SDL_LoadFileAsync
Load all the data from a file path, asynchronously.
- Provided by: libsdl3-doc (Version: 3.2.20+ds-2)
- Source: libsdl3
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Load all the data from a file path, asynchronously.
#include <SDL3/SDL_asyncio.h>
bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
This function returns as quickly as possible; it does not wait for the read to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn't start at all.
The data is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is not included in SDL_AsyncIOOutcome's bytes_transferred value.
This function will allocate the buffer to contain the file. It must be deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field after completion.
An SDL_AsyncIOQueue must be specified. The newly-created task will be added to it when it completes its work.
for more information.
This function is available since SDL 3.2.0.