Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureLocation - A structure specifying a location in a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureLocation
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index of the location. */
Uint32 layer; /**< The layer index of the location. */
Uint32 x; /**< The left offset of the location. */
Uint32 y; /**< The top offset of the location. */
Uint32 z; /**< The front offset of the location. */
} SDL_GPUTextureLocation;
DESCRIPTION
Used when copying data from one texture to another.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CopyGPUTextureToTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureLocation(3type)