Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUStencilOpState
       {
           SDL_GPUStencilOp fail_op;        /**< The action performed on samples that fail the stencil test. */
           SDL_GPUStencilOp pass_op;        /**< The action performed on samples that pass the depth and stencil tests. */
           SDL_GPUStencilOp depth_fail_op;  /**< The action performed on samples that pass the stencil test and fail the depth test. */
           SDL_GPUCompareOp compare_op;     /**< The comparison operator used in the stencil test. */
       } SDL_GPUStencilOpState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_GPUDepthStencilState(3type)

Simple Directmedia Layer                           SDL 3.2.28                       SDL_GPUStencilOpState(3type)