Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUTextureSamplerBinding
       {
           SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
           SDL_GPUSampler *sampler;  /**< The sampler to bind. */
       } SDL_GPUTextureSamplerBinding;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3)

Simple Directmedia Layer                           SDL 3.2.20                SDL_GPUTextureSamplerBinding(3type)