plucky (3) SDL_GPULoadOp.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GPULoadOp  -  Specifies  how  the  contents of a texture attached to a render pass are treated at the
       beginning of the render pass.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GPULoadOp
       {
           SDL_GPU_LOADOP_LOAD,      /**< The previous contents of the texture will be preserved. */
           SDL_GPU_LOADOP_CLEAR,     /**< The contents of the texture will be cleared to a color. */
           SDL_GPU_LOADOP_DONT_CARE  /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
       } SDL_GPULoadOp;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BeginGPURenderPass(3)