Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GPUGraphicsPipelineTargetInfo - A structure specifying the descriptions of render targets used in a
graphics pipeline.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */
Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */
SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUGraphicsPipelineTargetInfo;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GPUGraphicsPipelineCreateInfo(3type), SDL_GPUColorTargetDescription(3type),
SDL_GPUTextureFormat(3type)
Simple Directmedia Layer SDL 3.2.20 SDL_GPUGraphicsPipelineTargetInfo(3type)