the request/reply messaging  pattern.   A  ReqChannel  instance
              sends  request and receive the corresponding replies. The requests are replied by a
              yoton.RepChannel instance.

              This class adopts req/rep in a remote procedure call (RPC) scheme.  The handling of
              the  result  is  done  using  a  yoton.Future  object,  which  follows the approach
              specified in PEP 3148. Note that for the use of callbacks,  the  yoton  event  loop
              must run.

              Basic  load  balancing  is performed by first asking all potential repliers whether
              they can handle a request. The actual request is then send to the first replier  to
              respond.

              Parameters

              context
                     yoton.Context  instance  The context that this channel uses to send messages
                     in a network.

              slot_base
                     string The base slot name. The channel  appends  an  extension  to  indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              Usage

              One performs a call on a virtual method  of  this  object.  The  actual  method  is
              executed by the yoton.RepChannel instance. The method can be called with normal and
              keyword arguments, which can be (a combination of): None, bool, int, float, string,
              list, tuple, dict.

              Example

                 # Fast, but process is idling when waiting for the response.
                 reply = req.add(3,4).result(2.0) # Wait two seconds

                 # Asynchronous processing, but no waiting.
                 def reply_handler(future):
                     ... # Handle reply
                 future = req.add(3,4)
                 future.add_done_callback(reply_handler)

       class yoton.RepChannel(context, slot_base)
              Inherits from BaseChannel

              The  reply  part  of  the  request/reply  messaging pattern.  A RepChannel instance
              receives request and sends the corresponding replies. The requests are send from  a
              yoton.ReqChannel instance.

              This class adopts req/rep in a remote procedure call (RPC) scheme.

              To  use a RepChannel, subclass this class and implement the methods that need to be
              available. The reply should be (a combination of) None, bool, int,  float,  string,
              list, tuple, dict.

              This channel needs to be set to event or thread mode to function (in the first case
              yoton events need to be  processed  too).   To  stop  handling  events  again,  use
              set_mode(‘off’).

              Parameters

              context
                     yoton.Context  instance  The context that this channel uses to send messages
                     in a network.

              slot_base
                     string The base slot name. The channel  appends  an  extension  to  indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              METHODS

              echo(arg1, sleep=0.0)
                     Default procedure  that  can  be  used  for  testing.  It  returns  a  tuple
                     (first_arg, context_id)

              set_mode(mode)
                     Set the replier to its operating mode, or turn it off.

                     Modes:

                            • 0 or ‘off’: do not process requests

                            • 1 or ‘event’: use the yoton event loop to process requests

                            • 2 or ‘thread’: process requests in a separate thread

       class yoton.Future(req_channel, req, request_id)
              Inherits from object

              The   Future   object  represents  the  future  result  of  a  request  done  at  a
              yoton.ReqChannel.

              It enables:

                     • checking whether the request is done.

                     • getting the result or the exception raised during handling the request.

                     • canceling the request (if it is not yet running)

                     • registering callbacks to handle the result when it is available

              METHODS

              add_done_callback(fn)
                     Attaches the callable fn to the future. fn will be called, with  the  future
                     as its only argument, when the future is cancelled or finishes running.

                     Added  callables  are  called  in  the  order  that  they were added. If the
                     callable raises a Exception subclass, it will be logged and ignored. If  the
                     callable raises a BaseException subclass, the behavior is undefined.

                     If  the  future  has  already completed or been cancelled, fn will be called
                     immediately.

              cancel()
                     Attempt to cancel the call. If the call  is  currently  being  executed  and
                     cannot  be  cancelled  then the method will return False, otherwise the call
                     will be cancelled and the method will return True.

              cancelled()
                     Return True if the call was successfully cancelled.

              done() Return True if the call was successfully cancelled or finished running.

              exception(timeout)
                     Return the exception raised by the call. If the call  hasn’t  yet  completed
                     then  this  method  will  wait  up  to  timeout  seconds. If the call hasn’t
                     completed in timeout seconds, then a TimeoutError will  be  raised.  timeout
                     can  be  an  int  or float. If timeout is not specified or None, there is no
                     limit to the wait time.

