Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
SYNOPSIS
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_GamepadDeviceEvent;
DESCRIPTION
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are
recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_JoyDeviceEvent(3type)
Simple Directmedia Layer SDL 3.2.20 SDL_GamepadDeviceEvent(3type)