Provided by: triangle-bin_1.6-6_amd64
NAME
tricall - tricall [INPUT]
DESCRIPTION
Input point set: Point 0: 0 0 attributes 0 marker 0 Point 1: 1 0 attributes 1 marker 2 Point 2: 1 10 attributes 11 marker 0 Point 3: 0 10 attributes 10 marker 0 Constructing Delaunay triangulation by divide-and-conquer method. Delaunay milliseconds: 0 Recovering segments in Delaunay triangulation. Segment milliseconds: 0 Removing unwanted triangles. Spreading regional attributes. Hole milliseconds: 0 Writing vertices. Writing triangles. Writing segments. Writing edges. Writing Voronoi vertices. Writing Voronoi edges. Writing neighbors. Output milliseconds: 0 Total running milliseconds: 0 Statistics: Input vertices: 4 Input segments: 0 Input holes: 0 Mesh vertices: 4 Mesh triangles: 2 Mesh edges: 5 Mesh exterior boundary edges: 4 Mesh interior boundary edges: 0 Mesh subsegments (constrained edges): 4 Initial triangulation: Point 0: 0 0 attributes 0 marker 1 Point 1: 1 0 attributes 1 marker 2 Point 2: 1 10 attributes 11 marker 1 Point 3: 0 10 attributes 10 marker 1 Triangle 0 points: 3 0 1 attributes 7 Triangle 0 neighbors: -1 1 -1 Triangle 1 points: 1 2 3 attributes 7 Triangle 1 neighbors: -1 0 -1 Segment 0 points: 1 0 marker 1 Segment 1 points: 2 1 marker 1 Segment 2 points: 3 2 marker 1 Segment 3 points: 0 3 marker 1 Edge 0 points: 3 0 marker 1 Edge 1 points: 0 1 marker 1 Edge 2 points: 1 3 marker 0 Edge 3 points: 1 2 marker 1 Edge 4 points: 2 3 marker 1 Initial Voronoi diagram: Point 0: 0.5 5 attributes 5.5 Point 1: 0.5 5 attributes 5.5 Edge 0 points: 0 -1 -10 0 Edge 1 points: 0 -1 0 -1 Edge 2 points: 0 1 Edge 3 points: 1 -1 10 0 Edge 4 points: 1 -1 0 1 Reconstructing mesh. Mesh reconstruction milliseconds: 0 Adding Steiner points to enforce quality. Quality milliseconds: 0 Writing vertices. Writing triangles. NOT writing segments. Output milliseconds: 0 Total running milliseconds: 0 Statistics: Input vertices: 4 Input triangles: 2 Input segments: 4 Mesh vertices: 14 Mesh triangles: 16 Mesh edges: 29 Mesh exterior boundary edges: 10 Mesh interior boundary edges: 0 Mesh subsegments (constrained edges): 10 Refined triangulation: Point 0: 0 0 attributes 0 Point 1: 1 0 attributes 1 Point 2: 1 10 attributes 11 Point 3: 0 10 attributes 10 Point 4: 0 5 attributes 5 Point 5: 0.5 8.75 attributes 9.25 Point 6: 1 5 attributes 6 Point 7: 1 7.5 attributes 8.5 Point 8: 1 2.5 attributes 3.5 Point 9: 0.5 3.75 attributes 4.25 Point 10: 0 7.5 attributes 7.5 Point 11: 0.5 6.25 attributes 6.75 Point 12: 0 2.5 attributes 2.5 Point 13: 0.5 1.25 attributes 1.75 Triangle 0 points: 1 13 0 attributes 7 Triangle 1 points: 4 11 10 attributes 7 Triangle 2 points: 2 5 7 attributes 7 Triangle 3 points: 6 4 9 attributes 7 Triangle 4 points: 8 12 13 attributes 7 Triangle 5 points: 6 11 4 attributes 7 Triangle 6 points: 12 0 13 attributes 7 Triangle 7 points: 2 3 5 attributes 7 Triangle 8 points: 7 10 11 attributes 7 Triangle 9 points: 8 6 9 attributes 7 Triangle 10 points: 4 12 9 attributes 7 Triangle 11 points: 3 10 5 attributes 7 Triangle 12 points: 7 5 10 attributes 7 Triangle 13 points: 6 7 11 attributes 7 Triangle 14 points: 8 9 12 attributes 7 Triangle 15 points: 1 8 13 attributes 7 Point 0: 0 0 attributes 0 marker 0 Point 1: 1 0 attributes 