Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureTransferInfo - A structure specifying parameters related to transferring data to or from a
texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureTransferInfo
{
SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */
Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */
Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */
Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */
} SDL_GPUTextureTransferInfo;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureTransferInfo(3type)