plucky (3) SDL_GamepadType.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GamepadType - Standard gamepad types.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GamepadType
       {
           SDL_GAMEPAD_TYPE_UNKNOWN = 0,
           SDL_GAMEPAD_TYPE_STANDARD,
           SDL_GAMEPAD_TYPE_XBOX360,
           SDL_GAMEPAD_TYPE_XBOXONE,
           SDL_GAMEPAD_TYPE_PS3,
           SDL_GAMEPAD_TYPE_PS4,
           SDL_GAMEPAD_TYPE_PS5,
           SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO,
           SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
           SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
           SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
           SDL_GAMEPAD_TYPE_COUNT
       } SDL_GamepadType;

DESCRIPTION

       This  type  does  not  necessarily  map  to first-party controllers from Microsoft/Sony/Nintendo; in many
       cases, third-party controllers can report as these, either because they  were  designed  for  a  specific
       console,  or  they  simply most closely match that console's controllers (does it have A/B/X/Y buttons or
       X/O/Square/Triangle? Does it have a touchpad? etc).