Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GamepadBindingType - Types of gamepad control bindings.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       typedef enum SDL_GamepadBindingType
       {
           SDL_GAMEPAD_BINDTYPE_NONE = 0,
           SDL_GAMEPAD_BINDTYPE_BUTTON,
           SDL_GAMEPAD_BINDTYPE_AXIS,
           SDL_GAMEPAD_BINDTYPE_HAT
       } SDL_GamepadBindingType;

DESCRIPTION

       A  gamepad  is  a  collection  of  bindings that map arbitrary joystick buttons, axes and hat switches to
       specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to
       specify those mappings.

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GamepadBindingType(3type)