Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_TextInputEvent - Keyboard text input event structure (event.text.*)

SYNOPSIS

       #include <SDL3/SDL_events.h>

       typedef struct SDL_TextInputEvent
       {
           SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID; /**< The window with keyboard focus, if any */
           const char *text;   /**< The input text, UTF-8 encoded */
       } SDL_TextInputEvent;

DESCRIPTION

       This  event  will  never be delivered unless text input is enabled by calling SDL_StartTextInput().  Text
       input is disabled by default!

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_StartTextInput(3), SDL_StopTextInput(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_TextInputEvent(3type)