Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStencilOpState
{
SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */
SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */
SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */
SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */
} SDL_GPUStencilOpState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_GPUDepthStencilState(3type)
Simple Directmedia Layer SDL 3.2.28 SDL_GPUStencilOpState(3type)