Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_PenProximityEvent - Pressure-sensitive pen proximity event structure (event.pmotion.*)

SYNOPSIS

       #include <SDL3/SDL_events.h>

       typedef struct SDL_PenProximityEvent
       {
           SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID; /**< The window with pen focus, if any */
           SDL_PenID which;        /**< The pen instance id */
       } SDL_PenProximityEvent;

DESCRIPTION

       When  a  pen  becomes  visible  to  the  system  (it  is close enough to a tablet, etc), SDL will send an
       SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's ID. This ID is valid until the pen  leaves  proximity
       again  (has  been  removed  from  the tablet's area, the tablet has been unplugged, etc). If the same pen
       reenters proximity again, it will be given a new ID.

       Note that "proximity" means "close enough for the tablet to know the tool is there." The pen touching and
       lifting off  from  the  tablet  while  not  leaving  the  area  are  handled  by  SDL_EVENT_PEN_DOWN  and
       SDL_EVENT_PEN_UP.

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                       SDL_PenProximityEvent(3type)