Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GamepadAxisEvent - Gamepad axis motion event structure (event.gaxis.*)

SYNOPSIS

       #include <SDL3/SDL_events.h>

       typedef struct SDL_GamepadAxisEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which; /**< The joystick instance id */
           Uint8 axis;         /**< The gamepad axis (SDL_GamepadAxis) */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
           Sint16 value;       /**< The axis value (range: -32768 to 32767) */
           Uint16 padding4;
       } SDL_GamepadAxisEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                        SDL_GamepadAxisEvent(3type)