1 marker 2 Point 2: 1 10 attributes 11 marker 0 Point 3: 0 10 attributes 10 marker 0 Constructing Delaunay triangulation by divide-and-conquer method. Delaunay milliseconds: 0 Recovering segments in Delaunay triangulation. Segment milliseconds: 0 Removing unwanted triangles. Spreading regional attributes. Hole milliseconds: 0 Writing vertices. Writing triangles. Writing segments. Writing edges. Writing Voronoi vertices. Writing Voronoi edges. Writing neighbors. Output milliseconds: 0 Total running milliseconds: 0 Statistics: Input vertices: 4 Input segments: 0 Input holes: 0 Mesh vertices: 4 Mesh triangles: 2 Mesh edges: 5 Mesh exterior boundary edges: 4 Mesh interior boundary edges: 0 Mesh subsegments (constrained edges): 4 Initial triangulation: Point 0: 0 0 attributes 0 marker 1 Point 1: 1 0 attributes 1 marker 2 Point 2: 1 10 attributes 11 marker 1 Point 3: 0 10 attributes 10 marker 1 Triangle 0 points: 3 0 1 attributes 7 Triangle 0 neighbors: -1 1 -1 Triangle 1 points: 1 2 3 attributes 7 Triangle 1 neighbors: -1 0 -1 Segment 0 points: 1 0 marker 1 Segment 1 points: 2 1 marker 1 Segment 2 points: 3 2 marker 1 Segment 3 points: 0 3 marker 1 Edge 0 points: 3 0 marker 1 Edge 1 points: 0 1 marker 1 Edge 2 points: 1 3 marker 0 Edge 3 points: 1 2 marker 1 Edge 4 points: 2 3 marker 1 Initial Voronoi diagram: Point 0: 0.5 5 attributes 5.5 Point 1: 0.5 5 attributes 5.5 Edge 0 points: 0 -1 -10 0 Edge 1 points: 0 -1 0 -1 Edge 2 points: 0 1 Edge 3 points: 1 -1 10 0 Edge 4 points: 1 -1 0 1 Reconstructing mesh. Mesh reconstruction milliseconds: 0 Adding Steiner points to enforce quality. Quality milliseconds: 0 Writing vertices. Writing triangles. NOT writing segments. Output milliseconds: 0 Total running milliseconds: 0 Statistics: Input vertices: 4 Input triangles: 2 Input segments: 4 Mesh vertices: 14 Mesh triangles: 16 Mesh edges: 29 Mesh exterior boundary edges: 10 Mesh interior boundary edges: 0 Mesh subsegments (constrained edges): 10 Refined triangulation: Point 0: 0 0 attributes 0 Point 1: 1 0 attributes 1 Point 2: 1 10 attributes 11 Point 3: 0 10 attributes 10 Point 4: 0 5 attributes 5 Point 5: 0.5 8.75 attributes 9.25 Point 6: 1 5 attributes 6 Point 7: 1 7.5 attributes 8.5 Point 8: 1 2.5 attributes 3.5 Point 9: 0.5 3.75 attributes 4.25 Point 10: 0 7.5 attributes 7.5 Point 11: 0.5 6.25 attributes 6.75 Point 12: 0 2.5 attributes 2.5 Point 13: 0.5 1.25 attributes 1.75 Triangle 0 points: 1 13 0 attributes 7 Triangle 1 points: 4 11 10 attributes 7 Triangle 2 points: 2 5 7 attributes 7 Triangle 3 points: 6 4 9 attributes 7 Triangle 4 points: 8 12 13 attributes 7 Triangle 5 points: 6 11 4 attributes 7 Triangle 6 points: 12 0 13 attributes 7 Triangle 7 points: 2 3 5 attributes 7 Triangle 8 points: 7 10 11 attributes 7 Triangle 9 points: 8 6 9 attributes 7 Triangle 10 points: 4 12 9 attributes 7 Triangle 11 points: 3 10 5 attributes 7 Triangle 12 points: 7 5 10 attributes 7 Triangle 13 points: 6 7 11 attributes 7 Triangle 14 points: 8 9 12 attributes 7 Triangle 15 points: 1 8 13 attributes 7
SEE ALSO
The full documentation for Input is maintained as a Texinfo manual. If the info and Input programs are properly installed at your site, the command info Input should give you access to the complete manual.