Provided by: cppgir_2.0+git20250629.2a7d9ce-2_amd64 

NAME
cppgir - GObject-Introspection C++ binding wrapper generator
SYNOPSIS
cppgir [OPTION...] --output DIRECTORY GIR...
DESCRIPTION
cppgir reads each of the specified GIR and converts these (and any dependencies) into C++14 wrapper code
that collectively then make up a 'binding' (in GObject-Introspection
https://wiki.gnome.org/Projects/GObjectIntrospection terminology). Each GIR can be specified as a full
pathname to the .gir file or simply by the basename (i.e. no path or .gir suffix), with or without
version. Of course, in the latter case, the .gir must be in a standard location, or other options must
specify additional whereabouts.
OPTIONS
See BACKGROUND later on for further details on some of the concepts used in the following descriptions.
--output DIRECTORY
Specifies the top-level directory in which to generate code. It will be created if it does not yet
exist.
--gir-path PATHS
Adds a colon-separated list of additional directories within which to (recursively) search for a
.gir file (if not specified by full pathname).
--debug LEVEL
Debug level or level of verbosity, higher numbers are more verbose.
--ignore FILES
Adds a colon-separated list of so-called ignore files.
--suppression FILES
Adds a colon-separated list of so-called suppression files.
--gen-suppression FILE
Specifies a suppression file to generate during this run.
--class
Requests generation of implementation class code needed for subclassing.
--class-full
Requests generation of a plain as-is C signature fall-back method for an otherwise unsupported
unwrapped method. Only applicable if --class is also specified. It also requires use of the latest
custom subclass (signature) approach (see below for details on that), as these plain methods are
not "activated" in case of legacy approach (for backwards compatibility).
--expected
Use an error return type based on std::expected http://wg21.link/p0323 proposal (as opposed to
throwing exception).
--dl Use dlopen/dlsym to generate (most) calls rather than usual "direct" calls. As such, a great many
calls might then fail at runtime. So, if combined with --expected all those calls will use the
above error return type.
--const-method
Mark (almost) all generated methods in generated wrappers as const. Alternatively, perhaps more
recommended, see also the helper gi:cs_ptr type.
--class-args MIN_OPTIONAL
If >= 0, minimum number of non-required arguments that triggers generation of a CallArgs signature
variant (see below for details).
--basic-container
Also generate a collection signature for an input collection of basic type (e.g. int, etc). See
below for some details and discussion.
--output-top
Also generate convenience .cpp and .hpp files in root output directory per namespace, as may be
useful for some build tool setups.
--dump-ignore
(only if compiled with embedded ignore) Dumps embedded ignore data.
ENVIRONMENT
In stead of command-line options, environment variables can also be used. Note, however, that options are
still taken into account even when variables have been set. The following environment variables are
considered, and have the same meaning as the corresponding command-line option:
`GI_DEBUG`, `GI_IGNORE`, `GI_SUPPRESSION`, `GI_GEN_SUPPRESSION`, `GI_OUTPUT`,
`GI_CLASS`, `GI_CLASS_FULL`, `GI_EXPECTED`, `GI_DL`, `GI_GIR_PATH`
In addition to the above, GI_GIR can specify a colon-separated lists of GIRs (specified as on
command-line). XDG_DATA_DIRS is also used as additional source of directories to search for GIRs (within
a gir-1.0 subdirectory).
BACKGROUND
API v2
Note that v2 API is somewhat different than previous API, so some porting of existing code may be needed.
See also later section for a rationale and discussion on changes.
The generated code provides a straight binding as specified by the annotations, so everything is pretty
much where expected, such as methods within classes in turn within namespaces. For example, all GObject
types are within namespace gi::repository::GObject. With that in mind, it should be easy to use and
navigate in generated code, along with following comments:
• As customary, anything within a detail or internal namespace is not meant for public use and subject
to change. The top-level gi namespace defines a few things that make up public API which is meant to
be stable (though at this stage of maturity no full guarantee is provided).
• Some generated code may have _ (underscore) appended to it simply to avoid clashing with a reserved
keyword (or a preprocessor definition). It has no special (reserved) meaning otherwise.
• However, anything with leading underscore (if encountered) should be considered as internal (and not
meant for public API).
