Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample
state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUMultisampleState
{
SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */
Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */
bool enable_mask; /**< Reserved for future use. Must be set to false. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUMultisampleState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUMultisampleState(3type)