Provided by: cmake-data_3.30.3-1_all bug

NAME

       cmake-buildsystem - CMake Buildsystem Reference

INTRODUCTION

       A  CMake-based  buildsystem  is  organized  as  a set of high-level logical targets.  Each
       target corresponds to an executable or library, or is a custom  target  containing  custom
       commands.   Dependencies between the targets are expressed in the buildsystem to determine
       the build order and the rules for regeneration in response to change.

BINARY TARGETS

       Executables and  libraries  are  defined  using  the  add_executable()  and  add_library()
       commands.   The  resulting binary files have appropriate PREFIX, SUFFIX and extensions for
       the platform targeted.  Dependencies  between  binary  targets  are  expressed  using  the
       target_link_libraries() command:

          add_library(archive archive.cpp zip.cpp lzma.cpp)
          add_executable(zipapp zipapp.cpp)
          target_link_libraries(zipapp archive)

       archive  is  defined  as  a  STATIC library -- an archive containing objects compiled from
       archive.cpp, zip.cpp, and  lzma.cpp.   zipapp  is  defined  as  an  executable  formed  by
       compiling  and linking zipapp.cpp.  When linking the zipapp executable, the archive static
       library is linked in.

   Binary Executables
       The add_executable() command defines an executable target:

          add_executable(mytool mytool.cpp)

       Commands such as add_custom_command(), which generates rules to be run at build  time  can
       transparently  use  an  EXECUTABLE  target as a COMMAND executable.  The buildsystem rules
       will ensure that the executable is built before attempting to run the command.

   Binary Library Types
   Normal Libraries
       By default, the  add_library()  command  defines  a  STATIC  library,  unless  a  type  is
       specified.  A type may be specified when using the command:

          add_library(archive SHARED archive.cpp zip.cpp lzma.cpp)

          add_library(archive STATIC archive.cpp zip.cpp lzma.cpp)

       The  BUILD_SHARED_LIBS  variable may be enabled to change the behavior of add_library() to
       build shared libraries by default.

       In the context of the buildsystem definition as a whole, it is largely irrelevant  whether
       particular  libraries  are SHARED or STATIC -- the commands, dependency specifications and
       other APIs work similarly regardless of the library type.   The  MODULE  library  type  is
       dissimilar  in that it is generally not linked to -- it is not used in the right-hand-side
       of the target_link_libraries() command.  It is a type which is loaded as  a  plugin  using
       runtime  techniques.   If  the library does not export any unmanaged symbols (e.g. Windows
       resource DLL, C++/CLI DLL), it is required that  the  library  not  be  a  SHARED  library
       because CMake expects SHARED libraries to export at least one symbol.

          add_library(archive MODULE 7z.cpp)

   Apple Frameworks
       A  SHARED  library  may be marked with the FRAMEWORK target property to create an macOS or
       iOS Framework Bundle.  A library with the FRAMEWORK target property should  also  set  the
       FRAMEWORK_VERSION  target property.  This property is typically set to the value of "A" by
       macOS conventions.  The MACOSX_FRAMEWORK_IDENTIFIER sets the CFBundleIdentifier key and it
       uniquely identifies the bundle.

          add_library(MyFramework SHARED MyFramework.cpp)
          set_target_properties(MyFramework PROPERTIES
            FRAMEWORK TRUE
            FRAMEWORK_VERSION A # Version "A" is macOS convention
            MACOSX_FRAMEWORK_IDENTIFIER org.cmake.MyFramework
          )

   Object Libraries
       The  OBJECT  library type defines a non-archival collection of object files resulting from
       compiling the given source files.  The object files  collection  may  be  used  as  source
       inputs  to  other targets by using the syntax $<TARGET_OBJECTS:name>.  This is a generator
       expression that can be used to supply the OBJECT library content to other targets:

          add_library(archive OBJECT archive.cpp zip.cpp lzma.cpp)

          add_library(archiveExtras STATIC $<TARGET_OBJECTS:archive> extras.cpp)

          add_executable(test_exe $<TARGET_OBJECTS:archive> test.cpp)

       The link (or archiving) step of those other targets will use the object  files  collection
       in addition to those from their own sources.

       Alternatively, object libraries may be linked into other targets:

          add_library(archive OBJECT archive.cpp zip.cpp lzma.cpp)

          add_library(archiveExtras STATIC extras.cpp)
          target_link_libraries(archiveExtras PUBLIC archive)

          add_executable(test_exe test.cpp)
          target_link_libraries(test_exe archive)

       The  link (or archiving) step of those other targets will use the object files from OBJECT
       libraries that are directly  linked.   Additionally,  usage  requirements  of  the  OBJECT
       libraries  will  be  honored  when compiling sources in those other targets.  Furthermore,
       those usage requirements will propagate transitively to dependents of those other targets.

       Object libraries may not be used as the TARGET in a use of the  add_custom_command(TARGET)
       command signature.  However, the list of objects can be used by add_custom_command(OUTPUT)
       or file(GENERATE) by using $<TARGET_OBJECTS:objlib>.

BUILD SPECIFICATION AND USAGE REQUIREMENTS

       Targets build according to  their  own  build  specification  in  combination  with  usage
       requirements  propagated  from  their  link  dependencies.   Both  may  be specified using
       target-specific commands.

       For example:

          add_library(archive SHARED archive.cpp zip.cpp)

          if (LZMA_FOUND)
            # Add a source implementing support for lzma.
            target_sources(archive PRIVATE lzma.cpp)

            # Compile the 'archive' library sources with '-DBUILDING_WITH_LZMA'.
            target_compile_definitions(archive PRIVATE BUILDING_WITH_LZMA)
          endif()

          target_compile_definitions(archive INTERFACE USING_ARCHIVE_LIB)

          add_executable(consumer consumer.cpp)

          # Link 'consumer' to 'archive'.  This also consumes its usage requirements,
          # so 'consumer.cpp' is compiled with '-DUSING_ARCHIVE_LIB'.
          target_link_libraries(consumer archive)

   Target Commands
       Target-specific commands populate the build specification  of  Binary  Targets  and  usage
       requirements of Binary Targets, Interface Libraries, and Imported Targets.

       Invocations  must  specify  scope  keywords,  each  affecting  the visibility of arguments
       following it.  The scopes are:

       PUBLIC Populates both properties for building and properties for using a target.

       PRIVATE
              Populates only properties for building a target.