                     If the future is cancelled before completing  then  CancelledError  will  be
                     raised.

                     If the call completed without raising, None is returned.

              result(timeout=None)
                     Return the value returned by the call. If the call hasn’t yet completed then
                     this method will wait up to timeout seconds. If the call hasn’t completed in
                     timeout  seconds,  then a TimeoutError will be raised. timeout can be an int
                     or float. If timeout is not specified or None, there is no limit to the wait
                     time.

                     If  the  future  is  cancelled before completing then CancelledError will be
                     raised.

                     If the call raised, this method will raise the same exception.

              result_or_cancel(timeout=1.0)
                     Return the value returned by the call. If the call hasn’t yet completed then
                     this method will wait up to timeout seconds. If the call hasn’t completed in
                     timeout seconds, then the call is cancelled and the method will return None.

              running()
                     Return True if the call is currently being executed and cannot be cancelled.

              set_auto_cancel_timeout(timeout)
                     Set the timeout after which the call is automatically cancelled if it is not
                     done yet. By default, this value is 10 seconds.

                     If timeout is None, there is no limit to the wait time.

              set_exception(exception)
                     Sets  the  result  of  the  work associated with the Future to the Exception
                     exception. This method should only be used by Executor  implementations  and
                     unit tests.

              set_result(result)
                     Sets  the  result  of  the  work associated with the Future to result.  This
                     method should only be used by Executor implementations and unit tests.

              set_running_or_notify_cancel()
                     This method  should  only  be  called  by  Executor  implementations  before
                     executing the work associated with the Future and by unit tests.

                     If   the   method   returns  False  then  the  Future  was  cancelled,  i.e.
                     Future.cancel() was called and returned True.

                     If the method returns True then the Future was not cancelled  and  has  been
                     put in the running state, i.e. calls to Future.running() will return True.

                     This   method   can   only  be  called  once  and  cannot  be  called  after
                     Future.set_result() or Future.set_exception() have been called.

       class yoton.StateChannel(context, slot_base, message_type=yoton.TEXT)
              Inherits from BaseChannel

              Channel class for the state messaging pattern. A state  is  synchronized  over  all
              state  channels  of  the  same slot. Each channel can send (i.e. set) the state and
              recv (i.e. get)  the  current  state.   Note  however,  that  if  two  StateChannel
              instances  set  the  state  around  the  same time, due to the network delay, it is
              undefined which one sets the state the last.

              The context will automatically call this channel’s send_last() method  when  a  new
              context enters the network.

              The  recv()  call  is  always  non-blocking  and  always  returns the last received
              message: i.e. the current state.

              There are no limitations for this channel if events are not processed, except  that
              the received signal is not emitted.

              Parameters

              context
                     yoton.Context  instance  The context that this channel uses to send messages
                     in a network.

              slot_base
                     string The base slot name. The channel  appends  an  extension  to  indicate
                     message type and messaging pattern to create the final slot name.  The final
                     slot is used to connect channels at different contexts in a network

              message_type
                     yoton.MessageType  instance  (default  is  yoton.TEXT)  Object  to   convert
                     messages  to  bytes  and  bytes  to  messages.   Users  can create their own
                     message_type class to let channels any type of message they want.

              METHODS

              recv(block=False)
                     Get the state of the channel. Always non-blocking. Returns the  most  up  to
                     date state.

              send(message)
                     Set the state of this channel.

                     The  state-message  is  queued  and  send  over the socket by the IO-thread.
                     Zero-length messages are ignored.

              send_last()
                     Resend the last message.

   Event system
       Module yoton.events

       Yoton comes with a simple event system to enable event-driven applications.

       All channels are capable of running without the  event  system,  but  some  channels  have
       limitations. See the documentation of the channels for more information. Note that signals
       only work if events are processed.

       class yoton.Signal
              Inherits from object

              The purpose of a signal is to provide an interface to bind/unbind to events and  to
              fire them.