In overall, the generated code is very lightweight and clear, easily understood and with little runtime
overhead, as also illustrated by the following overview of wrappers for various kinds of types. Note that
almost all of them essentially wrap a pointer and therefore should be checked for validity prior to many
uses as with any "smart pointer" (e.g. using provided operator bool()).
Objects. A GObject is a single pointer along with class code that manages a single refcount (including
decrement upon destruction). The refcount it manages is either received/taken from a full transfer, or
ref_sink'ed (in case of none/floating transfer, see also discussion in subsequent section on the
intricacies of the latter and theoretical edge cases).
Boxed Types. Similarly, but with a minor twist, wrappers for a boxed GType MyBox come in 2 kinds; an
owning MyBox and a non-owning MyBox_Ref. In both cases, the wrapper is again a single pointer with some
suitable/applicable helper methods. The former essentially acts a "unique ptr" (with g_boxed_free
deleter) whereas the latter acts as a "naked ptr/reference" (without any ownership or cleanup).
Obviously, for the latter case, all the usual caution regarding dangling references (etc) applies. The
latter are used for transfer none cases and the former in transfer full situations. In case a safe
"reference" needs to be kept around (e.g. in some member), then a _Ref can be .copy_()'d (which uses
g_boxed_copy) to an owning wrapper. The above semantics also imply that the owning wrapper is move-only
(and again .copy_() yields a copy). However, there are quite some cases where a boxed copy is based on a
refcount (which also preserves the box identity/pointer). Those cases have been specially marked (in
overrides) to make the owning wrappers copyable as well. Likewise, a _Ref of such cases can be
(implicitly) assigned/copied to an owning one (in each case triggering a g_boxed_copy which is then known
to be plain and cheap). If desired, additional wrappers could be marked as copyable, in which case a
wrapper copy invokes a potentially more expensive (and non-identity preserving) g_boxed_copy. Also, or
alternatively, if GI_ENABLE_BOXED_COPY_ALL is defined and truthy, then all boxed wrappers are copyable in
that way.
Record Types. Plain records (i.e. structs with no registered GType) are handled in a similar fashion,
with g_free as "deleter" (and without any copy support). Since no lifecycle resource management
(construction, destruction) is available for such types, there are (quite some) limitations to what code
generation or binding can do here (see also discussion in corresponding section).
Strings. A string (e.g. char*) is also regarded and wrapped in a similar way. That is, a gi::cstring
wraps (and owns and manages) a C char* and gi::cstring_v is the corresponding non-owning variant.
Obviously, the former bears resemblance to std::string whereas the latter to std::string_view. In fact,
as there is no real definitive "string API" (in C or glib), their API is fairly similar (though not
guaranteed identical) to the std counterparts. Also, various conversions from/to std counterparts should
allow for convenient type interchange. Additional integration with other string types is also possible by
further specialization of gi::convert::converter (see gi/string.hpp source for details).
Collections. That is, GList, GSList, GPtrArray, GHashTable or plain arrays (zero-terminated or not).
Similar to std container, each collection wrapper is a templatized gi::Collection type, with (a.o.) a
type parameter for the contained type. As with some of the above types, such wrappers come in an owning
and non-owning variants, as specified by another (type) parameter and obtained from annotations, i.e.
transfer none, transfer container or transfer full. Note that the "ownership" specifies both ownership of
the container and of the contained elements. Of course, where needed, code generation will select and
specify the proper type (e.g. as function parameter). Following aspects are worth mentioning;
• Templatized constructors and conversion operators support construction from/of and assignment from/to
(e.g.) std container types. Likewise so for "similar" (duck-ed) types, where "similar" refers to
member types and constructor signatures.
• A (std) container-ish API is also provided, though neither identical nor fully compatible (a.o. due
to limitations of the C wrappee's API). However, the none (ownership) variant is considered read-only
and so it does not provide any "modification" API parts and only a const iterator. As almost no
wrapper methods are const, an auto p : coll (range-for) pattern is recommended (wrappers are cheaply
copied). Other variants do support modification as well as iteration that allows for a auto &p : coll
pattern (if so desired). In particular, this applies to the full variant, which is the recommended
one for "standalone" use (as container), as it safely manages ownership of both itself and elements.