       INTERFACE
              Populates only properties for using a target.

       The commands are:

       target_compile_definitions()
              Populates      the      COMPILE_DEFINITIONS      build      specification       and
              INTERFACE_COMPILE_DEFINITIONS usage requirement properties.

              For example, the call

                 target_compile_definitions(archive
                   PRIVATE   BUILDING_WITH_LZMA
                   INTERFACE USING_ARCHIVE_LIB
                 )

              appends BUILDING_WITH_LZMA to the target's COMPILE_DEFINITIONS property and appends
              USING_ARCHIVE_LIB to the target's INTERFACE_COMPILE_DEFINITIONS property.

       target_compile_options()
              Populates the COMPILE_OPTIONS  build  specification  and  INTERFACE_COMPILE_OPTIONS
              usage requirement properties.

       target_compile_features()
              Added in version 3.1.

              Populates  the  COMPILE_FEATURES build specification and INTERFACE_COMPILE_FEATURES
              usage requirement properties.

       target_include_directories()
              Populates      the      INCLUDE_DIRECTORIES      build      specification       and
              INTERFACE_INCLUDE_DIRECTORIES   usage  requirement  properties.   With  the  SYSTEM
              option,  it   also   populates   the   INTERFACE_SYSTEM_INCLUDE_DIRECTORIES   usage
              requirement.

              For  convenience,  the CMAKE_INCLUDE_CURRENT_DIR variable may be enabled to add the
              source directory and corresponding build directory as  INCLUDE_DIRECTORIES  on  all
              targets.   Similarly,  the  CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE  variable may be
              enabled to add them as INTERFACE_INCLUDE_DIRECTORIES on all targets.

       target_sources()
              Added in version 3.1.

              Populates the SOURCES build specification and INTERFACE_SOURCES  usage  requirement
              properties.

              It also supports specifying File Sets, which can add C++ module sources and headers
              not listed in the SOURCES and INTERFACE_SOURCES properties.   File  sets  may  also
              populate       the       INCLUDE_DIRECTORIES      build      specification      and
              INTERFACE_INCLUDE_DIRECTORIES  usage  requirement  properties  with   the   include
              directories containing the headers.

       target_precompile_headers()
              Added in version 3.16.

              Populates       the       PRECOMPILE_HEADERS      build      specification      and
              INTERFACE_PRECOMPILE_HEADERS usage requirement properties.

       target_link_libraries()
              Populates the LINK_LIBRARIES build specification and INTERFACE_LINK_LIBRARIES usage
              requirement properties.

              This  is  the  primary  mechanism  by  which  link  dependencies  and  their  usage
              requirements are transitively propagated to affect compilation  and  linking  of  a
              target.

       target_link_directories()
              Added in version 3.13.

              Populates  the  LINK_DIRECTORIES build specification and INTERFACE_LINK_DIRECTORIES
              usage requirement properties.

       target_link_options()
              Added in version 3.13.

              Populates the LINK_OPTIONS build  specification  and  INTERFACE_LINK_OPTIONS  usage
              requirement properties.

   Target Build Specification
       The  build  specification of Binary Targets is represented by target properties.  For each
       of the following compile and link properties, compilation and linking  of  the  target  is
       affected  both by its own value and by the corresponding usage requirement property, named
       with an INTERFACE_ prefix, collected from the transitive closure of link dependencies.

   Target Compile Properties
       These represent the build specification for compiling a target.

       COMPILE_DEFINITIONS
              List of compile definitions for compiling sources in the target.  These are  passed
              to the compiler with -D flags, or equivalent, in an unspecified order.

              The DEFINE_SYMBOL target property is also used as a compile definition as a special
              convenience case for SHARED and MODULE library targets.

       COMPILE_OPTIONS
              List of compile options for compiling sources in the target.  These are  passed  to
              the compiler as flags, in the order of appearance.

              Compile options are automatically escaped for the shell.

              Some  compile  options  are  best  specified  via  dedicated  settings, such as the
              POSITION_INDEPENDENT_CODE target property.

       COMPILE_FEATURES
              Added in version 3.1.

              List of compile features needed for compiling sources  in  the  target.   Typically
              these ensure the target's sources are compiled using a sufficient language standard
              level.

       INCLUDE_DIRECTORIES
              List of include directories for compiling sources in the target.  These are  passed
              to  the  compiler  with  -I  or  -isystem  flags,  or  equivalent,  in the order of
              appearance.

              For convenience, the CMAKE_INCLUDE_CURRENT_DIR variable may be enabled to  add  the
              source  directory  and  corresponding build directory as INCLUDE_DIRECTORIES on all
              targets.

       SOURCES
              List of source files associated with the target.  This includes  sources  specified
              when   the   target   was   created  by  the  add_executable(),  add_library(),  or
              add_custom_target()   command.    It   also   includes   sources   added   by   the
              target_sources() command, but does not include File Sets.

       PRECOMPILE_HEADERS
              Added in version 3.16.

              List  of  header  files  to  precompile  and  include when compiling sources in the
              target.

       AUTOMOC_MACRO_NAMES
              Added in version 3.10.

              List of macro names used by AUTOMOC to determine if a  C++  source  in  the  target
              needs to be processed by moc.

       AUTOUIC_OPTIONS
              Added in version 3.0.

              List of options used by AUTOUIC when invoking uic for the target.

   Target Link Properties
       These represent the build specification for linking a target.

       LINK_LIBRARIES
              List  of  link  libraries  for  linking  the target, if it is an executable, shared
              library, or module library.  Entries for Normal Libraries are passed to the  linker
              either  via paths to their link artifacts, or with -l flags or equivalent.  Entries
              for Object Libraries are passed to the linker via paths to their object files.

              Additionally, for compiling and linking the target itself, usage  requirements  are
              propagated   from   LINK_LIBRARIES   entries  naming  Normal  Libraries,  Interface
              Libraries, Object Libraries, and Imported Targets, collected  over  the  transitive
              closure of their INTERFACE_LINK_LIBRARIES properties.

       LINK_DIRECTORIES
              Added in version 3.13.

              List  of  link  directories  for linking the target, if it is an executable, shared
              library, or module library.  The directories are  passed  to  the  linker  with  -L
              flags, or equivalent.

       LINK_OPTIONS
              Added in version 3.13.

              List  of  link  options  for  linking  the  target,  if it is an executable, shared
              library, or module library.  The options are passed to the linker as flags, in  the
              order of appearance.