              One  can  bind()  or  unbind()  a callable to the signal. When emitted, an event is
              created for each bound handler. Therefore, the event loop must run for  signals  to
              work.

              Some  signals  call  the  handlers  using  additional arguments to specify specific
              information.

              PROPERTIES

              type   The type (__class__) of this event.

              METHODS

              bind(func)
                     Add an eventhandler to this event.

                     The callback/handler (func) must be  a  callable.  It  is  called  with  one
                     argument: the event instance, which can contain additional information about
                     the event.

              emit(*args, **kwargs)
                     Emit the signal, calling all bound callbacks with
                     *
                     args and
                     **
                     kwargs.  An event is queues for each callback  registered  to  this  signal.
                     Therefore it is safe to call this method from another thread.

              emit_now(*args, **kwargs)
                     Emit  the  signal  now.  All  handlers  are  called from the calling thread.
                     Beware, this should only be done from the same thread that  runs  the  event
                     loop.

              unbind(func=None)
                     Unsubscribe a handler, If func is None, remove all handlers.

       class yoton.Timer(interval=1.0, oneshot=True)
              Inherits from Signal

              Timer  class.  You can bind callbacks to the timer. The timer is fired when it runs
              out of time.

              Parameters

              interval
                     number The interval of the timer in seconds.

              oneshot
                     bool Whether the timer should do a single shot, or run continuously.

              PROPERTIES

              interval
                     Set/get the timer’s interval in seconds.

              oneshot
                     Set/get whether this is a oneshot timer. If not is runs continuously.

              running
                     Get whether the timer is running.

              METHODS

              start(interval=None, oneshot=None)
                     Start the timer. If interval or oneshot are not given, their current  values
                     are used.

              stop() Stop the timer from running.

       yoton.call_later(func, timeout=0.0, *args, **kwargs)
              Call the given function after the specified timeout.

              Parameters

              func   callable The function to call.

              timeout
                     number  The  time to wait in seconds. If zero, the event is put on the event
                     queue. If negative, the event will be put at the front of the  event  queue,
                     so that it’s processed asap.

              args   arguments The arguments to call func with.

              kwargs: keyword arguments.
                     The keyword arguments to call func with.

       yoton.process_events(block=False)
              Process  all  yoton  events currently in the queue.  This function should be called
              periodically in order to keep the yoton event system running.

              block can be False (no blocking), True (block), or a float blocking  for  maximally
              ‘block’ seconds.

       yoton.start_event_loop()
              Enter  an event loop that keeps calling yoton.process_events().  The event loop can
              be stopped using stop_event_loop().

       yoton.stop_event_loop()
              Stops the event loop if it is running.

       yoton.embed_event_loop(callback)
              Embed the yoton event loop in another event loop.  The  given  callback  is  called
              whenever  a  new yoton event is created. The callback should create an event in the
              other event-loop, which should lead to a call to the process_events()  method.  The
              given callback should be thread safe.

              Use None as an argument to disable the embedding.

   clientserver  Request-reply pattern using a client-server model
       yoton.clientserver.py

       Yoton  comes with a small framework to setup a request-reply pattern using a client-server
       model (over a non-persistent connection), similar to telnet. This allows  one  process  to
       easily ask small pieces of information from another process.

       To  create  a  server, create a class that inherits from yoton.RequestServer and implement
       its handle_request() method.

       A   client   process   can   simply   use   the   yoton.do_request   function.    Example:
       yoton.do_request('www.google.com:80', 'GET http/1.1\r\n')

       The  client server model is implemented using one function and one class: yoton.do_request
       and yoton.RequestServer.

       Details

       The server implements a request/reply pattern  by  listening  at  a  socket.   Similar  to
       telnet,  each  request  is  handled  using a connection and the socket is closed after the
       response is send.

