plucky (3) SDL_SurfaceFlags.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_SurfaceFlags - The flags on an SDL_Surface .

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef Uint32 SDL_SurfaceFlags;

       #define SDL_SURFACE_PREALLOCATED    0x00000001u /**< Surface uses preallocated pixel memory */
       #define SDL_SURFACE_LOCK_NEEDED     0x00000002u /**< Surface needs to be locked to access pixels */
       #define SDL_SURFACE_LOCKED          0x00000004u /**< Surface is currently locked */
       #define SDL_SURFACE_SIMD_ALIGNED    0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */

DESCRIPTION

       These are generally considered read-only.

AVAILABILITY

       This datatype is available since SDL 3.2.0.