Provided by: libnng-dev_1.9.0-1_amd64
NAME
nng_pipe - communications pipe
SYNOPSIS
#include <nng/nng.h> typedef struct nng_pipe_s nng_pipe;
DESCRIPTION
An nng_pipe is a handle to a pipe object, which can be thought of as a single connection. (In most cases this is actually the case — the pipe is an abstraction for a single TCP or IPC connection.) Pipes are associated with either the listener or dialer that created them, and therefore are also automatically associated with a single socket. Important The nng_pipe structure is always passed by value (both for input parameters and return values), and should be treated opaquely. Passing structures this way gives the compiler a chance to perform accurate type checks in functions passing values of this type. Tip Most applications should never concern themselves with individual pipes. However it is possible to access a pipe when more information about the source of a message is needed, or when more control is required over message delivery. Pipe objects are created by dialers (nng_dialer objects) and listeners (nng_listener objects). Pipe objects may be destroyed by the nng_pipe_close() function. They are also closed when the dialer or listener that created them is closed, or when the remote peer closes the underlying connection. Initialization A pipe may be initialized using the macro NNG_PIPE_INITIALIZER before it is opened, to prevent confusion with valid open pipes. For example: nng_pipe p = NNG_PIPE_INITIALIZER;
SEE ALSO
nng_msg_get_pipe(3), nng_pipe_close(3), nng_pipe_getopt(3), nng_pipe_dialer(3), nng_pipe_id(3), nng_pipe_listener(3), nng_pipe_socket(3), nng_dialer(5), nng_listener(5), nng_options(5), nng(7) 2024-10-11 NNG_PIPE(5)