       The request server can setup to run in the main thread, or can be started  using  its  own
       thread.  In  the  latter case, one can easily create multiple servers in a single process,
       that listen on different ports.

   Implementation
       The client server model is implemented using one function and one class:  yoton.do_request
       and yoton.RequestServer.

       yoton.do_request(address, request, timeout=-1)
              Do  a  request  at  the  server  at  the  specified  address.  The  server can be a
              yoton.RequestServer, or any other server listening on  a  socket  and  following  a
              REQ/REP    pattern,    such    as   html   or   telnet.   For   example:   html   =
              do_request('www.google.com:80', 'GET http/1.1\r\n')

              Parameters

              address
                     str Should be of the shape hostname:port.

              request
                     string The request to make.

              timeout
                     float If larger than 0, will wait that many seconds  for  the  respons,  and
                     return None if timed out.

              Notes on hostname

              The hostname can be:

                     • The IP address, or the string hostname of this computer.

                     • ‘localhost’:  the  connections  is  only visible from this computer.  Also
                       some low level networking layers are bypassed, which results in  a  faster
                       connection. The other context should also connect to ‘localhost’.

                     • ‘publichost’:  the  connection  is  visible by other computers on the same
                       network.

       class yoton.RequestServer(address, async=False, verbose=0)
              Inherits from Thread

              Setup a simple server  that  handles  requests  similar  to  a  telnet  server,  or
              asyncore.  Starting  the  server  using  run()  will  run the server in the calling
              thread. Starting the server using start() will run the server in a separate thread.

              To create a server, subclass this class and re-implement the handle_request method.
              It  accepts  a request and should return a reply. This server assumes utf-8 encoded
              messages.

              Parameters

              address
                     str Should be of the shape hostname:port.

              async  bool If True, handles each incoming connection in a separate  thread.   This
                     might  be advantageous if a the handle_request() method takes a long time to
                     execute.

              verbose
                     bool If True, print a message each time a connection is accepted.

              Notes on hostname

              The hostname can be:

                     • The IP address, or the string hostname of this computer.

                     • ‘localhost’: the connections is only visible  from  this  computer.   Also
                       some  low  level networking layers are bypassed, which results in a faster
                       connection. The other context should also connect to ‘localhost’.

                     • ‘publichost’: the connection is visible by other  computers  on  the  same
                       network.

   Internals (if you want to know more)
       In  yoton, the yoton.Context is the object that represents the a node in the network.  The
       context only handles packages. It gets packages from all its associated channels and  from
       the  other  nodes  in  the  network.  It  routes packages to the other nodes, and deposits
       packages in channel instances if the package slot matches the channel slot.

       The yoton.Connection represents a one-to-one connection between two contexts.  It  handles
       the  low  level  messaging.  It  breaks  packages  into  pieces  and tries to send them as
       efficiently as possible. It also receives bytes from the other end,  and  reconstructs  it
       into  packages,  which  are  then  given  to  the context to handle (i.e. route).  For the
       yoton.TcpConnection this is all done by dedicated io threads.

   Packages
       Packages are simply a bunch of bytes (the encoded message), wrapped in a header.  Packages
       are  directed  at  a certain slot. They also have a source id, source sequence number, and
       optionally a destination id and destination sequence  number  (so  that  packages  can  be
       replies  to other packages). When a package is received, it also gets assigned a receiving
       sequence number (in order to synchronize channels).

   Levels of communication
       Two yoton.Connection instances also communicate directly with each-other.   They  do  this
       during  the  handshaking  procedure,  obviously,  but  also  during  operation  they  send
       each-other heart beat messages to detect time-outs. When the connection  is  closed  in  a
       nice way, thet also send a close message to the other end. A package addressed directly at
       the Connection has no body (consists only of a header).

       Two contexts can also communicate. They  do  this  to  notify  each-other  of  new  formed
       connections,  closing  of  contexts,  etc.  A package directed at a context uses a special
       slot.

