Provided by: fp-units-castle-game-engine_7.0~alpha.3+dfsg1-2_amd64 bug

NAME

       texture-font-to-pascal - convert ttf font to a Pascal source file

DESCRIPTION

       texture-font-to-pascal: convert font file (like TTF or OTF) to a Pascal source file, based
       on types in Castle Game Engine CastleTextureFontData unit.

   Usage:
              texture-font-to-pascal [options...] MyFontFile.ttf

   Available options:
       -h / --help
              Print this help message and exit.

       --size=FONT-SIZE

       --no-anti-alias

       --sample-text=TEXT
              Load (if existing in the font file) all the listed characters.  You  can  use  this
              parameter multiple times.

       --sample-text-file=TEXT-FILE-NAME
              Load (if existing in the font file) all the characters used in given text file. You
              can use this parameter multiple times.

       --sample-code=TEXT
              Load (if existing in the font file) the listed character code.  You  can  use  this
              parameter multiple times.

       --sample-get-text-mo=URL
              Load  (if  existing in the font file) all the character codes present in translated
              strings in URL. URL must point to a GetText MO file, it can be a  regular  filename
              as well. You can use this parameter multiple times.

       --only-sample-text
              Load  only  characters  from  --sample-text  and --sample-code, do not add standard
              ASCII chars. By default we add standard ASCII chars,  regardless  of  --sample-text
              and --sample-code.

       --function-name=PASCAL-FUNCTION-NAME
              Set  function  name  to  access  the font. By default we automatically calculate it
              based on font name and size.

       --unit-name=PASCAL-UNIT-NAME
              Set generated unit name. This also determines the output filename.  By  default  we
              automatically  calculate  it based on function name (which in turn is automatically
              calculated based on font name and size).

       --debug-log
              See the log, showing e.g. the font image size.

       --debug-font-image
              Write to disk font images as png.

       texture-font-to-pascal version 1.0.  Using Castle Game Engine (  https://castle-engine.io/
       )  version  7.0-alpha.3.   Compiled  with  FPC  3.2.2.  Platform: Desktop, OS: Linux, CPU:
       x86_64 (code compiled for 64-bit architecture).