• Wrappers of refcounted collections (GPtrArray, GHashTable) are otherwise similar to object wrappers.
So they always manage a refcount (and are copyable) regardless of ownership variant (none, etc). The
other wrappers are similar to boxed wrappers, e.g. copyable in none variant, but otherwise assume
unique ownership and are non-copyable.
• A gi::CollectionParameter may also used by code generation for a function input parameter. In case of
none ownership, this type/instance will temporarily hold ownership of a collection that may be
created by conversion from another container. Temporarily here refers to the duration of the call
during which the parameter instance exists. It is not (and should not be) used elsewhere.
• For an input collection parameter of basic type (e.g. int), the original C signature is typically
used. That is, 2 parameters (int* and gsize). The rationale here is that the same signature may also
occur for an output collection (of specified input size). Preserving the original signature ensures
that it can be used whether or not the annotation is correct. The latter may not be the case as these
APIs are typically "low-level" (e.g. involve some buffers), and as such are often not considered by
"scripted binding". It is also an efficient and clear API as any buffer's "location" (e.g.
std::vector or otherwise) can easily be provided by means of these 2 parameters. However, if desired
and specified by --basic-container option, then an additional collection-based signature is generated
as well.
In short, one can choose to work with std types and convert to collection wrappers upon function
call/return, but for simple cases (or beyond), the collection wrapper might well serve (without
conversion).
Plain Types. Various enum, (static) method, functions, typedef (for callback) fill in the rest.
Functions. Functions that involve the usual GError return pattern are wrapped in a few ways. On the one
hand, in a straight way, where the error is a (wrapped error) output parameter. Alternatively, the error
parameter is removed from the signature. In that case it is "returned" by either throwing the (wrapped)
error (which is also a std::exception subclasss), or by returning a suitable expected type (with the
wrapped error type as error type). While throwing is default behaviour, the latter can be requested using
--expected option.
In case of a GError in (function) callback or virtual method signature, it is always retained as a
(wrapped) error output parameter and preferably used to report an error that way. Alternatively, an
exception can be thrown, preferably then a GLib::Error instance. Callback wrapping code will catch any
exception and report (to C caller) using GError output along with a zero-initialized return value, which
is likely but not necessarily a good choice.
Note, however, that the aforementioned catch only applies if exception support is enabled. Auto-detection
of this should usually work, but if needed can be specified by defining GI_CONFIG_EXCEPTIONS explicitly
(truth/falsy).
If a function has (non-GError) output parameters, then there is a signature where these outputs are
parameters (as in the plain C case) and another variant where these are incorporated in the return value,
which may then become a std::tuple<> type.
If so configured, some so-called CallArgs variations may also be generated. In this case, (roughly) a
custom xyz_CallArgs struct type is generated (for each function xyz) with members corresponding to the
function arguments along with a function with 1 argument (of that custom struct type). In case of many
(optional) arguments, this argument could be specified using designated initializer syntax, thereby
allowing a sort-of "call by keyword". Again, there are variations with output parameters as return value
or not. Besides some potential advantages, there are also some drawbacks, however. First and foremost,
when using the member names in designated initializers, these names then become essentially part of the
API, although the name's origin as plain C function parameter does not provide stability guarantee. Also,
suffice it to say a great many struct types can be generated this way. This could be mitigated by
employing a suitable "generation level", e.g. 2. In that case, only functions that have at least 2 (or
more) non-required arguments will have such a custom type and signature generated.
Subclasses and Interfaces. Some additional specifications on how subclasses and interfaces are mapped may
also be in order. A subclass in the GObject world is directly mapped as a subclass in the C++ binding.
However, if a GObject implements an interface, the generated class does not inherit from the interface's
(generated) class. This is mostly of a matter of implementation choice (and to ensure its lightweight
simplicity). However, knowledge of implemented interfaces is not always available at compile time, e.g.
in case of dynamically loaded GStreamer elements (though it is more likely in case of Gtk hierarchy).
