Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HapticConstant - A structure containing a template for a Constant effect.

SYNOPSIS

       #include <SDL3/SDL_haptic.h>

       typedef struct SDL_HapticConstant
       {
           /* Header */
           Uint16 type;            /**< SDL_HAPTIC_CONSTANT */
           SDL_HapticDirection direction;  /**< Direction of the effect. */

           /* Replay */
           Uint32 length;          /**< Duration of the effect. */
           Uint16 delay;           /**< Delay before starting the effect. */

           /* Trigger */
           Uint16 button;          /**< Button that triggers the effect. */
           Uint16 interval;        /**< How soon it can be triggered again after button. */

           /* Constant */
           Sint16 level;           /**< Strength of the constant effect. */

           /* Envelope */
           Uint16 attack_length;   /**< Duration of the attack. */
           Uint16 attack_level;    /**< Level at the start of the attack. */
           Uint16 fade_length;     /**< Duration of the fade. */
           Uint16 fade_level;      /**< Level at the end of the fade. */
       } SDL_HapticConstant;

DESCRIPTION

       This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.

       A constant effect applies a constant force in the specified direction to the joystick.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_HAPTIC_CONSTANT(3), SDL_HapticEffect(3type)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_HapticConstant(3type)