Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureSamplerBinding
{
SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
SDL_GPUSampler *sampler; /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GPUTextureSamplerBinding(3type)