Provided by: inventor-doc_2.1.6+ds-2_all 

NAME
SoGetMatrixAction — computes transformation matrix for subgraph
INHERITS FROM
SoAction > SoGetMatrixAction
SYNOPSIS
#include <Inventor/actions/SoGetMatrixAction.h>
Methods from class SoGetMatrixAction:
SoGetMatrixAction(const SbViewportRegion &newRegion)
void setViewportRegion(const SbViewportRegion &newRegion)
const SbViewportRegion & getViewportRegion() const
SbMatrix & getMatrix()
SbMatrix & getInverse()
SbMatrix & getTextureMatrix()
SbMatrix & getTextureInverse()
Methods from class SoAction:
virtual void apply(SoNode *node)
virtual void apply(SoPath *path)
virtual void apply(const SoPathList &pathList, SbBool obeysRules = FALSE)
static SoType getClassTypeId()
virtual SoType getTypeId()
virtual SbBool isOfType(SoType type)
virtual void invalidateState()
DESCRIPTION
This action computes transformation matrices for a given subgraph. It computes the cumulative
transformation matrix and its inverse, along with a cumulative texture transformation matrix and its
inverse.
This action is unlike most others in that it does not traverse downwards from groups. When applied to a
node, it computes the matrix for just that node. (This makes sense for transformation nodes, but not for
others, really.) It is much more useful when applied to a path. When applied to a path, it gathers the
transformation info for all nodes in the path and those that affect nodes in the path, but it stops when
it hits the last node in the path; it does not traverse downwards from it as other actions (such as
rendering) do. This behavior makes the most sense for this action.
METHODS
SoGetMatrixAction(const SbViewportRegion &newRegion)
Constructor takes viewport region to use for picking. Even though the matrix computation may not
involve a window per se, some nodes need this information to determine their placement.
void setViewportRegion(const SbViewportRegion &newRegion)
const SbViewportRegion & getViewportRegion() const
Sets/returns current viewport region to use for action.
SbMatrix & getMatrix()
SbMatrix & getInverse()
Returns cumulative transformation matrix and its inverse. Warning: the matrices returned by these
routines should not be changed (unless you are implementing your own transformation nodes).
SbMatrix & getTextureMatrix()
SbMatrix & getTextureInverse()
Returns cumulative texture transformation matrix and its inverse. Warning: the matrices returned by
these routines should not be changed (unless you are implementing your own transformation nodes).
SEE ALSO
SoGetBoundingBoxAction
SoGetMatrixAction(3IV)()