plucky (3) glIsShader.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-3_all bug

NAME

       glIsShader - Determines if a name corresponds to a shader object

C SPECIFICATION

       GLboolean glIsShader(GLuint shader);

PARAMETERS

       shader
           Specifies a potential shader object.

DESCRIPTION

       glIsShader returns GL_TRUE if shader is the name of a shader object previously created with
       glCreateShader() and not yet deleted with glDeleteShader(). If shader is zero or a non-zero value that is
       not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.

NOTES

       No error is generated if shader is not a valid shader object name.

       A shader object marked for deletion with glDeleteShader() but still attached to a program object is still
       considered a shader object and glIsShader will return GL_TRUE.

ASSOCIATED GETS

       glGetAttachedShaders() with a valid program object

       glGetShader() with arguments shader and a parameter to be queried

       glGetShaderInfoLog() with argument object

       glGetShaderSource() with argument object

VERSION SUPPORT

       ┌───────────┬───────────────────────────────────────────────────────────────────────┐
       │           │                OpenGL Version                                         │
       ├───────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/          │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature    │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name       │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glIsShader │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └───────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glAttachShader(), glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(),
       glLinkProgram(), glShaderSource()

       Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be
       distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June
       1999.  http://opencontent.org/openpub/.

       Copyright © 2003-2005 3Dlabs Inc. Ltd.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    11/18/2024                                     GLISSHADER(3G)