Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_Texture - An efficient driver-specific representation of pixel data

SYNOPSIS

       #include <SDL3/SDL_render.h>

       struct SDL_Texture
       {
           SDL_PixelFormat format;     /**< The format of the texture, read-only */
           int w;                      /**< The width of the texture, read-only. */
           int h;                      /**< The height of the texture, read-only. */

           int refcount;               /**< Application reference count, used when freeing texture */
       };

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateTexture(3),         SDL_CreateTextureFromSurface(3),        SDL_CreateTextureWithProperties(3),
       SDL_DestroyTexture(3)

Simple Directmedia Layer                           SDL 3.2.28                                 SDL_Texture(3type)