Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GamepadAxis - The list of axes available on a gamepad
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef enum SDL_GamepadAxis
{
SDL_GAMEPAD_AXIS_INVALID = -1,
SDL_GAMEPAD_AXIS_LEFTX,
SDL_GAMEPAD_AXIS_LEFTY,
SDL_GAMEPAD_AXIS_RIGHTX,
SDL_GAMEPAD_AXIS_RIGHTY,
SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
SDL_GAMEPAD_AXIS_COUNT
} SDL_GamepadAxis;
DESCRIPTION
Thumbstick axis values range from
SDL_JOYSTICK_AXIS_MIN
to
SDL_JOYSTICK_AXIS_MAX , and are centered within ~8000 of zero, though advanced UI will allow users to set
or autodetect the dead zone, which varies between gamepads.
Trigger axis values range from 0 (released) to
SDL_JOYSTICK_AXIS_MAX
(fully pressed) when reported by SDL_GetGamepadAxis (). Note that this is not the same range that will
be reported by the lower-level
SDL_GetJoystickAxis ().
AVAILABILITY
This enum is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_GamepadAxis(3type)