Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)
SYNOPSIS
#include <SDL3/SDL_events.h>
typedef struct SDL_JoyDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_JoyDeviceEvent;
DESCRIPTION
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GamepadDeviceEvent(3type)
Simple Directmedia Layer SDL 3.2.20 SDL_JoyDeviceEvent(3type)