Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1
range.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUSamplerAddressMode
{
SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;
AVAILABILITY
This enum is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUSampler(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GPUSamplerAddressMode(3type)