Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_EGLAttribArrayCallback - EGL platform attribute initialization callback.
SYNOPSIS
#include <SDL3/SDL_video.h>
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
DESCRIPTION
This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to
its eglGetPlatformDisplay() call.
The callback should return a pointer to an EGL attribute array terminated with EGL_NONE. If this
function returns NULL, the SDL_CreateWindow process will fail gracefully.
The returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free().
The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.
FUNCTION PARAMETERS
userdata
an app-controlled pointer that is passed to the callback.
RETURN VALUE
Returns a newly-allocated array of attributes, terminated with EGL_NONE.
AVAILABILITY
This datatype is available since SDL 3.2.0.
SEE ALSO
SDL_EGL_SetAttributeCallbacks(3)
Simple Directmedia Layer SDL 3.2.20 SDL_EGLAttribArrayCallback(3type)