Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_PenTouchEvent - Pressure-sensitive pen touched event structure (event.ptouch.*)
SYNOPSIS
#include <SDL3/SDL_events.h>
typedef struct SDL_PenTouchEvent
{
SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
bool eraser; /**< true if eraser end is used (not all pens support this). */
bool down; /**< true if the pen is touching or false if the pen is lifted off */
} SDL_PenTouchEvent;
DESCRIPTION
These events come when a pen touches a surface (a tablet, etc), or lifts off from one.
AVAILABILITY
This struct is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_PenTouchEvent(3type)