plucky (3) SDL_GPUVertexInputState.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GPUVertexInputState  -  A  structure  specifying  the  parameters of a graphics pipeline vertex input
       state.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUVertexInputState
       {
           const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
           Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
           const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
           Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
       } SDL_GPUVertexInputState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_GPUGraphicsPipelineCreateInfo(3type),   (3),   SDL_GPUVertexBufferDescription(3type),   (3),
       SDL_GPUVertexAttribute(3type)