Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GamepadBindingType - Types of gamepad control bindings.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef enum SDL_GamepadBindingType
{
SDL_GAMEPAD_BINDTYPE_NONE = 0,
SDL_GAMEPAD_BINDTYPE_BUTTON,
SDL_GAMEPAD_BINDTYPE_AXIS,
SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;
DESCRIPTION
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to
specific positions on a generic console-style gamepad. This enum is used as part of
SDL_GamepadBinding
to specify those mappings.
AVAILABILITY
This enum is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_GamepadBindingType(3type)