Since there would be no inheritance in the dynamic case, a consistent choice is not to have it at any
time. However, for ease of use, some helper code is generated when an implemented interface is known at
generation/compile time, as illustrated in the following snippet from an example
// use a cast if not known, either to a class or interface
auto bin = gi::object_cast<Gst::Bin>(playbin_);
// known at compile time; overloaded interface_ method
auto cp = bin.interface_ (gi::interface_tag<Gst::ChildProxy>());
SUBCLASS IMPLEMENTATION API
There may be times when one would want to make a custom subclass of GObject, or of some Gtk widget. In
the same vein, (current) implementation choices imply that one should not simply inherit from
Gtk::Window. Part of the motivation here is that such subclassing depends on style and setting, i.e. it
is rather rare when in a GStreamer setting, but less so in e.g. Gtk. As such, the possibly rare cases
should not burden or complicate the basic wrapping usecase.
Before going into the details of "how", let's first consider what a "subclass" actually means in this
context. It will probably involve a (C++) (sub)class of some generated class (related to a GObject class
type) with potentially extra/custom properties and signals. In particular, the latter implies it also
involves a new GType that defines a subtype (of the aforementioned GObject class type). An instance of
such class/type then consists of a C++ instance that is 1-to-1 associated with a GObject instance of the
custom defined (sub) GType.
In turn, this leads to (at least, for now) 2 possible ways to create instances;
• triggered on C++ side, in the usual way through a constructor. The bottom of the constructor chain
registers a custom GType (if still needed), creates an instance (g_object_new()) and associates it
(with the C++ instance).
The advantage is that standard use of C++ constructor applies. The downside is that the defined GType
can not be (safely) used in the GObject (eco)system, as any g_object_new()'d instance is incomplete
(as it lacks a C++ instance).
• triggered on C-side by g_object_new(). In this case, the registered type's custom (GObject)
constructor first delegates to parent constructor to create a GObject subtype instance and then new's
a C++ object, and again the bottom of the constructor chain associates it with created GObject
instance.
In this case, an instance has to be created based on GType. However, this type can be safely used in
any GType based factory system, e.g. when referenced (by name) in XML/UI file or (by number) in a
GStreamer plugin factory.
In summary, (up to) 2 different ways to create objects, and so (up to) 2 different custom GType that can
be defined by a "subclass". The latter one is more recent and is also the recommended approach as
instances are always properly created. Also, if desired, some additional helper new_() member can be
defined that acts as a surrogate constructor.
So, how to subclass then? By a slight twist by using the impl namespace variations, as in following
excerpt from an example:
class TreeViewFilterWindow : public Gtk::impl::WindowImpl
{
// ...
public:
// Assume (hypothetically) that Window also implements FakeInterface
// with a set_focus method, then a compilation failure will be triggered (as
// it can no longer be detected whether set_focus is defined in this class).
// Then the following inner struct is needed to resolve so manually;
struct DefinitionData
{
// the last parameter specifies whether the method is defined
// (which may well be false in all class/interface cases if not defined)
GI_DEFINES_MEMBER(WindowClassDef, set_focus, true)
GI_DEFINES_MEMBER(FakeInterfaceDef, set_focus, false)
};
// NOTE for the auto-detection to work, the methods must be accessible
// so either they should be defined public, or (e.g.) WindowClassDef
// must be declared friend, or the above manual resolution can be used.
// this (super)constructor signature leads to a C++ side type
TreeViewFilterWindow () : Gtk::impl::WindowImpl (this)
{
// ...
}
// this (super)constructor signature leads to a C-side type
// NOTE InitData is not (easily) instantiated,
// so this constructor is only used by the internal C-side mechanics
TreeViewFilterWindow (const InitData &id)
: Gtk::impl::WindowImpl (this, id, "TreeViewFilterWindow")
void set_focus_ (Gtk::Widget focus) noexcept override
{
}
// the above constructor is also re-used during (C-side) type registration
// (in that case with an "empty" id and no associated GObject setup)
// that can avoided by providing a separate ...
GType get_type_()
{
// no interfaces, properties or signals to declare
return register_type_<TreeViewFilterWindow>("TreeViewFilterWindow", 0, {}, {}, {});
}
};
// create an instance of (either) type
// it prefers the latter C-side type, if supported, and supports extra arguments
// (a second template parameter allows for specific selection,
// see code comments and examples for details)
gi::make_ref<TreeViewFilterWindow>()
Parent (class or interface) methods can then be overridden or implemented in the usual way by simply
defining them in the subclass. It is also possible to define custom signal and properties in the
subclass, as illustrated in the gobject.cpp example. As mentioned, the inner DefinitionData struct in the
above fragment is usually not needed, but only in case of conflict/duplication of class/interface
member(s).
