plucky (3) load_bitmap.3alleg4.gz

Provided by: allegro4-doc_4.4.3.1-5_all bug

NAME

       load_bitmap - Loads any supported bitmap from a file. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       BITMAP *load_bitmap(const char *filename, RGB *pal);

DESCRIPTION

       Loads  a  bitmap from a file. The palette data will be stored in the second parameter, which should be an
       array of 256 RGB structures. At present this function supports BMP, LBM, PCX, and TGA files,  determining
       the type from the file extension.

       If the file contains a truecolor image, you must set the video mode or call set_color_conversion() before
       loading it. In this case, if the destination color depth is 8-bit,  the  palette  will  be  generated  by
       calling  generate_optimized_palette() on the bitmap; otherwise, the returned palette will be generated by
       calling generate_332_palette().

       The pal argument may be NULL. In this case, the palette data are simply not  returned.  Additionally,  if
       the file is a truecolor image and the destination color depth is 8-bit, the color conversion process will
       use the current palette instead of generating an optimized one.

       Example:

          BITMAP *bmp;
          PALETTE palette;
          ...
          bmp = load_bitmap("image.pcx", palette);
          if (!bmp)
             abort_on_error("Couldn't load image.pcx!");
          ...
          destroy_bitmap(bmp);

RETURN VALUE

       Returns a pointer to the bitmap or NULL on error. Remember that you are responsible  for  destroying  the
       bitmap when you are finished with it to avoid memory leaks.

SEE ALSO

       load_bmp(3alleg4),   load_lbm(3alleg4),  load_pcx(3alleg4),  load_tga(3alleg4),  destroy_bitmap(3alleg4),
       save_bitmap(3alleg4),            register_bitmap_file_type(3alleg4),            set_color_depth(3alleg4),
       set_color_conversion(3alleg4), generate_optimized_palette(3alleg4), generate_332_palette(3alleg4)