Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef enum SDL_GPUCompareOp
{
SDL_GPU_COMPAREOP_INVALID,
SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */
SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */
SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */
SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */
SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */
SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */
SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */
} SDL_GPUCompareOp;
AVAILABILITY
This enum is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUGraphicsPipeline(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUCompareOp(3type)