Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_KeyboardEvent - Keyboard button event structure (event.key.*)
SYNOPSIS
#include <SDL3/SDL_events.h>
typedef struct SDL_KeyboardEvent
{
SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */
SDL_Scancode scancode; /**< SDL physical key code */
SDL_Keycode key; /**< SDL virtual key code */
SDL_Keymod mod; /**< current key modifiers */
Uint16 raw; /**< The platform dependent scancode for this event */
bool down; /**< true if the key is pressed */
bool repeat; /**< true if this is a key repeat */
} SDL_KeyboardEvent;
DESCRIPTION
The key is the base SDL_Keycode generated by pressing the scancode using the current keyboard layout,
applying any options specified in SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to
the event scancode and modifiers directly from the keyboard layout, bypassing SDL_HINT_KEYCODE_OPTIONS,
by calling SDL_GetKeyFromScancode().
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GetKeyFromScancode(3), SDL_HINT_KEYCODE_OPTIONS(3)
Simple Directmedia Layer SDL 3.2.20 SDL_KeyboardEvent(3type)