Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_HapticConstant - A structure containing a template for a Constant effect.
SYNOPSIS
#include <SDL3/SDL_haptic.h>
typedef struct SDL_HapticConstant
{
/* Header */
Uint16 type; /**< SDL_HAPTIC_CONSTANT */
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Constant */
Sint16 level; /**< Strength of the constant effect. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticConstant;
DESCRIPTION
This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force in the specified direction to the joystick.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_HAPTIC_CONSTANT(3), SDL_HapticEffect(3type)
Simple Directmedia Layer SDL 3.2.20 SDL_HapticConstant(3type)