Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_JoyDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_JoyDeviceEvent;
DESCRIPTION
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GamepadDeviceEvent(3type)
Simple Directmedia Layer SDL 3.2.8 SDL_JoyDeviceEvent(3type)