Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)

SYNOPSIS

       #include <SDL3/SDL_events.h>

       typedef struct SDL_GamepadDeviceEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which;       /**< The joystick instance id */
       } SDL_GamepadDeviceEvent;

DESCRIPTION

       Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.

       SDL  will  send  GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are
       recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_JoyDeviceEvent(3type)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GamepadDeviceEvent(3type)