Since this is considered an optional feature, the impl parts are not generated by default, but only if
the --class option is specified. Since the virtual methods share some similarities with callbacks they
are also subject to some limitations (see corresponding section). As such, it may happen that some
virtual methods do not have a wrapper. If the --class-full option is specified, then a passthrough
virtual method (with C signature as-is) is then generated instead, which can then be overridden and
implemented as a fallback. So the custom type registration (that happens behind the scenes) can then
still be used, albeit at the expense of dealing with a plain C signature and types (which is similar to
directly calling a C function as a fallback if no wrapper function was generated for some reason).
It is also a fairly advanced feature, with various aspects not immediately obvious. For example, the
resulting "instances" have "2 sides"; there is C++ object instance as well as an associated (derived)
GObject instance (which internally refer to each other in 1-to-1 association ). In particular, it follows
that their destruction must be closely coordinated. This is potentially tricky as the GObject side is
traditionally reference-counted, whereas the C++ object could be anything (stack-allocated or otherwise).
The latter can be stack-allocated if it is ensured that there is no lingering reference in the GObject
world. So, it depends on the use-case as to how to proceed. But in overall, it is probably recommended to
manage lifetime and ownership based on GObject (side) reference count. The gi::make_ptr and gi::ref_ptr
helpers can be helpful in this regard.
There are also situations where the C API (implementation) involves some "low-level tricks" which do not
port over in a simple or straight way (e.g. GtkBuilder). Those are likely in need of some custom
overrides or extensions (see also below) which may or may not already be provided for some particular
API/situation. It is highly advised to browse provided overrides and extensions and/or consult the
closest relevant related example (which usually showcases what is available, along with additional
explanations).
CODE LAYOUT AND BUILD SETUP
The generated code is written to the top-level with the following layout. Each GIR namespace has a
corresponding subdirectory, say ns (and also a C++ namespace, cppgir::repository::ns). The top-levels
headers for a namespace are then:
• ns.hpp: a regular header providing the namespace's declarations. It will also include the dependent
namespaces' top headers. If the macro GI_INLINE is defined, then it will also include ...
• ns_impl.hpp: contains the definitions corresponding to the declarations. Normally, this would be a
.cpp file, but as they might be included directly in the inline case, they have been named
xxx_impl.hpp instead.
• ns.cpp: this merely includes ns_impl.hpp and is as such no different than the latter, except for more
traditional naming. Compiling this file in the non-inline case provides all the definitions for the
namespace in the resulting object file.
• *.cppm; module wrappers, see next subsection for details.
So, in summary, it comes down to setting up the build system to build each of the namespaces' .cpp, as is
also done in this repo's CMake build setup. There is one other shortcut build setup that is illustrated
by the gtk-obj.cpp example file, which includes all definitions (recursively):
#define GI_INCLUDE_IMPL 1
#include <gtk/gtk.hpp>
Note, however, this is only possible if there is exactly 1 top-level namespace, as doing this for several
namespaces will lead to duplicate definitions.
Some items (functions, types) may be marked as deprecated (in source code). while still present in GIR
data. Wrappers will still be generated and pragma are issued to avoid warnings that might otherwise
occur. Generic gi support tries to avoid using deprecated code. There is, however, one exception
regarding the use of g_object_newv, which is deprecated but may have to be used if support for an older
GLib is required. This can be arranged by defining GI_OBJECT_NEWV (and the deprecation warning should
also be silenced when dealing with newer version). If the items are also marked deprecated in GIR data,
then these are skipped by default. However, if the string deprecated:<NAMESPACE>:<VERSION> matches (a
regexp) in specified ignore data/files, then deprecated items will be considered for the namespace in
question, after being checked as usual against the ignore list.
If you have specified the --class option, then the generated code will possibly contain classes that
inherit from several classes (representing interfaces). Since various interfaces may have overlapping
member names, this might trigger compilation warnings. These are not suppressed by default, as you may
need to be made aware of this. However, if it does no harm in your particular case, then defining
GI_CLASS_IMPL_PRAGMA should arrange for proper suppression.
