Provided by: libsdl3-ttf-doc_3.2.2+ds-1_all 

NAME
TTF_GPUAtlasDrawSequence - Draw sequence returned by TTF_GetGPUTextDrawData
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
typedef struct TTF_GPUAtlasDrawSequence
{
SDL_GPUTexture *atlas_texture; /**< Texture atlas that stores the glyphs */
SDL_FPoint *xy; /**< An array of vertex positions */
SDL_FPoint *uv; /**< An array of normalized texture coordinates for each vertex */
int num_vertices; /**< Number of vertices */
int *indices; /**< An array of indices into the 'vertices' arrays */
int num_indices; /**< Number of indices */
TTF_ImageType image_type; /**< The image type of this draw sequence */
struct TTF_GPUAtlasDrawSequence *next; /**< The next sequence (will be NULL in case of the last sequence) */
} TTF_GPUAtlasDrawSequence;
AVAILABILITY
This struct is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_GetGPUTextDrawData(3)
SDL_ttf SDL_ttf 3.2.2 TTF_GPUAtlasDrawSequence(3type)