Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GPUVertexAttribute - A structure specifying a vertex attribute.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexAttribute
{
Uint32 location; /**< The shader input location index. */
Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */
SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */
Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;
DESCRIPTION
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexInputState(3type), SDL_GPUVertexElementFormat(3type)
Simple Directmedia Layer SDL 3.2.20 SDL_GPUVertexAttribute(3type)