Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_EGLAttribArrayCallback - EGL platform attribute initialization callback.
HEADER FILE
Defined in SDL3/SDL_video.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
DESCRIPTION
This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to
its eglGetPlatformDisplay() call.
The callback should return a pointer to an EGL attribute array terminated with EGL_NONE . If this
function returns NULL, the
SDL_CreateWindow
process will fail gracefully.
The returned pointer should be allocated with SDL_malloc () and will be passed to SDL_free ().
The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.
FUNCTION PARAMETERS
userdata
an app-controlled pointer that is passed to the callback.
RETURN VALUE
Returns a newly-allocated array of attributes, terminated with EGL_NONE .
AVAILABILITY
This datatype is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_EGL_SetAttributeCallbacks(3)
Simple Directmedia Layer SDL 3.2.8 SDL_EGLAttribArrayCallback(3type)