       Channel instances can also communicate. Well, that’s what yoton is all  about…  A  sending
       channels packs a message in a package and gives it to the contect. All other contexts will
       receive the package and deposit it  in  the  channel’s  queue  if  the  slots  match.   On
       recv’ing, the message is extracted/decoded from the package.

   Persistent connection
       Two  yoton.TcpConnection  instances  are connected using a single BSD-socket (TCP/IP). The
       socket operates in persistent mode; once the connection is established, the socket remains
       open until the connection is closed indefinetely.

       Would  we  adopt  a req/rep approach (setting up the connection for each request), failure
       could mean either that the kernel is running extension code, or  that  the  connection  is
       broken. It’s not possible to differentiate between the two.

       On initialization of the connection, TcpConnection’s perform a small handshake procedue to
       establish that both are a yoton.TcpConnection objects, and to exchange the context id’s.

       There is one thread dedicated to receive data from the socket, and subsequently  have  the
       context  route  the  packages.  Another  dedicated  thread  gets data from a queue (of the
       Connection) and sends the packages over the sockets.  The sockets and queues are blocking,
       but  on a timeout (the receiving thread uses a select() call for this). This makes it easy
       to periodically send heartbeat packages if necessary, and their absence can be detected.

       In a previous design, there was a single io thread per context that did all the  work.  It
       would run through a generator function owned by the connections to send/receive data. This
       required all queueing and io to be non-blocking. After changing the design  the  code  got
       much  smaller,  cleaner and easier to read, and is probably more robust. We could also get
       rid of several classes to buffer data, because with blocking threads the data  can  simply
       be buffered at the queues and sockets.

   Message framing
       To  differentiate  between messages, there are two common approaches.  One can add a small
       header to each message that indicates how long the message is.  Or  one  can  delimit  the
       messages with a specific character.

       In  earlier  designs, yoton used the second approach and was limited to sending text which
       was encoded using utf-8. This meant the bytes 0xff and 0xfe could be used for delimiting.

       The first approach is more complex and  requires  more  per-message  processing.  However,
       because the message size is know, messages can be received with much less copying of data.
       This significantly improved the performance  for  larger  messages  (with  the  delimiting
       approach  we would get memory errors when Yoton tried to encode/decode the message to/from
       utf-8).

       The current design is such that as little data has to be copied (particularly  for  larger
       messages).

   Heart beat signals
       If  there  is no data to send for a while, small heart beat messages are produced, so that
       connection problems can be easily detected.  For TCP one needs to send data  in  order  to
       detect connection problem (because no ACK’s will be received). However, the TCP timeout is
       in the order of minutes and is different between OS’s. Therefore we check  when  the  last
       time was that data was received, enabling us to detect connection problems in the order of
       a few seconds.

       Note that when two Context’s are connected using ‘localhost’, there  is  no  way  for  the
       connection to be lost, as several network layers are bypassed. In such a situation, we can
       therefore be sure that the reason for the timeout lies  not  in  the  connection,  but  is
       caused for example by the process running extension code.

   When the process runs extension code
       With  respect to client-kernel comminication: the kernel will not be able to send any data
       (neither heart beat signals) if its running extension code. In such a case, the client can
       still  send  messages;  this  data is transported by TCP and ends up in the network buffer
       until the kernel returns from extension code and starts receiving messages again.

       For this reason, in a client-kernel configuration, the kernel should always  be  connected
       to  another process via ‘localhost’, and should use a proxi/broker to connect with clients
       on another box.

       In that case, the client can detect that the kernel is running extension code because  the
       kernel stopped sending data (incl heartbeat messages).

   Congestion prevention
       In any communication system, there is a risk of congestion: one end sends data faster than
       the other end can process it. This data can be buffered,  but  as  the  buffer  fills,  it
       consumes more memory.

       Yoton  uses  two approaches to solve this problem. The first (and most common) solution is
       that all queues have a maximum size. When this size is  reached  and  a  new  messages  is
       added,  messages  will be discarted.  The user can choose whether the oldest or the newest
       message should be discarted.