              Link options are automatically escaped for the shell.

       LINK_DEPENDS
              List  of  files on which linking the target depends, if it is an executable, shared
              library, or module library.  For example, linker scripts specified via LINK_OPTIONS
              may be listed here such that changing them causes binaries to be linked again.

   Target Usage Requirements
       The usage requirements of a target are settings that propagate to consumers, which link to
       the target via target_link_libraries(), in order to correctly compile and  link  with  it.
       They are represented by transitive compile and link properties.

       Note  that usage requirements are not designed as a way to make downstreams use particular
       COMPILE_OPTIONS, COMPILE_DEFINITIONS, etc. for convenience  only.   The  contents  of  the
       properties must be requirements, not merely recommendations.

       See  the  Creating  Relocatable  Packages  section  of  the  cmake-packages(7)  manual for
       discussion of additional care that must be taken when specifying usage requirements  while
       creating packages for redistribution.

       The  usage  requirements  of  a  target can transitively propagate to the dependents.  The
       target_link_libraries() command has PRIVATE, INTERFACE and PUBLIC keywords to control  the
       propagation.

          add_library(archive archive.cpp)
          target_compile_definitions(archive INTERFACE USING_ARCHIVE_LIB)

          add_library(serialization serialization.cpp)
          target_compile_definitions(serialization INTERFACE USING_SERIALIZATION_LIB)

          add_library(archiveExtras extras.cpp)
          target_link_libraries(archiveExtras PUBLIC archive)
          target_link_libraries(archiveExtras PRIVATE serialization)
          # archiveExtras is compiled with -DUSING_ARCHIVE_LIB
          # and -DUSING_SERIALIZATION_LIB

          add_executable(consumer consumer.cpp)
          # consumer is compiled with -DUSING_ARCHIVE_LIB
          target_link_libraries(consumer archiveExtras)

       Because  the archive is a PUBLIC dependency of archiveExtras, the usage requirements of it
       are propagated to consumer too.

       Because serialization is a PRIVATE dependency of archiveExtras, the usage requirements  of
       it are not propagated to consumer.

       Generally,  a  dependency should be specified in a use of target_link_libraries() with the
       PRIVATE keyword if it is used by only the implementation of a  library,  and  not  in  the
       header files.  If a dependency is additionally used in the header files of a library (e.g.
       for class inheritance), then it should be specified as a PUBLIC dependency.  A  dependency
       which  is  not  used by the implementation of a library, but only by its headers should be
       specified as an INTERFACE dependency.  The target_link_libraries() command may be  invoked
       with multiple uses of each keyword:

          target_link_libraries(archiveExtras
            PUBLIC archive
            PRIVATE serialization
          )

       Usage  requirements are propagated by reading the INTERFACE_ variants of target properties
       from dependencies and appending the values to the non-INTERFACE_ variants of the  operand.
       For example, the INTERFACE_INCLUDE_DIRECTORIES of dependencies is read and appended to the
       INCLUDE_DIRECTORIES of the operand.  In cases where order is relevant and maintained,  and
       the  order  resulting  from  the  target_link_libraries()  calls  does  not  allow correct
       compilation, use of an appropriate command to set the property  directly  may  update  the
       order.

       For example, if the linked libraries for a target must be specified in the order lib1 lib2
       lib3 , but the include directories must be specified in the order lib3 lib1 lib2:

          target_link_libraries(myExe lib1 lib2 lib3)
          target_include_directories(myExe
            PRIVATE $<TARGET_PROPERTY:lib3,INTERFACE_INCLUDE_DIRECTORIES>)

       Note that care must be taken when specifying usage requirements for targets which will  be
       exported  for  installation  using the install(EXPORT) command.  See Creating Packages for
       more.

   Transitive Compile Properties
       These represent usage requirements for compiling consumers.

       INTERFACE_COMPILE_DEFINITIONS
              List of compile definitions  for  compiling  sources  in  the  target's  consumers.
              Typically these are used by the target's header files.

       INTERFACE_COMPILE_OPTIONS
              List of compile options for compiling sources in the target's consumers.

       INTERFACE_COMPILE_FEATURES
              Added in version 3.1.

              List  of  compile  features needed for compiling sources in the target's consumers.
              Typically these ensure the target's  header  files  are  processed  when  compiling
              consumers using a sufficient language standard level.

       INTERFACE_INCLUDE_DIRECTORIES
              List  of  include  directories  for  compiling  sources  in the target's consumers.
              Typically these are the locations of the target's header files.

       INTERFACE_SYSTEM_INCLUDE_DIRECTORIES
              List  of  directories  that,  when  specified  as  include  directories,  e.g.,  by
              INCLUDE_DIRECTORIES or INTERFACE_INCLUDE_DIRECTORIES, should be treated as "system"
              include directories when compiling sources in the target's consumers.

       INTERFACE_SOURCES
              List of source files to associate with the target's consumers.

       INTERFACE_PRECOMPILE_HEADERS
              Added in version 3.16.

              List of header files to precompile  and  include  when  compiling  sources  in  the
              target's consumers.

       INTERFACE_AUTOMOC_MACRO_NAMES
              Added in version 3.27.

              List  of  macro  names used by AUTOMOC to determine if a C++ source in the target's
              consumers needs to be processed by moc.

       INTERFACE_AUTOUIC_OPTIONS
              Added in version 3.0.

              List of options used by AUTOUIC when invoking uic for the target's consumers.

   Transitive Link Properties
       These represent usage requirements for linking consumers.

       INTERFACE_LINK_LIBRARIES
              List of link libraries for linking the  target's  consumers,  for  those  that  are
              executables,  shared  libraries,  or  module  libraries.   These are the transitive
              dependencies of the target.

              Additionally, for compiling and linking the target's consumers, usage  requirements
              are  collected  from  the  transitive  closure  of INTERFACE_LINK_LIBRARIES entries
              naming Normal  Libraries,  Interface  Libraries,  Object  Libraries,  and  Imported
              Targets,

       INTERFACE_LINK_DIRECTORIES
              Added in version 3.13.

              List  of  link  directories  for linking the target's consumers, for those that are
              executables, shared libraries, or module libraries.

       INTERFACE_LINK_OPTIONS
              Added in version 3.13.

              List of link options for  linking  the  target's  consumers,  for  those  that  are
              executables, shared libraries, or module libraries.

