Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_KeyboardEvent - Keyboard button event structure (event.key.*)

SYNOPSIS

       #include <SDL3/SDL_events.h>

       typedef struct SDL_KeyboardEvent
       {
           SDL_EventType type;     /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
           Uint32 reserved;
           Uint64 timestamp;       /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID;  /**< The window with keyboard focus, if any */
           SDL_KeyboardID which;   /**< The keyboard instance id, or 0 if unknown or virtual */
           SDL_Scancode scancode;  /**< SDL physical key code */
           SDL_Keycode key;        /**< SDL virtual key code */
           SDL_Keymod mod;         /**< current key modifiers */
           Uint16 raw;             /**< The platform dependent scancode for this event */
           bool down;              /**< true if the key is pressed */
           bool repeat;            /**< true if this is a key repeat */
       } SDL_KeyboardEvent;

DESCRIPTION

       The  key  is  the  base SDL_Keycode generated by pressing the scancode using the current keyboard layout,
       applying any options specified in SDL_HINT_KEYCODE_OPTIONS.  You can get the SDL_Keycode corresponding to
       the event scancode and modifiers directly from the keyboard layout,  bypassing  SDL_HINT_KEYCODE_OPTIONS,
       by calling SDL_GetKeyFromScancode().

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_GetKeyFromScancode(3), SDL_HINT_KEYCODE_OPTIONS(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_KeyboardEvent(3type)