Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_JoystickID  -  This  is a unique ID for a joystick for the time it is connected to the system, and is
       never reused for the lifetime of the application.

SYNOPSIS

       #include <SDL3/SDL_joystick.h>

       typedef Uint32 SDL_JoystickID;

DESCRIPTION

       If the joystick is disconnected and reconnected, it will get a new ID.

       The value 0 is an invalid ID.

AVAILABILITY

       This datatype is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                              SDL_JoystickID(3type)