plucky (3) glGetActiveSubroutineName.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-3_all bug

NAME

       glGetActiveSubroutineName - query the name of an active shader subroutine

C SPECIFICATION

       void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize,
                                      GLsizei *length, GLchar *name);

PARAMETERS

       program
           Specifies the name of the program containing the subroutine.

       shadertype
           Specifies the shader stage from which to query the subroutine name.

       index
           Specifies the index of the shader subroutine uniform.

       bufsize
           Specifies the size of the buffer whose address is given in name.

       length
           Specifies the address of a variable which is to receive the length of the shader subroutine uniform
           name.

       name
           Specifies the address of an array into which the name of the shader subroutine uniform will be
           written.

DESCRIPTION

       glGetActiveSubroutineName queries the name of an active shader subroutine uniform from the program object
       given in program.  index specifies the index of the shader subroutine uniform within the shader stage
       given by stage, and must between zero and the value of GL_ACTIVE_SUBROUTINES minus one for the shader
       stage.

       The name of the selected subroutine is returned as a null-terminated string in name. The actual number of
       characters written into name, not including the null-terminator, is is returned in length. If length is
       NULL, no length is returned. The maximum number of characters that may be written into name, including
       the null-terminator, is given in bufsize.

ERRORS

       GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_ACTIVE_SUBROUTINES.

       GL_INVALID_VALUE is generated if program is not the name of an existing program object.

ASSOCIATED GETS

       glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

VERSION SUPPORT

       ┌──────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                          │                OpenGL Version                                         │
       ├──────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                         │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                      │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetActiveSubroutineName │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └──────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGetSubroutineIndex(), glGetActiveSubroutineUniform(), glGetProgramStage()

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

       Copyright © 2010-2014 Khronos Group.

[FIXME: source]                                    11/18/2024                           GLGETACTIVESUBROUTIN(3G)