Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GamepadAxis - The list of axes available on a gamepad

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       typedef enum SDL_GamepadAxis
       {
           SDL_GAMEPAD_AXIS_INVALID = -1,
           SDL_GAMEPAD_AXIS_LEFTX,
           SDL_GAMEPAD_AXIS_LEFTY,
           SDL_GAMEPAD_AXIS_RIGHTX,
           SDL_GAMEPAD_AXIS_RIGHTY,
           SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
           SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
           SDL_GAMEPAD_AXIS_COUNT
       } SDL_GamepadAxis;

DESCRIPTION

       Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within
       ~8000  of  zero,  though  advanced  UI  will allow users to set or autodetect the dead zone, which varies
       between gamepads.

       Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully  pressed)  when  reported  by
       SDL_GetGamepadAxis().   Note  that  this  is  not the same range that will be reported by the lower-level
       SDL_GetJoystickAxis().

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                             SDL_GamepadAxis(3type)