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NAME

       r3.to.rast  - Converts 3D raster maps to 2D raster maps

KEYWORDS

       raster3d, conversion, raster, voxel

SYNOPSIS

       r3.to.rast
       r3.to.rast --help
       r3.to.rast    [-mr]    input=string    output=string    [type=string]     [multiply=float]
       [add=float]   [--overwrite]  [--help]  [--verbose]  [--quiet]  [--ui]

   Flags:
       -m
           Use 3D raster mask (if exists) with input map

       -r
           Use the same resolution as the input 3D raster map for the 2D output maps, independent
           of the current region settings

       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=string [required]
           3D raster map(s) to be converted to 2D raster slices

       output=string [required]
           Basename for resultant raster slice maps

       type=string
           Type of raster map to be created
           Storage type for resultant raster map
           Options: CELL, FCELL, DCELL
           CELL: Integer
           FCELL: Single precision floating point
           DCELL: Double precision floating point

       multiply=float
           Value to multiply the raster values with
           Coefficient a in the equation y = ax + b

       add=float
           Value to add to the raster values
           Coefficient b in the equation y = ax + b

DESCRIPTION

       Converts one 3D raster map into several 2D raster maps (depends on depths).  If the 2D and
       3D region settings are different, the 3D resolution will be adjusted to the 2D  resolution
       (the  depths  are not touched).  The user can force r3.to.rast to use the 2D resolution of
       the input 3D raster map for  the  output  maps,  independently  from  the  current  region
       settings.

       How r3.to.rast works

   Map type conversions
       Type of resulting 2D raster maps is determined by the type of the input 3D raster, i.e. 3D
       raster of type DCELL (double) will result in DCELL 2D rasters.  A  specific  type  for  2D
       rasters can be requested using the type option.

       The type option is especially advantageous when the 3D raster map stores categories (which
       need to be stored as floating point  numbers)  and  the  2D  raster  map  should  be  also
       categorical, i.e. use integers.  The type is set to CELL in this case.

   Modifying the values
       The values in the 3D raster map can be modified prior to storing in the 2D raster map. The
       values can be scaled using the option multiply and a constant value can be added using the
       option add.  The new value is computed using the following equation:
       y = ax + b
       where  x  is  the original value, a is the value of multiply option, b is the value of add
       option, and y is the new value. When multiply is not provided, the value of a is  1.  When
       add is not provided, the value of b is 0.

NOTES

       Every  slice  of the 3D raster map is copied to one 2D raster map. The maps are named like
       output_slicenumber. Slices are counted from bottom to the top, so  the  bottom  slice  has
       number 1.

       The number of slices is equal to the number of depths.

       To  round floating point values to integers when using type=CELL, the add option should be
       set to 0.5.

SEE ALSO

        r3.cross.rast, r3.out.vtk, r3.out.ascii, g.region

AUTHORS

       Sören Gebbert Vaclav Petras, NCSU GeoForAll Lab

SOURCE CODE

       Available at: r3.to.rast source code (history)

       Accessed: Thursday Aug 01 11:30:54 2024

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