       INTERFACE_LINK_DEPENDS
              Added in version 3.13.

              List  of  files on which linking the target's consumers depends, for those that are
              executables, shared libraries, or module libraries.

   Custom Transitive Properties
       Added in version 3.30.

       The TARGET_PROPERTY generator expression evaluates the above build specification and usage
       requirement  properties  as  builtin  transitive  properties.   It  also  supports  custom
       transitive    properties    defined    by    the     TRANSITIVE_COMPILE_PROPERTIES     and
       TRANSITIVE_LINK_PROPERTIES properties on the target and its link dependencies.

       For example:

          add_library(example INTERFACE)
          set_target_properties(example PROPERTIES
            TRANSITIVE_COMPILE_PROPERTIES "CUSTOM_C"
            TRANSITIVE_LINK_PROPERTIES    "CUSTOM_L"

            INTERFACE_CUSTOM_C "EXAMPLE_CUSTOM_C"
            INTERFACE_CUSTOM_L "EXAMPLE_CUSTOM_L"
            )

          add_library(mylib STATIC mylib.c)
          target_link_libraries(mylib PRIVATE example)
          set_target_properties(mylib PROPERTIES
            CUSTOM_C           "MYLIB_PRIVATE_CUSTOM_C"
            CUSTOM_L           "MYLIB_PRIVATE_CUSTOM_L"
            INTERFACE_CUSTOM_C "MYLIB_IFACE_CUSTOM_C"
            INTERFACE_CUSTOM_L "MYLIB_IFACE_CUSTOM_L"
            )

          add_executable(myexe myexe.c)
          target_link_libraries(myexe PRIVATE mylib)
          set_target_properties(myexe PROPERTIES
            CUSTOM_C "MYEXE_CUSTOM_C"
            CUSTOM_L "MYEXE_CUSTOM_L"
            )

          add_custom_target(print ALL VERBATIM
            COMMAND ${CMAKE_COMMAND} -E echo
              # Prints "MYLIB_PRIVATE_CUSTOM_C;EXAMPLE_CUSTOM_C"
              "$<TARGET_PROPERTY:mylib,CUSTOM_C>"

              # Prints "MYLIB_PRIVATE_CUSTOM_L;EXAMPLE_CUSTOM_L"
              "$<TARGET_PROPERTY:mylib,CUSTOM_L>"

              # Prints "MYEXE_CUSTOM_C"
              "$<TARGET_PROPERTY:myexe,CUSTOM_C>"

              # Prints "MYEXE_CUSTOM_L;MYLIB_IFACE_CUSTOM_L;EXAMPLE_CUSTOM_L"
              "$<TARGET_PROPERTY:myexe,CUSTOM_L>"
            )

   Compatible Interface Properties
       Some target properties are required to be compatible between a target and the interface of
       each dependency.  For example, the POSITION_INDEPENDENT_CODE target property may specify a
       boolean  value  of whether a target should be compiled as position-independent-code, which
       has platform-specific consequences.  A target  may  also  specify  the  usage  requirement
       INTERFACE_POSITION_INDEPENDENT_CODE  to  communicate  that  consumers  must be compiled as
       position-independent-code.

          add_executable(exe1 exe1.cpp)
          set_property(TARGET exe1 PROPERTY POSITION_INDEPENDENT_CODE ON)

          add_library(lib1 SHARED lib1.cpp)
          set_property(TARGET lib1 PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE ON)

          add_executable(exe2 exe2.cpp)
          target_link_libraries(exe2 lib1)

       Here, both exe1 and exe2 will be compiled as position-independent-code.  lib1 will also be
       compiled  as  position-independent-code  because  that  is  the default setting for SHARED
       libraries.  If dependencies have conflicting, non-compatible requirements cmake(1)  issues
       a diagnostic:

          add_library(lib1 SHARED lib1.cpp)
          set_property(TARGET lib1 PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE ON)

          add_library(lib2 SHARED lib2.cpp)
          set_property(TARGET lib2 PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE OFF)

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1)
          set_property(TARGET exe1 PROPERTY POSITION_INDEPENDENT_CODE OFF)

          add_executable(exe2 exe2.cpp)
          target_link_libraries(exe2 lib1 lib2)

       The  lib1  requirement  INTERFACE_POSITION_INDEPENDENT_CODE  is  not "compatible" with the
       POSITION_INDEPENDENT_CODE  property  of  the  exe1  target.   The  library  requires  that
       consumers  are  built  as position-independent-code, while the executable specifies to not
       built as position-independent-code, so a diagnostic is issued.

       The lib1 and lib2 requirements are not "compatible".  One of them requires that  consumers
       are  built  as  position-independent-code, while the other requires that consumers are not
       built as position-independent-code.  Because exe2 links to both and they are in  conflict,
       a CMake error message is issued:

          CMake Error: The INTERFACE_POSITION_INDEPENDENT_CODE property of "lib2" does
          not agree with the value of POSITION_INDEPENDENT_CODE already determined
          for "exe2".

       To  be  "compatible",  the  POSITION_INDEPENDENT_CODE  property, if set must be either the
       same, in a boolean sense,  as  the  INTERFACE_POSITION_INDEPENDENT_CODE  property  of  all
       transitively specified dependencies on which that property is set.

       This property of "compatible interface requirement" may be extended to other properties by
       specifying the property in the content of the COMPATIBLE_INTERFACE_BOOL  target  property.
       Each  specified  property  must  be  compatible  between  the  consuming  target  and  the
       corresponding property with an INTERFACE_ prefix from each dependency:

          add_library(lib1Version2 SHARED lib1_v2.cpp)
          set_property(TARGET lib1Version2 PROPERTY INTERFACE_CUSTOM_PROP ON)
          set_property(TARGET lib1Version2 APPEND PROPERTY
            COMPATIBLE_INTERFACE_BOOL CUSTOM_PROP
          )

          add_library(lib1Version3 SHARED lib1_v3.cpp)
          set_property(TARGET lib1Version3 PROPERTY INTERFACE_CUSTOM_PROP OFF)

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1Version2) # CUSTOM_PROP will be ON

          add_executable(exe2 exe2.cpp)
          target_link_libraries(exe2 lib1Version2 lib1Version3) # Diagnostic

