Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUDepthStencilState - A structure specifying the parameters of the graphics pipeline depth stencil
state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUDepthStencilState
{
SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */
SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */
SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */
Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */
Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */
bool enable_depth_test; /**< true enables the depth test. */
bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */
bool enable_stencil_test; /**< true enables the stencil test. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUDepthStencilState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUDepthStencilState(3type)