plucky (3) SDL_GPUCommandBuffer.3type.gz

NAME
SDL_GPUCommandBuffer - An opaque handle representing a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
DESCRIPTION
Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer. Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is called. Once the command buffer is submitted, it is no longer valid to use it. Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing. In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_SubmitGPUCommandBuffer(3), •(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)