       Non-boolean properties  may  also  participate  in  "compatible  interface"  computations.
       Properties   specified   in   the  COMPATIBLE_INTERFACE_STRING  property  must  be  either
       unspecified or compare to the same string among all transitively  specified  dependencies.
       This  can  be  useful  to  ensure that multiple incompatible versions of a library are not
       linked together through transitive requirements of a target:

          add_library(lib1Version2 SHARED lib1_v2.cpp)
          set_property(TARGET lib1Version2 PROPERTY INTERFACE_LIB_VERSION 2)
          set_property(TARGET lib1Version2 APPEND PROPERTY
            COMPATIBLE_INTERFACE_STRING LIB_VERSION
          )

          add_library(lib1Version3 SHARED lib1_v3.cpp)
          set_property(TARGET lib1Version3 PROPERTY INTERFACE_LIB_VERSION 3)

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1Version2) # LIB_VERSION will be "2"

          add_executable(exe2 exe2.cpp)
          target_link_libraries(exe2 lib1Version2 lib1Version3) # Diagnostic

       The  COMPATIBLE_INTERFACE_NUMBER_MAX  target  property  specifies  that  content  will  be
       evaluated numerically and the maximum number among all specified will be calculated:

          add_library(lib1Version2 SHARED lib1_v2.cpp)
          set_property(TARGET lib1Version2 PROPERTY INTERFACE_CONTAINER_SIZE_REQUIRED 200)
          set_property(TARGET lib1Version2 APPEND PROPERTY
            COMPATIBLE_INTERFACE_NUMBER_MAX CONTAINER_SIZE_REQUIRED
          )

          add_library(lib1Version3 SHARED lib1_v3.cpp)
          set_property(TARGET lib1Version3 PROPERTY INTERFACE_CONTAINER_SIZE_REQUIRED 1000)

          add_executable(exe1 exe1.cpp)
          # CONTAINER_SIZE_REQUIRED will be "200"
          target_link_libraries(exe1 lib1Version2)

          add_executable(exe2 exe2.cpp)
          # CONTAINER_SIZE_REQUIRED will be "1000"
          target_link_libraries(exe2 lib1Version2 lib1Version3)

       Similarly,  the  COMPATIBLE_INTERFACE_NUMBER_MIN  may  be  used  to  calculate the numeric
       minimum value for a property from dependencies.

       Each calculated "compatible" property value may be read in the consumer  at  generate-time
       using generator expressions.

       Note  that for each dependee, the set of properties specified in each compatible interface
       property must not intersect with the set specified in any of the other properties.

   Property Origin Debugging
       Because build specifications can be determined by dependencies, the lack  of  locality  of
       code which creates a target and code which is responsible for setting build specifications
       may make the code more difficult to reason about.  cmake(1) provides a debugging  facility
       to print the origin of the contents of properties which may be determined by dependencies.
       The properties which can be  debugged  are  listed  in  the  CMAKE_DEBUG_TARGET_PROPERTIES
       variable documentation:

          set(CMAKE_DEBUG_TARGET_PROPERTIES
            INCLUDE_DIRECTORIES
            COMPILE_DEFINITIONS
            POSITION_INDEPENDENT_CODE
            CONTAINER_SIZE_REQUIRED
            LIB_VERSION
          )
          add_executable(exe1 exe1.cpp)

       In     the     case    of    properties    listed    in    COMPATIBLE_INTERFACE_BOOL    or
       COMPATIBLE_INTERFACE_STRING, the debug output  shows  which  target  was  responsible  for
       setting the property, and which other dependencies also defined the property.  In the case
       of COMPATIBLE_INTERFACE_NUMBER_MAX and COMPATIBLE_INTERFACE_NUMBER_MIN, the  debug  output
       shows the value of the property from each dependency, and whether the value determines the
       new extreme.

   Build Specification with Generator Expressions
       Build specifications may  use  generator  expressions  containing  content  which  may  be
       conditional  or  known  only  at  generate-time.  For example, the calculated "compatible"
       value of a property may be read with the TARGET_PROPERTY expression:

          add_library(lib1Version2 SHARED lib1_v2.cpp)
          set_property(TARGET lib1Version2 PROPERTY
            INTERFACE_CONTAINER_SIZE_REQUIRED 200)
          set_property(TARGET lib1Version2 APPEND PROPERTY
            COMPATIBLE_INTERFACE_NUMBER_MAX CONTAINER_SIZE_REQUIRED
          )

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1Version2)
          target_compile_definitions(exe1 PRIVATE
              CONTAINER_SIZE=$<TARGET_PROPERTY:CONTAINER_SIZE_REQUIRED>
          )

       In this case, the exe1 source files will be compiled with -DCONTAINER_SIZE=200.

       The unary TARGET_PROPERTY generator expression and the TARGET_POLICY generator  expression
       are  evaluated  with  the  consuming  target context.  This means that a usage requirement
       specification may be evaluated differently based on the consumer:

          add_library(lib1 lib1.cpp)
          target_compile_definitions(lib1 INTERFACE
            $<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:LIB1_WITH_EXE>
            $<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,SHARED_LIBRARY>:LIB1_WITH_SHARED_LIB>
            $<$<TARGET_POLICY:CMP0041>:CONSUMER_CMP0041_NEW>
          )

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1)

          cmake_policy(SET CMP0041 NEW)

          add_library(shared_lib shared_lib.cpp)
          target_link_libraries(shared_lib lib1)

       The exe1 executable will be compiled with -DLIB1_WITH_EXE,  while  the  shared_lib  shared
       library  will  be compiled with -DLIB1_WITH_SHARED_LIB and -DCONSUMER_CMP0041_NEW, because
       policy CMP0041 is NEW at the point where the shared_lib target is created.

