SDL_SetTextureAlphaMod
Set an additional alpha value multiplied into render copy operations.
- Provided by: libsdl3-doc (Version: 3.2.20+ds-2)
- Source: libsdl3
- Report a bug
Set an additional alpha value multiplied into render copy operations.
#include <SDL3/SDL_render.h>
bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * (alpha / 255)
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
SDL_GetTextureAlphaMod(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)