Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUVertexAttribute - A structure specifying a vertex attribute.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUVertexAttribute
       {
           Uint32 location;                    /**< The shader input location index. */
           Uint32 buffer_slot;                 /**< The binding slot of the associated vertex buffer. */
           SDL_GPUVertexElementFormat format;  /**< The size and type of the attribute data. */
           Uint32 offset;                      /**< The byte offset of this attribute relative to the start of the vertex element. */
       } SDL_GPUVertexAttribute;

DESCRIPTION

       All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexInputState(3type), SDL_GPUVertexElementFormat(3type)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GPUVertexAttribute(3type)