Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUViewport - A structure specifying a viewport.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUViewport
{
float x; /**< The left offset of the viewport. */
float y; /**< The top offset of the viewport. */
float w; /**< The width of the viewport. */
float h; /**< The height of the viewport. */
float min_depth; /**< The minimum depth of the viewport. */
float max_depth; /**< The maximum depth of the viewport. */
} SDL_GPUViewport;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetGPUViewport(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUViewport(3type)