The generated code may be quite extensive and so it may present a "heavy build". Other than that the
above allows for a number of different build setups, cppgir tries not to impose any particular approach.
In particular, standard tried-and-tested build optimizations can be applied, such as precompiled headers
(with some good results, as reported in issue #99 https://gitlab.com/mnauw/cppgir/-/issues/99).
C++ Module support
At this time of writing, module support is still new-ish in compilers and (not in the least) build tools.
Unfortunately, all major compilers also take a different approach in handling these wrt command-line
argument, source file extension or binary output. Note that this also likely complicates any
compile_commands.json based tooling (e.g. LSP server as used by IDEs) along with other issues as outlined
in this post https://nibblestew.blogspot.com/2023/12/even-more-breakage-in-c-module-world.html and
originally raised long ago https://vector-of-bool.github.io/2019/01/27/modules-doa.html.
By comparison, precompiled headers are long since well supported, so these may be a more recommended
alternative approach.
Failing that, a next natural fit might be "header units" (in module spec sense). Unfortunately, compiler
setup here varies somewhat and build tool support may be limited.
So, a next step is a pure/real module. Unfortunately, "core gi" can not be provided in that form;
• in addition to code, it also "exports" some macros, which can not really be export'ed or import'ed
(only from a "header unit")
• the core is somewhat intertwined with basic types from GObject, e.g. some code-generated types are
forward declared (which satisfies for their purposes in "core gi"). However, forward and real
declaration can not pass module boundary.
But "core gi" combined with (generated) GLib and GObject can be wrapped in a module (along with a
separate "macro API header", gi_inc.hpp).
Again, cppgir does not impose a particular module layout/setup, but provides the basic parts and pieces
to do so. The generated code also provides a few example module wrappers (with no stability guarantee),
also see gst.cpp and gtk.cpp examples for possible usage details;
• ns.cppm (exports gi.repo.ns); module that wraps/provides ns (inline) code, so a typical compilation
produces .o code of ns and a BMI/CMI that exports ns declarations
• ns_rec.cppm (exports gi.repo.ns.rec); module that wraps/provides ns and all (recursive) dependencies,
so a typical compilation produces .o code of ns and dependencies, along with a BMI/CMI with
corresponding declarations.
The above have been tested with gcc-15 and clang-18 with some varied measure of success (apparently, GCC
fails to link the non-recursive approach). They each come with an extra "knob"; if GI_MODULE_EXTERN is
defined, then the module purview is essentially extern "C++" { ... }. So all declarations are then
attached to global module, as opposed to the named module, and as such do not incur any modified ABI
linkage (@M) (so it may be recommended).
Other variations are likely possible, e.g. module partitions, separate module implementation, etc.
OVERRIDING OR EXTENDING
It is possible to add functions or methods or override existing names (by effect of name hiding). To this
end, the generated code contains various 'optional include hooks' using the __has_include directive. This
way, code in externally supplied (include) files can be inserted into the class definition chain. There
are roughly 3 such 'hook points':
initial setup
this part is (conditionally) included before the namespace's C headers are included. This allows
specifying define's to tweak subsequent headers or to add headers that also need to be include'd,
and which may not have been specified in the GIR.
class definition
these hooks allow extending the wrapped class with new or tweaked methods
global extra definitions
these are included after all generated code, and supports adding of new global functions,
typedef's, type trait helper declarations, ...
The reader is invited to examine the default overrides in this repo as well as the generated code to see
how this fits together based on a simple naming scheme and use of macros. In particular, see the provided
GLib overrides. Suffice it to add that the _def suffix refers to 'default' as supplied by this repo and
which are installed alongside the common headers. The corresponding non-suffixed filenames should be used
by project specific custom additions.
CODE GENERATION
It might be necessary to exclude a GIR entry from processing, either because it is a basic type handled
by custom code (e.g. GObject, GValue, ...) or because of a faulty annotation. The latter can be a glitch
in the annotation itself, or one that actually refers to a symbol in a non-included private header. The
exclusion can be directed by so-called ignore files, and at least one such is supplied as a system
default ignore containing known and essential cases to exclude (and without which code generation would
not produce valid code). Such a file consists of lines of regular expressions (# commented lines are
ignored). At generation time, each symbol is turned into a <NAMESPACE>:<SYMBOLKIND>:<SYMBOL> string, and
excluded if it matches one of the lines' regular expression. So, for instance, GObject:record:Value
prevents processing of GValue, since there is already special-case code for that in the common header
code. Further expression examples are found in the default ignore file. Additional files can be specified
by the --ignore option.