       The BUILD_INTERFACE expression wraps requirements which are only used when consumed from a
       target  in  the  same  buildsystem,  or  when consumed from a target exported to the build
       directory using the export() command.  The INSTALL_INTERFACE expression wraps requirements
       which are only used when consumed from a target which has been installed and exported with
       the install(EXPORT) command:

          add_library(ClimbingStats climbingstats.cpp)
          target_compile_definitions(ClimbingStats INTERFACE
            $<BUILD_INTERFACE:ClimbingStats_FROM_BUILD_LOCATION>
            $<INSTALL_INTERFACE:ClimbingStats_FROM_INSTALLED_LOCATION>
          )
          install(TARGETS ClimbingStats EXPORT libExport ${InstallArgs})
          install(EXPORT libExport NAMESPACE Upstream::
                  DESTINATION lib/cmake/ClimbingStats)
          export(EXPORT libExport NAMESPACE Upstream::)

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 ClimbingStats)

       In    this     case,     the     exe1     executable     will     be     compiled     with
       -DClimbingStats_FROM_BUILD_LOCATION.   The  exporting  commands  generate IMPORTED targets
       with either the INSTALL_INTERFACE or the  BUILD_INTERFACE  omitted,  and  the  *_INTERFACE
       marker  stripped  away.   A  separate  project  consuming  the ClimbingStats package would
       contain:

          find_package(ClimbingStats REQUIRED)

          add_executable(Downstream main.cpp)
          target_link_libraries(Downstream Upstream::ClimbingStats)

       Depending on whether the ClimbingStats package was used from the  build  location  or  the
       install    location,    the    Downstream   target   would   be   compiled   with   either
       -DClimbingStats_FROM_BUILD_LOCATION or  -DClimbingStats_FROM_INSTALL_LOCATION.   For  more
       about packages and exporting see the cmake-packages(7) manual.

   Include Directories and Usage Requirements
       Include   directories   require   some  special  consideration  when  specified  as  usage
       requirements and when used with generator expressions.   The  target_include_directories()
       command accepts both relative and absolute include directories:

          add_library(lib1 lib1.cpp)
          target_include_directories(lib1 PRIVATE
            /absolute/path
            relative/path
          )

       Relative paths are interpreted relative to the source directory where the command appears.
       Relative paths are not allowed in the INTERFACE_INCLUDE_DIRECTORIES of IMPORTED targets.

       In cases where a non-trivial generator expression is used, the  INSTALL_PREFIX  expression
       may  be  used within the argument of an INSTALL_INTERFACE expression.  It is a replacement
       marker which expands to the installation prefix when imported by a consuming project.

       Include directories usage requirements commonly differ  between  the  build-tree  and  the
       install-tree.  The BUILD_INTERFACE and INSTALL_INTERFACE generator expressions can be used
       to describe separate usage requirements based on the usage location.  Relative  paths  are
       allowed  within  the  INSTALL_INTERFACE  expression  and  are  interpreted relative to the
       installation prefix.  For example:

          add_library(ClimbingStats climbingstats.cpp)
          target_include_directories(ClimbingStats INTERFACE
            $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/generated>
            $<INSTALL_INTERFACE:/absolute/path>
            $<INSTALL_INTERFACE:relative/path>
            $<INSTALL_INTERFACE:$<INSTALL_PREFIX>/$<CONFIG>/generated>
          )

       Two convenience APIs are provided relating to include directories usage requirements.  The
       CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE  variable may be enabled, with an equivalent effect
       to:

          set_property(TARGET tgt APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES
            $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR};${CMAKE_CURRENT_BINARY_DIR}>
          )

       for  each  target  affected.   The  convenience  for  installed  targets  is  an  INCLUDES
       DESTINATION component with the install(TARGETS) command:

          install(TARGETS foo bar bat EXPORT tgts ${dest_args}
            INCLUDES DESTINATION include
          )
          install(EXPORT tgts ${other_args})
          install(FILES ${headers} DESTINATION include)

       This    is    equivalent    to    appending    ${CMAKE_INSTALL_PREFIX}/include    to   the
       INTERFACE_INCLUDE_DIRECTORIES of each of the installed IMPORTED targets when generated  by
       install(EXPORT).

       When  the  INTERFACE_INCLUDE_DIRECTORIES of an imported target is consumed, the entries in
       the property may be treated as system  include  directories.   The  effects  of  that  are
       toolchain-dependent,  but one common effect is to omit compiler warnings for headers found
       in those directories.  The  SYSTEM  property  of  the  installed  target  determines  this
       behavior  (see  the  EXPORT_NO_SYSTEM property for how to modify the installed value for a
       target).  It is also possible to change how consumers interpret  the  system  behavior  of
       consumed  imported  targets  by setting the NO_SYSTEM_FROM_IMPORTED target property on the
       consumer.

       If a binary target is linked transitively to a macOS FRAMEWORK, the Headers  directory  of
       the framework is also treated as a usage requirement.  This has the same effect as passing
       the framework directory as an include directory.

   Link Libraries and Generator Expressions
       Like build specifications, link libraries  may  be  specified  with  generator  expression
       conditions.   However,  as  consumption  of usage requirements is based on collection from
       linked dependencies, there is an additional limitation that  the  link  dependencies  must
       form  a  "directed  acyclic  graph".   That is, if linking to a target is dependent on the
       value of a target property, that target property  may  not  be  dependent  on  the  linked
       dependencies:

          add_library(lib1 lib1.cpp)
          add_library(lib2 lib2.cpp)
          target_link_libraries(lib1 PUBLIC
            $<$<TARGET_PROPERTY:POSITION_INDEPENDENT_CODE>:lib2>
          )
          add_library(lib3 lib3.cpp)
          set_property(TARGET lib3 PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE ON)

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 lib1 lib3)

       As  the value of the POSITION_INDEPENDENT_CODE property of the exe1 target is dependent on
       the linked libraries (lib3), and the edge of  linking  exe1  is  determined  by  the  same
       POSITION_INDEPENDENT_CODE property, the dependency graph above contains a cycle.  cmake(1)
       issues an error message.

   Output Artifacts
       The buildsystem targets created by the add_library() and add_executable() commands  create
       rules  to  create  binary  outputs.  The exact output location of the binaries can only be
       determined at generate-time because it can  depend  on  the  build-configuration  and  the
       link-language  of  linked  dependencies  etc.  TARGET_FILE, TARGET_LINKER_FILE and related
       expressions can be used to access the name and  location  of  generated  binaries.   These
       expressions do not work for OBJECT libraries however, as there is no single file generated
       by such libraries which is relevant to the expressions.

       There are three kinds of output artifacts that may be build by targets as detailed in  the
       following  sections.   Their  classification  differs  between  DLL  platforms and non-DLL
       platforms.  All Windows-based systems including Cygwin are DLL platforms.

   Runtime Output Artifacts
       A runtime output artifact of a buildsystem target may be:

       • The executable file (e.g. .exe) of an executable target created by the  add_executable()
         command.

       • On  DLL platforms: the executable file (e.g. .dll) of a shared library target created by
         the add_library() command with the SHARED option.

