plucky (3) SDL_GPUVertexInputState.3type.gz

NAME
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type), •(3), SDL_GPUVertexBufferDescription(3type), •(3), SDL_GPUVertexAttribute(3type)