As each entry is processed, some notification may be given regarding a perceived inconsistency in an
annotation or an unsupported case (see also BUGS AND LIMITATIONS). When the reported cases have been
(manually) checked and considered harmless, the corresponding notices can be suppressed by specifying
suppression files to --suppression. The format of such files is the same as ignore files, except that a
match then simply serves to decrease reporting verbosity. Such a file could be hand-crafted, but it can
also be auto-generated by a run when specifying --gen-suppression.
Besides excluding problematic GIR parts, one might also consider solutions to some problematic GIRs used
by other projects, such as fixed GIRs maintained by gtk-rs
https://gtk-rs.org/gir/book/tutorial/finding_gir_files.html#gtk-dependencies in the referenced repo
https://github.com/gtk-rs/gir-files.
(RATIONALE OF) v2 CHANGES
Consider the following python session using gobject-introspection:
>>> import gi
>>> gi.require_version('Gst', '1.0')
>>> from gi.repository import Gst
>>> Gst.init(None)
>>> c = Gst.caps_from_string('video/x-raw')
>>> c.get_structure(0)
<Gst.Structure object at 0x7fe284096760 (GstStructure at 0x1bb4420)>
>>> c.get_structure(0)
<Gst.Structure object at 0x7fe2840b5d00 (GstStructure at 0x1bb43a0)>
What happens here? A different GstStructure* is created each time, even though the same one is returned
(by C code) in each case. The python binding here has no other choice than to use g_boxed_copy() on the
transfer none return value. If it would not, it would be carrying around an unguarded/unowned and hence
potentially dangling pointer (in some PyObject wrapper), which is a definite no-go in a scripted setting
that must always ensure valid objects.
v1 API followed a similary "scripted" style approach where all objects/pointers should always be safe and
valid, with (roughly) std::shared_ptr in place of PyObject. Of course, also then with similar (copy)
effects as in the above excerpt and in e.g. issue #32 https://gitlab.com/mnauw/cppgir/-/issues/32.
v2 now follows a different approach. After all, C++ is much closer to C, and it is customary to mind
about (potentially dangling) references and such, and where and how (not) to use e.g. std::string_view.
And so while types/objects are now no longer always "owning" (and as such always safe), the type
conventions do clearly specify whether or not they do (own). As such, standard C++ practices should
handle what v2 API provides, while avoiding superfluous and potentially surprising copies or any other
"automagic". In particular, the v2 bindings are therefore even more "tight and direct" than before, with
a typical wrapper being only a cast away from the wrappee (and matching in size and semantics).
Migration. In practice, only limited changes have been needed in the included examples. Of course, your
mileage may vary, depending on usage of "boxed types" as well as use of (type deduction) auto versus
explicit type specification. Some _Ref types may have to be used instead here or there, as well as
possibly some std::move on "owning" variants (unless overall boxed copy is enabled). For reasons of
consistency and to avoid collision with generated methods, some more "custom methods" may have had _
appended (e.g. CBoxed::allocate_()).
BUGS AND LIMITATIONS
The generated code's coverage is pretty good and comfortably serves most cases that arise in practice as
also illustrated by the examples. Nevertheless, the following should be mentioned:
Callback types. Only callback types that have an explicit user_data parameter are supported. That
includes (fortunately) cases such as connecting to a signal, or a GstPadProbeCallback, though a
GstPadChainFunction is excluded. The reason is a technical one; the user_data parameter is used to pass
data used by callback wrapper code. A typical (script) runtime binding handles this using libffi
https://github.com/libffi/libffi's closure API. In effect, a little bit of executable code is then
generated at runtime, and the address of that code then essentially serves as surrogate user_data that
can carry extra meta-data for use by the runtime. This could also be employed here to lift the user_data
limitation, it would take a bit extra work, but would more importantly then also incur an additional
dependency.