       The RUNTIME_OUTPUT_DIRECTORY and RUNTIME_OUTPUT_NAME target  properties  may  be  used  to
       control runtime output artifact locations and names in the build tree.

   Library Output Artifacts
       A library output artifact of a buildsystem target may be:

       • The  loadable  module  file (e.g. .dll or .so) of a module library target created by the
         add_library() command with the MODULE option.

       • On non-DLL platforms: the shared library file (e.g. .so or .dylib) of a  shared  library
         target created by the add_library() command with the SHARED option.

       The  LIBRARY_OUTPUT_DIRECTORY  and  LIBRARY_OUTPUT_NAME  target  properties may be used to
       control library output artifact locations and names in the build tree.

   Archive Output Artifacts
       An archive output artifact of a buildsystem target may be:

       • The static library file (e.g. .lib or .a) of a static  library  target  created  by  the
         add_library() command with the STATIC option.

       • On DLL platforms: the import library file (e.g. .lib) of a shared library target created
         by the add_library() command with the SHARED option.  This file is  only  guaranteed  to
         exist if the library exports at least one unmanaged symbol.

       • On DLL platforms: the import library file (e.g. .lib) of an executable target created by
         the add_executable() command when its ENABLE_EXPORTS target property is set.

       • On AIX: the linker import file (e.g. .imp)  of  an  executable  target  created  by  the
         add_executable() command when its ENABLE_EXPORTS target property is set.

       • On  macOS:  the linker import file (e.g. .tbd) of a shared library target created by the
         add_library() command with the SHARED option and when its ENABLE_EXPORTS target property
         is set.

       The  ARCHIVE_OUTPUT_DIRECTORY  and  ARCHIVE_OUTPUT_NAME  target  properties may be used to
       control archive output artifact locations and names in the build tree.

   Directory-Scoped Commands
       The         target_include_directories(),         target_compile_definitions()         and
       target_compile_options()  commands  have  an  effect  on  only  one target at a time.  The
       commands add_compile_definitions(), add_compile_options() and include_directories() have a
       similar function, but operate at directory scope instead of target scope for convenience.

BUILD CONFIGURATIONS

       Configurations  determine  specifications  for a certain type of build, such as Release or
       Debug.  The way this is specified depends on the type of generator being used.  For single
       configuration  generators  like   Makefile  Generators  and  Ninja,  the  configuration is
       specified at configure time by  the  CMAKE_BUILD_TYPE  variable.  For  multi-configuration
       generators  like Visual Studio, Xcode, and Ninja Multi-Config, the configuration is chosen
       by the user at build time and CMAKE_BUILD_TYPE is  ignored.   In  the  multi-configuration
       case,  the  set  of  available  configurations  is  specified  at  configure  time  by the
       CMAKE_CONFIGURATION_TYPES variable, but the actual  configuration  used  cannot  be  known
       until  the  build  stage.   This difference is often misunderstood, leading to problematic
       code like the following:

          # WARNING: This is wrong for multi-config generators because they don't use
          #          and typically don't even set CMAKE_BUILD_TYPE
          string(TOLOWER ${CMAKE_BUILD_TYPE} build_type)
          if (build_type STREQUAL debug)
            target_compile_definitions(exe1 PRIVATE DEBUG_BUILD)
          endif()

       Generator expressions should  be  used  instead  to  handle  configuration-specific  logic
       correctly, regardless of the generator used.  For example:

          # Works correctly for both single and multi-config generators
          target_compile_definitions(exe1 PRIVATE
            $<$<CONFIG:Debug>:DEBUG_BUILD>
          )

       In  the  presence  of  IMPORTED  targets, the content of MAP_IMPORTED_CONFIG_DEBUG is also
       accounted for by the above $<CONFIG:Debug> expression.

   Case Sensitivity
       CMAKE_BUILD_TYPE and CMAKE_CONFIGURATION_TYPES are just like other variables in  that  any
       string comparisons made with their values will be case-sensitive.  The $<CONFIG> generator
       expression also preserves the casing of the configuration as set  by  the  user  or  CMake
       defaults.  For example:

          # NOTE: Don't use these patterns, they are for illustration purposes only.

          set(CMAKE_BUILD_TYPE Debug)
          if(CMAKE_BUILD_TYPE STREQUAL DEBUG)
            # ... will never get here, "Debug" != "DEBUG"
          endif()
          add_custom_target(print_config ALL
            # Prints "Config is Debug" in this single-config case
            COMMAND ${CMAKE_COMMAND} -E echo "Config is $<CONFIG>"
            VERBATIM
          )

          set(CMAKE_CONFIGURATION_TYPES Debug Release)
          if(DEBUG IN_LIST CMAKE_CONFIGURATION_TYPES)
            # ... will never get here, "Debug" != "DEBUG"
          endif()

       In  contrast,  CMake  treats  the  configuration  type  case-insensitively  when  using it
       internally in places that modify behavior based on the configuration.   For  example,  the
       $<CONFIG:Debug>  generator  expression  will evaluate to 1 for a configuration of not only
       Debug, but also DEBUG, debug or even DeBuG.   Therefore,  you  can  specify  configuration
       types  in  CMAKE_BUILD_TYPE  and  CMAKE_CONFIGURATION_TYPES  with any mixture of upper and
       lowercase, although there are strong conventions (see the next section).  If you must test
       the  value in string comparisons, always convert the value to upper or lowercase first and
       adjust the test accordingly.

   Default And Custom Configurations
       By default, CMake defines a number of standard configurations:

       • DebugReleaseRelWithDebInfoMinSizeRel

       In multi-config generators, the CMAKE_CONFIGURATION_TYPES variable will be populated  with
       (potentially  a  subset of) the above list by default, unless overridden by the project or
       user.  The actual configuration used is selected by the user at build time.

       For single-config generators, the configuration is  specified  with  the  CMAKE_BUILD_TYPE
       variable  at  configure  time and cannot be changed at build time.  The default value will
       often be none of the above standard configurations and will instead be an empty string.  A
       common  misunderstanding  is  that  this  is  the same as Debug, but that is not the case.
       Users should always explicitly specify  the  build  type  instead  to  avoid  this  common
       problem.

