Provided by: grass-doc_8.4.0-1_all
NAME
v.hull - Produces a 2D/3D convex hull for a given vector map.
KEYWORDS
vector, geometry, 3D
SYNOPSIS
v.hull v.hull --help v.hull [-rf] input=name [layer=string] output=name [cats=range] [where=sql_query] [--overwrite] [--help] [--verbose] [--quiet] [--ui] Flags: -r Limit to current region -f Create a ’flat’ 2D hull even if the input is 3D points --overwrite Allow output files to overwrite existing files --help Print usage summary --verbose Verbose module output --quiet Quiet module output --ui Force launching GUI dialog Parameters: input=name [required] Name of input vector map Or data source for direct OGR access layer=string Layer number or name (’-1’ for all layers) A single vector map can be connected to multiple database tables. This number determines which table to use. When used with direct OGR access this is the layer name. Default: -1 output=name [required] Name for output vector map cats=range Category values Example: 1,3,7-9,13 where=sql_query WHERE conditions of SQL statement without ’where’ keyword Example: income < 1000 and population >= 10000
DESCRIPTION
v.hull computes the convex hull of a vector map and outputs the convex hull polygon as a vector area map. The convex hull, or convex envelope, for an object or a set of objects is the minimal convex set containing the given objects. This module creates a vector polygon containing all vector points or lines of the input map. In the case of 3D input points, the hull will be a 3D hull as well, unless the user specifies the -f flag. The 3D hull will be composed of triangular faces. Fig: Convex hull polygon created with v.hull
NOTES
In order to use the where option the layer option must be set to a positive number (the default is ’-1’ for ’all layers’), otherwise all points from all layers will be used and the cats and where options will be ignored.
EXAMPLE
Example of v.hull 3D output (using two random 3D point clouds, North Carolina sample data set): g.region rural_1m -p r.mapcalc "zero = 0" v.random -z output=random3d_a n=10 zmin=0 zmax=200 v.random -z output=random3d_b n=15 zmin=400 zmax=600 v.hull input=random3d_a output=random3d_a_hull v.hull input=random3d_b output=random3d_b_hull d.mon wx0 d.vect random3d_a_hull d.vect random3d_a color=red d.vect random3d_b_hull d.vect random3d_b color=red # 3D view in wxGUI (g.gui) Fig: Convex hull in 3D from 3D points created with v.hull
REFERENCES
• M. de Berg, M. van Kreveld, M. Overmars, O. Schwarzkopf, (2000). Computational geometry, chapter 1.1, 2-8. • J. O’Rourke, (1998). Computational Geometry in C (Second Edition), chapter 4.
SEE ALSO
v.delaunay
AUTHORS
Andrea Aime, Modena, Italy Markus Neteler, ITC-irst (update to 5.7) Benjamin Ducke, CAU Kiel (3D hull support) Martin Landa, CTU in Prague, Czech Republic (vector lines support)
SOURCE CODE
Available at: v.hull source code (history) Accessed: Thursday Aug 01 11:31:01 2024 Main index | Vector index | Topics index | Keywords index | Graphical index | Full index © 2003-2024 GRASS Development Team, GRASS GIS 8.4.0 Reference Manual