Callback handling. Even if user_data is present, other aspects of a callback signature may not be
supported (at this time), e.g. certain (sized) array parameters. However, few (if any) of such actual
cases are known at this time. Note that both signals and virtual methods are somewhat similar to a
callback and as such share similar limitations.
Whereas the above items could (in theory) be resolved, the following are more inherent limitations (by
the very context and nature of e.g. annotations). Fortunately, though, the practical impact is fairly
limited (if any).
const handling. In C++, this is a Bigger Thing. For instance, a simple 'getter' should preferably be
marked const. However, on the original C-side of things, only very limited consideration is given to
this. Even if there is some const, it is not treated with all that much respect, e.g. g_value_take_boxed
starts const but it is merrily cast away along the way. As such, there is not much to find on const-ness
in annotation data, and so no point in inventing any. Rather, the focus is simply on getting the proper
function calls done along with automagic refcount and resource management (much as any runtime binding
would do, with no regard for const whatsoever in that case).
In particular, methods are usually not marked const either, as there is similarly no (semantic) data to
decide either way. As such, it is not recommended to use const wrapper types. However, they may arise due
to generic templates or when captured in a lambda. In such cases, the helper (template) type gi::cs_ptr
may be useful, or alternatively one might set the option to mark all code-generated methods as const.
Floating (into darkness). Gobject docs https://docs.gtk.org/gobject/floating-refs.html mention the
following about floating references (i.e. transfer floating);
Floating references are a C convenience API and should not be used in modern GObject code. Language
bindings in particular find the concept highly problematic, as floating references are not
identifiable through annotations, ...
Indeed, by the time floating makes it into the parsed annotation, it has become none. And in case of a
"factory" some_widget_new(), floating behaves more like full as the caller must "take ownership" to avoid
a leak. So a "floating" none is quite different from a "real" none (e.g. "getter" method). But no way to
know from annotation data. So, in case of none, an object wrapper always ref_sink()s. If it was floating,
it has taken suitable ownership. If it was really none, then it is now managing an extra refcount. And in
either case, it will release/decrement upon destruction. Essentially, this follows the recommendation
given in referenced docs. In practice, it actually Just Works.
It gets really tricky when this is combined with e.g. lists. So what does none mean in this case (in
annotation)? In the worst case, the contained elements might actually be floating, so one would have to
go through the list and ref_sink them all (un)conditionally? Suffice it to say, no such "automagic" is
handled/injected by any wrapper code. Fortunately, at this time there does not seem to be such a
"multiple factory" API. Even if there were, then in practice the calling code is likely to loop over the
list and access the elements. The ensuing C++ wrappers (even if existing only briefly) would then
effectively ref_sink(), so again we are ok. And last but not least, by the above quoted recommendation,
there should be no such new tricky API coming along. So, again, it Just Works. If needed, any such old or
new API can and should be handled by custom overrides.
Boxed (by darkness). This refers to so-called "plain records" which are "C structs" with no registered
GType (referred to as "C boxed" types in cppgir code), e.g. GOptionEntry or GstMapInfo. While their
fields may be described in annotations, there is no information regarding the "ownership" of any data
(which may even vary upon context). In particular, also no way to create/free. This corresponds with
their frequent stack-allocated use in C code in typically "low-level" API which is usually not considered
"binding friendly". Based on the mild assumption that 0-initialized data makes a valid instance, they are
treated somewhat similar to (GType) boxed types and as such can be used in some limited (function call)
situations. Any improvement beyond that is likely to remain in the purview of overrides.
WORKAROUNDS
As C++ allows direct mixing/calls with C, there are usually some fallback workarounds when confronted
with one of the limitations. First of all, note that a C++ wrapper typically has e.g. a gobj_() method
that provides the underlying C pointer/object. Conversely, gi::wrap can be used to obtain a wrapper from
a C pointer/object obtained by some means. With that in mind, the following are some workarounds;
• function call; using/given the above, the C function can then (simply) be called directly
• custom subclass virtual method; use --class-full to generate a virtual method with plain C signature
• signal; use Object::connect_unchecked (see also gst.cpp example)
• callback; use gi::callback_wrapper (see also in same example location as above). Or perhaps there is
an API variant using closures which may be useful in combination with some Closure::from_* helpers
(see still same example).
SEE ALSO
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November 2025 CPPGIR(1)