Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_TextInputEvent - Keyboard text input event structure (event.text.*)
SYNOPSIS
#include <SDL3/SDL_events.h>
typedef struct SDL_TextInputEvent
{
SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
const char *text; /**< The input text, UTF-8 encoded */
} SDL_TextInputEvent;
DESCRIPTION
This event will never be delivered unless text input is enabled by calling SDL_StartTextInput(). Text
input is disabled by default!
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_StartTextInput(3), SDL_StopTextInput(3)
Simple Directmedia Layer SDL 3.2.20 SDL_TextInputEvent(3type)