       The  above standard configuration types provide reasonable behavior on most platforms, but
       they can be extended to provide other types.  Each configuration defines a set of compiler
       and  linker flag variables for the language in use.  These variables follow the convention
       CMAKE_<LANG>_FLAGS_<CONFIG>, where <CONFIG> is always the  uppercase  configuration  name.
       When   defining   a   custom  configuration  type,  make  sure  these  variables  are  set
       appropriately, typically as cache variables.

PSEUDO TARGETS

       Some target types do not represent outputs of the buildsystem, but  only  inputs  such  as
       external  dependencies,  aliases  or  other  non-build  artifacts.  Pseudo targets are not
       represented in the generated buildsystem.

   Imported Targets
       An IMPORTED target represents a pre-existing dependency.  Usually such targets are defined
       by  an  upstream  package  and should be treated as immutable. After declaring an IMPORTED
       target one can adjust its target properties  by  using  the  customary  commands  such  as
       target_compile_definitions(),  target_include_directories(),  target_compile_options()  or
       target_link_libraries() just like with any other regular target.

       IMPORTED targets may have the  same  usage  requirement  properties  populated  as  binary
       targets,    such    as    INTERFACE_INCLUDE_DIRECTORIES,    INTERFACE_COMPILE_DEFINITIONS,
       INTERFACE_COMPILE_OPTIONS,                  INTERFACE_LINK_LIBRARIES,                  and
       INTERFACE_POSITION_INDEPENDENT_CODE.

       The LOCATION may also be read from an IMPORTED target, though there is rarely reason to do
       so.  Commands such as add_custom_command() can transparently use  an  IMPORTED  EXECUTABLE
       target as a COMMAND executable.

       The  scope  of the definition of an IMPORTED target is the directory where it was defined.
       It may be accessed and used from  subdirectories,  but  not  from  parent  directories  or
       sibling directories.  The scope is similar to the scope of a cmake variable.

       It is also possible to define a GLOBAL IMPORTED target which is accessible globally in the
       buildsystem.

       See the cmake-packages(7) manual for more on creating packages with IMPORTED targets.

   Alias Targets
       An ALIAS target is a name which may be used interchangeably with a binary target  name  in
       read-only  contexts.   A  primary  use-case  for ALIAS targets is for example or unit test
       executables accompanying a library, which may be part of the  same  buildsystem  or  built
       separately based on user configuration.

          add_library(lib1 lib1.cpp)
          install(TARGETS lib1 EXPORT lib1Export ${dest_args})
          install(EXPORT lib1Export NAMESPACE Upstream:: ${other_args})

          add_library(Upstream::lib1 ALIAS lib1)

       In  another directory, we can link unconditionally to the Upstream::lib1 target, which may
       be an IMPORTED target from a package, or an ALIAS target if built  as  part  of  the  same
       buildsystem.

          if (NOT TARGET Upstream::lib1)
            find_package(lib1 REQUIRED)
          endif()
          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 Upstream::lib1)

       ALIAS  targets are not mutable, installable or exportable.  They are entirely local to the
       buildsystem description.  A name can be tested for whether it is an ALIAS name by  reading
       the ALIASED_TARGET property from it:

          get_target_property(_aliased Upstream::lib1 ALIASED_TARGET)
          if(_aliased)
            message(STATUS "The name Upstream::lib1 is an ALIAS for ${_aliased}.")
          endif()

   Interface Libraries
       An  INTERFACE  library  target  does  not  compile  sources and does not produce a library
       artifact on disk, so it has no LOCATION.

       It   may   specify   usage    requirements    such    as    INTERFACE_INCLUDE_DIRECTORIES,
       INTERFACE_COMPILE_DEFINITIONS,     INTERFACE_COMPILE_OPTIONS,    INTERFACE_LINK_LIBRARIES,
       INTERFACE_SOURCES, and INTERFACE_POSITION_INDEPENDENT_CODE.  Only the INTERFACE  modes  of
       the  target_include_directories(), target_compile_definitions(), target_compile_options(),
       target_sources(),  and  target_link_libraries()  commands  may  be  used  with   INTERFACE
       libraries.

       Since  CMake  3.19,  an  INTERFACE library target may optionally contain source files.  An
       interface library that contains source files will be included as a  build  target  in  the
       generated  buildsystem.   It  does not compile sources, but may contain custom commands to
       generate other sources.  Additionally, IDEs will show the source  files  as  part  of  the
       target for interactive reading and editing.

       A  primary  use-case  for INTERFACE libraries is header-only libraries.  Since CMake 3.23,
       header files may be associated with a library by adding them to a  header  set  using  the
       target_sources() command:

          add_library(Eigen INTERFACE)

          target_sources(Eigen PUBLIC
            FILE_SET HEADERS
              BASE_DIRS src
              FILES src/eigen.h src/vector.h src/matrix.h
          )

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 Eigen)

       When  we  specify  the FILE_SET here, the BASE_DIRS we define automatically become include
       directories in the usage requirements for the target Eigen.  The usage  requirements  from
       the target are consumed and used when compiling, but have no effect on linking.

       Another use-case is to employ an entirely target-focussed design for usage requirements:

          add_library(pic_on INTERFACE)
          set_property(TARGET pic_on PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE ON)
          add_library(pic_off INTERFACE)
          set_property(TARGET pic_off PROPERTY INTERFACE_POSITION_INDEPENDENT_CODE OFF)

          add_library(enable_rtti INTERFACE)
          target_compile_options(enable_rtti INTERFACE
            $<$<OR:$<COMPILER_ID:GNU>,$<COMPILER_ID:Clang>>:-rtti>
          )

          add_executable(exe1 exe1.cpp)
          target_link_libraries(exe1 pic_on enable_rtti)

       This way, the build specification of exe1 is expressed entirely as linked targets, and the
       complexity of compiler-specific flags is encapsulated in an INTERFACE library target.

       INTERFACE libraries may be installed and exported. We can install the default  header  set
       along with the target:

          add_library(Eigen INTERFACE)

          target_sources(Eigen INTERFACE
            FILE_SET HEADERS
              BASE_DIRS src
              FILES src/eigen.h src/vector.h src/matrix.h
          )

          install(TARGETS Eigen EXPORT eigenExport
            FILE_SET HEADERS DESTINATION include/Eigen)
          install(EXPORT eigenExport NAMESPACE Upstream::
            DESTINATION lib/cmake/Eigen
          )

       Here,  the  headers defined in the header set are installed to include/Eigen.  The install
       destination automatically becomes an include directory that is  a  usage  requirement  for
       consumers.

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