       The second approach is only possible for the PUB/SUB channels. If the yoton.SubChannel  is
       put  in  sync-mode  (using  the  set_sync_mode  method),  the yoton.SubChannel will send a
       message to the corresponding PubChannels if its queue reaches a certain size. This size is
       relatively  small  (e.g.  10-100).  When a yoton.PubChannel receives the message, its send
       method will block (for at most 1 second). The SubChannel sends a second message  when  the
       queue  is  below  a  certain  level  again.  Note  that it takes a while for these control
       messages to be received by the PubChannel. Therefore the actual queue size can easily grow
       larger  than the threshold.  In this situation, the first approach (discarting messages is
       still used as a failsave, but messages  are  very  unlikely  to  be  discarted  since  the
       threshold is much much smaller than the maximum queue size.

       An important aspect for the second approach is that the queue that buffers packages before
       they are send over the socket remains small.  If this is not the case, the  PubChannel  is
       able  to  spam  the  queue  with  gigantic  amounts of messages before the SubChannel even
       receives the first message. To  keep  this  queue  small,  much  like  the  queue  of  the
       SubChannel, it has a certain threshold. If this threshold is reached, subsequent pushes on
       the queue will block for maximally 1 second.  The  threshold  is  in  the  same  order  of
       magnitude as the queue for the SubChannel.

   Referenceshttp://www.unixguide.net/network/socketfaq/2.9.shtmlhttp://nitoprograms.blogspot.com/2009/04/message-framing.htmlhttp://nitoprograms.blogspot.com/2009/05/detection-of-halfopen-dropped.html

   Experiments with sockets
       I  performed  a series on tests on bot Windows and Linux. Testing sockets on localhost and
       publichost (what you get with gethostname()),  for  killing  one  of  the  processes,  and
       removing the connection (unplugging the cable).

       I wanted to answer the following questions:

              • When and how can we detect that the other process dropped (killed or terminated)?

              • When and how can we detect connection problems?

              • Can  we still send data if the other end stops receiving data? And if not, can we
                still detect a connection drop?

   On Windows, same box
          • If hosting on network level, and killing the network  device,  the  disconnection  is
            immediately detected (socket.error is raised when calling send() or recv()).

          • Killing either process will immediately result in an error being raised.

          • This is true for hosting local or public.

          • ->  Therefore,  when  hosting  on localhost (the connection cannot be lost) we do not
            need a heartbeat.

   On Linux, same box
          • I cannot kill the connection, only the process. When I do, the  other  side  will  be
            able  to  receive, but receives EOF (empty bytes), which looks like a nice exit. Note
            that this behavior is different than on Windows.

          • When the other side does not receive, I can still send huge amounts of data.

          • This applies when hosting as localhost or as gethostname.

   On Linux & Windows, different boxes
          • When I kill the connection (remove network cable), it takes a while for either end to
            see  that  the  connection  is  dead.  I  can  even  put  the cable back in and go on
            communicating. This is a feature of TCP to be robust against  network  problems.  See
            http://www.unixguide.net/network/socketfaq/2.8.shtml

          • When  I  keep  the  connection,  but kill the process on either end, this is detected
            immediately (in the same way as described above, depending on the OS); there’s  still
            low-level  communication  between  the  two  boxes,  and  the  port is detected to be
            unavailable.

          • On Linux I can keep sending huge amounts of data even  if  the  other  end  does  not
            receive.  On  Windows  I  can’t.  In  both  cases  they  can detect the other process
            dropping.

   Conclusions
          • On local machine (broker-kernel), we use localhost so that we will not  have  network
            problems. We can detect if a process drops, which is essential.

          • Between  boxes,  we  use  a  heartbeat  signal  to  be  able to determine whether the
            connection is still there. If we set that timeout low enough (<30 sec or so)  we  can
            even  distinguish  a  network  problem  from  a  process  crash.  This  should not be
            necessary, however, because we can assume (I guess) that the broker and client  close
            nicely.

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